New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Interesting ideas. JUST impossible enough to not be hacked. Perhaps add a clause, "and cannot be protected by fortresses."
Intriguing, but I think its actually a bit underwhelming. You're essentially giving your opponent 7 turns (if you even get to that) to figure out how to not lose a battle to him. During this time they can discard Nebby, the Curse, or save an auto-block for the new guy. Maybe a dedicated T2 deck could utilize this with enough support, but if it takes you 7 turns just to get one extra soul, there will probably be better ways to go about it. Might be a fun niche card that you could congratulate yourself if you were successful, but I just don't see the payoff being worth it as is.
We need more Daniel cards. It's really hard to make a playable Daniel deck!
So, any thoughts at all on the reworked curse? I want to make sure I haven't made it too easy/costless now.
Quote from: browarod on June 03, 2015, 10:50:16 PMSo, any thoughts at all on the reworked curse? I want to make sure I haven't made it too easy/costless now.Seems like it's worthy of play testing now. In my experience that's the only true way to tell if a card is balanced.