Author Topic: Fun fun fun with Orange!  (Read 5068 times)

Offline Minister Polarius

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Fun fun fun with Orange!
« on: September 15, 2008, 08:43:17 PM »
0
Wicked Advice
0/6 Grey/Orange Evil Enhancement
"Protect your Evil Characters from all Good Enhancements that Cannot be Negated. Cannot be Negated."
Job 2:9

Hysteria
1/1 Orange Evil Enhancement
-X=number of cards in hand when you play this card-
"Place your hand on top of your deck. Invert deck and draw X cards. You may reveal an evil card from hand and place it below deck to return a Hero in play to bottom of owner's deck."
John 11:20-21

Spirit of Python
0/3 Orange Evil Character
-X=Number of cards in opponent's hand-
"May band with a Female Human to reveal X cards from top of deck. You may place as many cards as you wish beneath deck."
Acts 16:16

Spirit of Anguish
16/0 Orange Evil Character
"Has First Strike. Cannot be Prevented. If opponent plays an Enhancement, you may Discard this Evil Character to place a new Evil Character in battle."
Exodus 6:9

Spirit of Jealousy
4/4 Orange Evil Character
"If a Human Female is in play, flip a coin. If heads, remove a Female Human from the game. If tails, Discard this card or an active Curse."
Numbers 5:29

Hardened Spirit
X/X Orange Evil Enhancement
-X=number of lost souls in opponent's land of redemption-
"Protect X lost souls from rescue. Cannot be Negated if an O.T. Evil King is in your territory."
Deuteronomy 2:30

Treacherous Spirit
6/6 Orange Evil Character
"You may cause two Evil Characters to fight each other or Negate special abilities on all Heroes and choose a new rescuer from opponent's territory and a new blocker from yours."
Judges 9:23

Spirit of Sorrow
2/4 Orange Evil Enhancement
"Negate all Good Banding, then treat this card as an Evil Character (Demon, Genderless). May use Pale Green Enhancements."
I Samuel 1:15

Spirit of Prophecy
X/X Orange Evil Enhancement
-X=number of O.T. Humans in play-
"Reveal X cards off the top of an opponent's Draw Pile and take one Evil Card except a Dominant and add to hand or battle (regardless of brigade). Place the rest on top or bottom in any order."
I Samuel 16:23
« Last Edit: September 15, 2008, 10:36:02 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: Fun fun fun with Orange!
« Reply #1 on: September 15, 2008, 08:46:43 PM »
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Wicked Advice
0/6 Grey/Orange Evil Enhancement
"Protect your Evil Characters from all Enhancements that Cannot be Negated. Cannot be Negated."
Job 2:9

This card would protect itself from itself making an infinate loop and destroying the world. Try CBI instead.
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Offline Minister Polarius

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Re: Fun fun fun with Orange!
« Reply #2 on: September 15, 2008, 08:49:35 PM »
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Oh no. I don't want to revisit Sapphira not being able to use her own deceit.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TimMierz

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Re: Fun fun fun with Orange!
« Reply #3 on: September 15, 2008, 09:58:58 PM »
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Wicked Advice - Good, but I think I'd rather that ability on a character, so it can be done in time. (Job's 3 Friends are Brown, aren't they? Brown might fit the second brigade better than gray.)

Hysteria - "Inverting your deck" would take a while. :) I'm sure there's a way to accomplish a similar end with that first part. I do like the last sentence.

Spirit of Monty - I dig it.

Spirit of Anguish - I fear this is too strong. While it can normally only be used for one block, 16 is way overkill. 12 will accomplish must of the same goal. You might want to change the second sentence also to specify that the new character must be your own.

Spirit of Jealousy - I wouldn't use it in its current form, since it's far from a sure thing. Perhaps, "Discard this card to remove a female Hero from the game"?

Hardened Spirit - I like it.

Treacherous Spirit - Seems like something Josh would somehow abuse.

Spirit of Sorrow - I like it, although its stats are too high for a modern enhancement (make it 3/4 or something), and I'd rather it say "convert" than "treat as", but those are minor quibbles.

Spirit of Prophecy - Perhaps add "regardless of brigade" for a little more oomph?
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Offline TheKarazyvicePresidentRR

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Re: Fun fun fun with Orange!
« Reply #4 on: September 15, 2008, 10:00:49 PM »
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Shh we neeeeed treacherous spirit printed ;)
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Offline Minister Polarius

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Re: Fun fun fun with Orange!
« Reply #5 on: September 15, 2008, 10:31:44 PM »
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Wicked Advice was meant to refer to Job's Wife, I think I used the wrong verse. *edit* Nah, I had the right verse.

Anguish I meant to be able to kill off a Jacob-Captain band and a Simeon-Captain band.

Spirit of Jealousy I'll change to "If a Female Human is in play," but it's meant to either pwn a Hero in battle (something that needs to be balanced) or off an opponent's curse.

Prophecy I meant to do that.
« Last Edit: September 15, 2008, 10:37:31 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TimMierz

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Re: Fun fun fun with Orange!
« Reply #6 on: September 15, 2008, 10:42:27 PM »
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I didn't check the Job verse, I just assumed that wicked advice in Job was given Job's 3 Friends. In that case, it's the same as Foolish Advice then, right?

Fair enough on all other points.
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