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HavocOrange Brigade Demon12/1Each player reveals the bottom 3 cards of their deck. Take the evil cards into hand and remove the rest from the game. Cannot be negated.
Fear12/1Orange Brigade DemonShuffle one good character back into deck who doesn't share a brigade with a hero already in play. Cannot be negated.
Pride12/1Orange Brigade DemonCharacter has first strike unless an angel is in battle. Cannot be negated.
Evil FortressAny player who has atleast 3 orange brigade demons in territory has no maximum hand size.
New Card Concept:Evil BuildingsYou place this card on a site with matching referenceBuildings have numbers in the form of 0/X (example 0/20)In order for a hero to rescue a lost soul at that site, the hero must overcome the toughnessBuildings hold all damage after the battle has endedExample: I have a 0/20 building on a site and just lost the battle to your Captain of the hostbecause the hero won, and assuming the defender chooses a rescue at that site, the building takes 10 damage and next turn if captain wins, he can destroy the building by overcoming the toughness and rescue the lost soul)
I'd rather the buildings themselves were some type of lost soul site. Perhaps make it multicolored to make up for the special ability.
Evil FortressAny player who has a tleast 3 orange brigade demons in territory has no maximum hand size.
The first one is broken, There are a few combos I could use with that to remove 3 ls at least.
YAY FIRST STRIKE. Maybe even add if a human ec is in battle you can play an orange enhancement from hand.First strike need some extra love. I like the VP's addition of playing an enhancement from hand. If falls in line with the first strike idea
I like the idea of buildings but my only issue is you could spam them to the point of stalling. Maybe make it so only heroes using sites have to hit the buildings? Btw DR kills all buildings.