Author Topic: Herods  (Read 3054 times)

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Herods
« on: August 28, 2009, 07:16:08 PM »
0
The Herod theme is just starting to pick up, and I love it. They probably won't have much trouble with lack of enhancements, but right now the characters are kind of all over the place. Here are a few of my ideas:

Herodias
6/6 Gold EC
"Search deck for Herod Antipas, Salome, or Rash Oath. You may and add one of these to battle. Herodias and Rash Oath cannot be interrupted."
Royal N.T. Female

Herod Philip II
7/5 Gold EC
"This character is protected from discard, shuffle, set-aside, and remove from the game abilities on human Heroes."
Royal N.T. Male Human

Herod the Great
8/9 Gold EC
"Look at opponent's hand. Unless The Magi are in play, set Son of God aside from that hand until this character leaves play. Cannot be Negated."
N.T. Male King, Fought earthly battle

Census
0/0 Gold TC EE
"If used by a King, reveal all players' hands and force all Heroes in hands, battle, and set-aside areas into owners' territories. Cannot be negated if used by Herod the Great.
« Last Edit: August 29, 2009, 08:30:20 PM by BubbleBoy »
Use the Mad Bomber to rescue his Province.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods
« Reply #1 on: August 29, 2009, 05:54:23 PM »
0
Update: Added new TC EE - Census.
Use the Mad Bomber to rescue his Province.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Herods
« Reply #2 on: August 29, 2009, 06:29:23 PM »
0
Yeah, the focus in the new set was gold.  The reason, in fact, that Herod's Treachery is a multi-color Enhancement, is not only to make it portable to all the Herods scattered around, but because thematically, it was Herod the Great who is referenced in the card, and he is stuck over in black brigade.

The nice thing about evil gold is that it has several withdraw Enhancements, which is not really built up as a defensive strategy, but also does not have a lot of protection against it.  Gold also has a lot of capture and deck discard, but I preferred to see a new strategy for the Herods and not just a carbon copy of the Egyptians.  So after some negotiation, we got more withdraw in gold, with a little boost to give Herods capture and deck discard as well.

I like all of your card ideas here.  Each of them has at least a somewhat useful ability, and their theme is great.  Census in particular is a very clever application.  The only two things I would suggest are:
a). move everything into gold, because I'd like to see the Herods clustered into the gold brigade if possible, and yes, I know I'm the guy who posted a crimson/gold withdraw defense,
b). Reword Herod Phillip II as follows:
- If you want protection from removal: "Protect this character from removal abilities on opponent's good cards."
- If you want protection from anything that removes him from the Field of Play at all: "Protect this character from discard, removal, set-aside and shuffle abilities on opponent's good cards." (a bit wordy)
- An alternative to that, "If this character would be removed from the Field of Play, return him to owner's territory instead".

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods
« Reply #3 on: August 29, 2009, 08:24:04 PM »
0
Thanks Schaef. Advice taken. Too bad Herods can't be more spread out, but I guess that'll never happen, huh? Oh well...
Use the Mad Bomber to rescue his Province.

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Herods
« Reply #4 on: August 29, 2009, 08:26:12 PM »
0
To go along with the minor theme of Herod's doing forced withdrawl, I would allow Census to move heroes into territory from battle as well.
www.covenantgames.com

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods
« Reply #5 on: August 29, 2009, 08:28:54 PM »
0
To go along with the minor theme of Herod's doing forced withdrawl, I would allow Census to move heroes into territory from battle as well.
Wow, thanks. I completely forgot that part, although that was the original intent. :P
Use the Mad Bomber to rescue his Province.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Herods
« Reply #6 on: August 30, 2009, 08:59:24 AM »
0
Oooh even better!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Herods
« Reply #7 on: August 30, 2009, 10:25:49 AM »
0
Census is FTW.

Offline Tsavong Lah

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1445
  • Tá Criost éirithe! Go deimhin tá sé éirithe!
    • -
    • Southwest Region
Re: Herods
« Reply #8 on: August 30, 2009, 08:01:03 PM »
0
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Herods
« Reply #9 on: August 30, 2009, 08:16:06 PM »
0
Ok so, i'd totally mix Gomer + the new Herod the Great + arrogance + Great Image + Census.

Offline Tsavong Lah

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1445
  • Tá Criost éirithe! Go deimhin tá sé éirithe!
    • -
    • Southwest Region
Re: Herods
« Reply #10 on: August 30, 2009, 08:29:57 PM »
0
It doesn't seem like you'd even need Arrogance. Great Image and Census are both 0/0, so you wouldn't pass initiative anyway.
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Herods
« Reply #11 on: August 30, 2009, 08:32:00 PM »
0
Just to ensure.  :P

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal