Author Topic: Four Horseman of the Apocolypse  (Read 6971 times)

Offline Minister Polarius

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Re: Four Horseman of the Apocolypse
« Reply #25 on: August 27, 2009, 05:52:56 PM »
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Everyone uses WC on Defense, and a ton of people use WC on offense. Just never any weapons because other than Angel's Sword, all the good weapons still blow.
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Lamborghini_diablo

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Re: Four Horseman of the Apocolypse
« Reply #26 on: August 27, 2009, 06:08:30 PM »
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Everyone uses WC on Defense, and a ton of people use WC on offense. Just never any weapons because other than Angel's Sword, all the good weapons still blow.

A certian purple WC enhancement called. It wants to have a word with you for calling it lame.

Offline Red Dragon Thorn

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Re: Four Horseman of the Apocolypse
« Reply #27 on: August 27, 2009, 06:10:21 PM »
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You also Neglected Buckler.... I know the Unlimeted version is 9000 times better but the WC gets used too, sometimes in the same deck! (Yes, I did built a deck with all 3 bucklers in it once)
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Offline Korunks

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Re: Four Horseman of the Apocolypse
« Reply #28 on: September 02, 2009, 10:19:10 AM »
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updated cards, what do you guys think?
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Offline Minister Polarius

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Re: Four Horseman of the Apocolypse
« Reply #29 on: September 02, 2009, 05:13:56 PM »
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War is too powerful. Discard an Art/Fort/Site AND cause a side-battle with no cost? Balance it.

The others are perfect.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Korunks

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Re: Four Horseman of the Apocolypse
« Reply #30 on: September 02, 2009, 05:35:10 PM »
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Oops typo left out the part about it being your site fortress or artifact ;) thanks for catching that.
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Offline Professoralstad

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Re: Four Horseman of the Apocolypse
« Reply #31 on: September 02, 2009, 05:52:57 PM »
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Oops typo left out the part about it being your site fortress or artifact ;) thanks for catching that.

Hmm, definitely more balanced, but the fact that it's not a "may" ability is somewhat troubling. That might make him enough of a liability to make him unused for defense, not to mention your opponent could CtB him to make you toast a Fort, Art, or Site when you don't want a side battle.

Before you posted the change, I was thinking something like this:

"Force two human Characters to fight each other. The owner(s) of the losing character(s) must discard a Fortress or Occupied Site from territory. Following that battle, remove this card from the game to shuffle all Lost Souls in play into owner's draw piles."

That way, if you cause a side battle where you want initiative to play a bunch of nasty stuff to do whatever, there's a good chance you'll lose a Fort or Site. You can still get rid of an opponent's Fort or Site, but it takes a bit more cunning. Also, War also results in casualties among more than those fighting, so I think shuffling Lost Souls is also accurate.

So the fact that he can only be used once without some tricky maneuvering makes it balanced, but the "auto-block" part of his ability is nice, but also balanced, since it shuffles all LS's in play, not just yours. And the "auto-blockness" is tempered by the fact that he is multi-color, so only one per deck is allowed.
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Offline Korunks

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Re: Four Horseman of the Apocolypse
« Reply #32 on: September 02, 2009, 08:50:14 PM »
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I like it except for the only single use of it.  I was trying to reflect that the power of war was only given for a season, so I need to nerf it so it can be reused, if I cant I like your idea prof.
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