Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Deck Metrics on May 22, 2010, 12:19:29 PM
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Isa 43:25 I, even I, am he that blotteth out thy transgressions for mine own sake, and will not remember thy sins.
Blue/Green enchancment Rare
1/1 Negate the last evil enchancement played this turn and then remove it from the game.
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We could even use a NT scripture...
Heb 8:12 For I will be merciful to their unrighteousness, and their sins and their iniquities will I remember no more.
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I like Isaiah better for this one. I like it!
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It isn't very original. And no one would use it anyway, since both blue and green have enough negaters as it is.
But other than that, love it! ;)
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It isn't very original. And no one would use it anyway, since both blue and green have enough negaters as it is.
But other than that, love it! ;)
Put it in purple or silver.
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It isn't very original. And no one would use it anyway, since both blue and green have enough negaters as it is.
But other than that, love it! ;)
Put it in purple or silver.
yeah, haha, it's not like it's final... It's just an idea!!
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Good one though, and pretty dang accurate. Instead of enhancement, perhaps curse/poison?
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Good one though, and pretty dang accurate. Instead of enhancement, perhaps curse/poison?
But the last curse played would be the last enh wouldn't it?
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Good one though, and pretty dang accurate. Instead of enhancement, perhaps curse/poison?
What if it gave you an option to choose from...
Select 1 effect:
-negate and remove a selected evil enhancement from the game.
-discard a selected curse in play
-discard a selected placed enhancement
something like that or would that be too over powered for purple/silver?
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keep it blue green and just change last enhacement to any evil enhacement in play.
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Forgive and Forget
4/2 Blue Good Enhancement
"Negate and Remove an Evil Enhancement in play from the game. All players reveal hands and decks and remove all copies of that card. Any player may instead Discard two cards from hand. Cannot be Interrupted."
Mocking
2/4 Brown Evil Enhancement
"Negate and Remove a Good Enhancement in play from the game. All players reveal hands and decks and remove all copies of that card. Cannot be Interrupted by a Purple or Teal card."
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Nice idea, but I would suggest making them both at least two-colored. More than one of these in a T2 deck could literally wipe out a strategy completely, since most T2s have 3-4 copies of 3-4 enhancements.
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I meant to make the good one Green/Blue, but I intentionally made the Evil one mono-colored and Negatable except by Reach or Zeal/Jordan Interrupted. Perhaps that would spawn greater diversity and make uber-broken OP combos more risky. You're in trouble playing SitC if your opponent sticks one in his SH, forgives and forgets it, and then you're out a deck.
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C-C-C-C-COMBOBREAKER!
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I meant to make the good one Green/Blue, but I intentionally made the Evil one mono-colored and Negatable except by Reach or Zeal/Jordan Interrupted. Perhaps that would spawn greater diversity and make uber-broken OP combos more risky. You're in trouble playing SitC if your opponent sticks one in his SH, forgives and forgets it, and then you're out a deck.
Since you haven't played T2 very much, you may not be aware that uber-broken OP combos on offense are necessary to avoid time outs. A good T2 defense will rarely surrender a soul if they are allowed to block with initiative, and will also have a few ways to mitigate the OP offensive combos. Getting rid of all of the AoC's, Searches, RTC's, Provisions, or 'He is Risens' (or worse yet, two of the above) from a T2 offense can signal disaster for an opponent's offense. The only recourse would be if you were playing a similar offense and would have to forgo all of your copies of that card as well. I would either make the cost steeper, or make both of them more than one color.
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Forgive and Forget
4/2 Blue Good Enhancement
"Negate and Remove an Evil Enhancement in play from the game. All players reveal hands and decks and remove all copies of that card. Any player may instead Discard two cards from hand. Cannot be Interrupted."
Mocking
2/4 Brown Evil Enhancement
"Negate and Remove a Good Enhancement in play from the game. All players reveal hands and decks and remove all copies of that card. Cannot be Interrupted by a Purple or Teal card."
"Cursed Seal of the Forbidden Spell" much :)
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Soon he'll make a card that removes all copies of face down cards from play (if it has a sa)
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I'd like to see how a "Discard all cards in play" would work.