Author Topic: Forget Mayhem! These two special abilities need to be in the game.  (Read 7203 times)

Offline Arch Angel

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1235
    • -
    • Northeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #25 on: July 29, 2011, 08:32:30 PM »
0
Taped cards aren't tournament legal.

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #26 on: July 29, 2011, 08:36:56 PM »
0
Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards. Can you imagine paying top dollar for, say, a KoT, only to have it ripped up in it's first game? If a rule is ever made that any card can be ripped, half the people will leave the game. The other half will leave when their deck gets literally decimated.
« Last Edit: July 29, 2011, 09:19:24 PM by Thomas Hunter »
ANB is good. Change my mind.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #27 on: July 29, 2011, 09:12:07 PM »
+2
Ripping cards is pretty permanent...
Haman's Gallows says otherwise.

Actually it says "instead."   ;)
 
Ripping cards is indeed permanent. So much so, in fact, that it cannot be interrupted.  :o
My wife is a hottie.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #28 on: July 29, 2011, 09:26:02 PM »
0
Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards. Can you imagine paying top dollar for, say, a KoT, only to have it ripped up in it's first game? If a rule is ever made that any card can be ripped, half the people will leave the game. The other half will leave when their deck gets literally decimated.
Only five cards would be ripped then bud. Assuming 50 card deck.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #29 on: July 29, 2011, 09:40:09 PM »
0
That would be awesome, to have a deck-rending strategy. A group of people could show up to a tournament packing decks that would ensure only the Renders have enough legal decks to make it through the first five rounds. Sound awesome to me.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #30 on: July 29, 2011, 09:46:32 PM »
0
If it were a 50 card deck, it would become an illegal deck for next round after the first tear. But yes, I know, that's why I said "literally decimated".  The problem is, what happens at a tournament, where you have to play five, six games in a row? After the first couple games, you're deck will become illegal - for the same reason you need a 51 card deck if you're going to play with Plot.
ANB is good. Change my mind.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #31 on: July 29, 2011, 10:10:39 PM »
0
Think positive, guys!  ;D

1. People would make bigger decks.
2. Common cards would be used more often, especially at local tournaments.
3. Decks would likely be more diverse.
4. Many cards would have an increase in value as the ripping ripples across the country.
5. We would never need to ban cards, just target them more for ripping.
My wife is a hottie.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #32 on: July 29, 2011, 10:56:09 PM »
0
What if returning from RFG was part of a strategy?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Arch Angel

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1235
    • -
    • Northeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #33 on: July 29, 2011, 11:17:53 PM »
0

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #34 on: July 29, 2011, 11:27:03 PM »
0
Taped cards aren't tournament legal.

Say that to my Judas Iscariot in my 4th place T1 2p deck at Nationals 2008.  8)

Kirk
Friends don't let friends play T1 multi.

Offline Arch Angel

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1235
    • -
    • Northeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #35 on: July 29, 2011, 11:41:50 PM »
+2
I would, but I try not to speak to evil characters.

Offline COUNTER_SNIPER

  • Trade Count: (+3)
  • Sr. Member
  • ****
  • Posts: 759
  • I like turtles
    • -
    • Northwest Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #36 on: July 30, 2011, 05:26:35 AM »
0
Well, Cannot Be Negated is permanent, so I say we can make removal from the game un-permanent.  ;D  There only has to be one permanent, non-reversible ability.  I vote CBN.

Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards.

If we have to go that far, then I'll let you in on my stock of counterfeits...  but ONLY if we actually get to that point.

Carry On,

-C_S
I also like potatoes

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #37 on: July 30, 2011, 03:03:15 PM »
0
I like the idea of ripping.  It could help sell more cards, e.g.  "Rip three Unlimited cards to discard a human in set-aside."

Floridians are sometimes too distracted by the simple process of voting.   ;D

Be careful. If I hurt you, then I will ask for my trial to be held in Florida.

Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty?"   ::)
Final ANB errata: Return player to game.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #38 on: July 30, 2011, 09:28:00 PM »
0
Finally, a use for Unlimited cards other than bookmarks!


Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty?"   ::)
Well, that explains that.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline COUNTER_SNIPER

  • Trade Count: (+3)
  • Sr. Member
  • ****
  • Posts: 759
  • I like turtles
    • -
    • Northwest Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #39 on: July 31, 2011, 03:46:14 PM »
0
I like the idea of ripping.  It could help sell more cards, e.g.  "Rip three Unlimited cards to discard a human in set-aside."

Floridians are sometimes too distracted by the simple process of voting.   ;D

Be careful. If I hurt you, then I will ask for my trial to be held in Florida.

Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty (CBN)?"   ::)

Defense: Objection!  *Plays Doubt* 
I also like potatoes

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #40 on: August 01, 2011, 09:44:48 AM »
+1
I still contend that there needs to be something that is permanent. Discard was permanent, until cards were made to bring them back. I would gather that's what caused "remove from the game" to be created in the first place. If "remove from the game" gets reversible, then we would need to create a new way to make permanent effects.
+1  The game needs something that takes cards out permanently, and I don't want to make everyone rip cards.  Neither do I want to do away with a special ability that does this ("remove") just to create a new special ability that does the same thing.  I would expect that "remove" will therefore always be permanent.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal