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That might actually pull me back into the game... Carry On,-C_S
Quote from: COUNTER_SNIPER on July 29, 2011, 02:10:17 PMThat might actually pull me back into the game... Carry On,-C_SI see what you did there. But this SA would probably guarantee I would get back in the game:"Search deck for all prophets and add to territory. Repeal ALL erratas on A New Beginning. Cannot be negated, restricted, or ignored."
Maybe some of our creative cardmakers could create cards for the following special abilities:1. "Swap hands with an opponent. Restrict players from playing dominants for remainder of game. Cannot be negated."2. "Return all characters removed from game to owners' territory."Those should spice up the gameplay a bit.
#1 Sounds better than it would actually play, both players would be disappointed to receive a hand they can't do anything with. As for the dominant restriction, some will already have been played by the time you can use this, so it doesn't really matter all that much.
Quote from: Smokey on July 29, 2011, 02:26:00 PM#1 Sounds better than it would actually play, both players would be disappointed to receive a hand they can't do anything with. As for the dominant restriction, some will already have been played by the time you can use this, so it doesn't really matter all that much.If you consider all the permutations it would actually play better than it sounds.
postcount.add(1);
Quote from: STAMP on July 29, 2011, 02:05:09 PM2. "Return all characters removed from game to owners' territory."#2 Should never and hopefully will never exists.
2. "Return all characters removed from game to owners' territory."
1. "Swap hands with an opponent. Restrict players from playing dominants for remainder of game. Cannot be negated."
I agree that "remove from the game" should never be reversible, otherwise you defeat the purpose of the ability.
There should always be a way to permanently stop part of your opponent's strategy (assuming you can pull it off).
Quote from: YourMathTeacher on July 29, 2011, 04:50:25 PMThere should always be a way to permanently stop part of your opponent's strategy (assuming you can pull it off).There is. It's called get to five redeemed souls first.
Isn't that the case for any ability? Return from discard defeats the purpose of discard. Falling Away defeats the purpose of redeeming a soul. Returning captured characters defeats the purpose of capturing characters.
There is. It's called get to five redeemed souls first.
Unfortunately, too many players these days are using combo/special decks that have no intention of reaching five LSs to win.
Quote from: YourMathTeacher on July 29, 2011, 05:30:11 PMUnfortunately, too many players these days are using combo/special decks that have no intention of reaching five LSs to win.
Do you honestly have an issue with people not trying to win? That's weird that people don't try to win.
Quote from: Alex_Olijar on July 29, 2011, 05:37:41 PMDo you honestly have an issue with people not trying to win? That's weird that people don't try to win.They try to time out win. Get one lost soul and keep you from getting any. That kind of thing. Defense heavy decks that are meant to stop you without concern for rescuing all 5 lost souls.
Quote from: lp670sv on July 29, 2011, 05:39:05 PMQuote from: Alex_Olijar on July 29, 2011, 05:37:41 PMDo you honestly have an issue with people not trying to win? That's weird that people don't try to win.They try to time out win. Get one lost soul and keep you from getting any. That kind of thing. Defense heavy decks that are meant to stop you without concern for rescuing all 5 lost souls. Time outs don't win tournaments. I'm living proof.
Quote from: STAMP on July 29, 2011, 05:19:46 PMIsn't that the case for any ability? Return from discard defeats the purpose of discard. Falling Away defeats the purpose of redeeming a soul. Returning captured characters defeats the purpose of capturing characters.I have a Discard Phase on my own turn, so there are many purposes for discarding. I think we all see discard as a temporary solution at this point. I still think "Remove from game" should be the permanent option.GoYS was specifically created to stop the only card that does what FA does, so this is a poor example.As far as captured characters, Raider's Camp says otherwise.
...in Florida...
They might in [sic] Florida.
You're missing the point.
Floridians are sometimes too distracted by the simple process of voting.
Ripping cards is pretty permanent...
Quote from: STAMP on July 29, 2011, 06:22:16 PMYou're missing the point. Ripping cards is pretty permanent, so I guess that's the next step