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MalachiGreen 4/5 ProphetNegate the ability of the first evil enhancement played in battle. If Malachi is discarded, placed in opponent's Land of Bondage. Cannot be Negated.Malachi 1:12
ZephaniahGreen 3/3 Prophet, X= # of Opponent's Evil BrigadesLook at the top X cards of deck (Limit 3). Add good cards to hand and topdeck the rest. If opponent has more cards in hand, play a good enhancement.Same Verse
Prohets of BaalPale Green/Brown 6/6 MagicianImmune to human Prophets, except Elijah. Holder may remove a evil card from discard pile to convert a Hero to a pale green Evil Character. Cannot be Prevent.Same Verse
Made Prophets of Baal brown due to them being associated with Ahab and Jezebel who are both brown.Updated Malachi and Zeph. No problems with Jonah or the Witch?
Prophets of Baal should not be brown. Ahab and Jezebel are brown because they are evil royalty. Prophets of Baal should just be pale green. An ability that works with Ahab and Jezebel would be good, but they shouldn't get the color of a theme they don't belong in.
They look pretty solid. If anything they are a little UP. Also, you didn't finish Zechariah's identifier so it just says "X=# of".