Author Topic: Finshed job  (Read 1199 times)

Offline Iamalittleking

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Finshed job
« on: February 14, 2013, 10:08:16 PM »
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After finishing my good job card ideas thought of some more that would be fun including the return of the ultimate power house known as leviathan.

Good bad enhancement

destruction of Leviathan 3/3 Blue/gray
interrupt the battle you may protect all lost soul’s from rescue to return Job to territory unharmed Can not be negated if used by Job or leviathan

Test of death of Job’s Family 1/1 Blue/gray Negate all card in battle Except this one may be used by a demon or angel

Test of boils Blue/Gray 2/2 You may interrupt the battle draw two and return a card in battle to owners hand. May be used by a Demon or angel

Evil characters Gray Leviathan 12/12 (New verse from Job) Negate special abilities on lone heroes and weapons protected from capture.

Job’s wife 9/9 gray Negate all special abilities on characters and enhancements (except this one)

1/1 Eliphaz the Temanite, gray.  you may draw a card If a lone hero is in battle Look at opponents hand, if Block is successful you may look at his hand and select one card to place beneath deck may band to Job three friends can not be negated 

 Bildad the Shuhitegray1/1 You may draw a card If a lone hero is in battle Randomly take a card from opponents hand and discard it band to Job three friends can not be interrupted

Zophar the Naamathite gray1/1 you may draw a card Restrict all good banding may band to Job three friends Can not be prevented

 Mockers of Job Gray 4/4 if another Job character is in play Revel an opponent hand He must shuffle all but one good brigade into deck.   All players may draw X. can not be negated by a character. (X equals the number of good brigades opponent has in play)

Evil enhancement
Suggesting to curse God’s name gray/ 0/0 if A good Job character is in play Shuffle X evil characters in battle into owners decks to return all heroes in battle to owners hands and randomly place X cards from opponents hand beneath deck. Can not be negated X equals the number of Job characters in battle.

 the three dudes that have there name who where there from are jobs three frends in case some one is wondering.
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Offline Josh

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Re: Finshed job
« Reply #1 on: February 15, 2013, 12:23:02 PM »
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destruction of Leviathan 3/3 Blue/gray
interrupt the battle you may protect all lost soul’s from rescue to return Job to territory unharmed Can not be negated if used by Job or leviathan

I'm not sure why a hero enhancement would ever protect lost souls from rescue.  They are trying to rescue them, after all.  Interrupt + win + CBN is OP, but it only works on a 12/12 EC, so I don't mind. 

Test of boils Blue/Gray 2/2 You may interrupt the battle draw two and return a card in battle to owners hand. May be used by a Demon or angel

This card would let you draw your whole deck, if the 16-card hand limit did not exist.  Play it, draw 2, return it to hand to play it again.  It's a unique idea, but I'd make it say "except a copy of this card".

1/1 Eliphaz the Temanite, gray.  you may draw a card If a lone hero is in battle Look at opponents hand, if Block is successful you may look at his hand and select one card to place beneath deck may band to Job three friends can not be negated 

This needs to lose the CBN.  Bearing Bad News is an autoblock with this character, and makes it too easy to pull off the whole ability, which is quite powerful.

Bildad the Shuhitegray1/1 You may draw a card If a lone hero is in battle Randomly take a card from opponents hand and discard it band to Job three friends can not be interrupted

Drawing 1 and discarding a card at random from opponent's hand, CBI, is actually pretty powerful.  Especially if you can play BBN or StCGN afterwards.

Zophar the Naamathite gray1/1 you may draw a card Restrict all good banding may band to Job three friends Can not be prevented

By itself, it's CBP D1 and band.  Which isn't OP.  Defense does need more CBP abilities.  I'm not sure about all of Job's friends drawing cards though.  All three would draw 3.  Since the first two were a little overpowered, I'd drop all the D1s from the 3 of them.  Gray has more drawing than any other brigade anyways.

Mockers of Job Gray 4/4 if another Job character is in play Revel an opponent hand He must shuffle all but one good brigade into deck.   All players may draw X. can not be negated by a character. (X equals the number of good brigades opponent has in play)

This is actually a fascinating card.  I really like making someone shuffle all but one brigade in hand into deck...  This definitely hurts splash offenses.  Not sure about the drawing though. 

Evil enhancement
Suggesting to curse God’s name gray/ 0/0 if A good Job character is in play Shuffle X evil characters in battle into owners decks to return all heroes in battle to owners hands and randomly place X cards from opponents hand beneath deck. Can not be negated X equals the number of Job characters in battle.

I know this card has the requirement to have a good Job character in play, which there are very few of (unless you use Holy Grail on these new characters).  But still, this is too powerful.

First, if X=0, you don't have to shuffle any evil characters in battle into your deck, and you still get the CBN battlewinner.  And then, you also underdeck some of opponent's hand?  That's over the top.

I'd make it say "If used by an evil Job character and Job is in play...", or "If all of your evil characters are Job characters...".  That way it still has a stringent requirement to work.  I'm not sold on the CBN, but offense is light-years ahead of defense at this point, so maybe a niche CBN battlewinner that is not easily splashed in other defenses is in order.  Yeah, I'd definitely make it say "If all your evil characters are Job characters" to keep the CBN.
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