Author Topic: False Gods  (Read 3322 times)

Offline Arch Angel

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False Gods
« on: August 11, 2009, 01:10:02 AM »
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These cards are just what came to my mind. I did no more studying than finding out which region each one came from. But yea, t'would be fun to have them :)


Personal Idols
Artifact
Depicts an Idol, Idol
"Protect your Evil Priests and False Gods in your territory from harm. If your evil fortress would be discarded from play, discard this card instead."
Attributes: May be activated on an Evil Fortress in your Territory.
2 Kings 17:29 ; Howbeit every nation made gods of their own, and put them in the houses of the high places which the Samaritans had made, every nation in their cities wherein they dwelt.

Succoth-benoth, 6/9
Orange/Crimson EC
Demon, Babylonian False God
"You may discard a human from your hand or territory to add it's */* to this EC and negate all enhancements used by Good Priests. Cannot Be Negated if an artifact depicting an Idol or Evil Altar is in play"
2 Kings 17:30 ; And the men of Babylon made Succothbenoth, and the men of Cuth made Nergal, and the men of Hamath made Ashima,

Nergal 11/7
Pale Green/Orange EC
Demon, Assyrian False God
"If block is successful you may search opponent's discard pile for X enhancements and remove them from the game, or place X orange enhancements from your discard pile on the bottom of your deck."
x = number of heroes defeated this battle
2 Kings 17:30 ; And the men of Babylon made Succothbenoth, and the men of Cuth made Nergal, and the men of Hamath made Ashima,

Ashima 3/8
Grey/Orange EC
Demon, Syrian False God
"May band to a Syrian Evil Character to negate and deactivate one artifact in play. Cannot be negated unless an Angel is in battle."
2 Kings 17:30 ; And the men of Babylon made Succothbenoth, and the men of Cuth made Nergal, and the men of Hamath made Ashima,

Nibhaz 4/8
Gold/Orange EC
Demon, Palestinian False God
"If an artifact depicting an Idol is active, negate one good fortress in play."
2 Kings 17:31 ; And the Avites made Nibhaz and Tartak, and the Sepharvites burnt their children in fire to Adrammelech and Anammelech, the gods of Sepharvaim.

Tartak 8/4
Gold/Orange EC
Demon, Palestinian False God
"May band to a false god to search your draw pile for a False Religious Practice and add it to hand."
2 Kings 17:31 ; And the Avites made Nibhaz and Tartak, and the Sepharvites burnt their children in fire to Adrammelech and Anammelech, the gods of Sepharvaim.

Adrammelech  1/9
Pale Green/Orange EC
Demon, Assyrian False God
"May band to Anammelech. If an Evil Priest is in play, you may discard a Hero in a territory or Set-Aside area."
2 Kings 17:31 ; And the Avites made Nibhaz and Tartak, and the Sepharvites burnt their children in fire to Adrammelech and Anammelech, the gods of Sepharvaim.

Anammelech  9/1
Pale Green/Orange EC
Demon, Assyrian False God
"If banded into battle, you may discard a Human from your territory to search opponent's Artifact Pile and discard one card. Remove this card from the game after one block. Cannot be Negated."
2 Kings 17:31 ; And the Avites made Nibhaz and Tartak, and the Sepharvites burnt their children in fire to Adrammelech and Anammelech, the gods of Sepharvaim.

« Last Edit: August 12, 2009, 09:21:18 PM by Arch Angel »

Offline The Warrior

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Re: False Gods
« Reply #1 on: August 11, 2009, 09:13:18 AM »
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they'd need a prorect Fortress to activate P-Idols on
Wanderer of the Web.

Offline Arch Angel

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Re: False Gods
« Reply #2 on: August 11, 2009, 06:03:59 PM »
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What I was trying to do with the False Gods characters was make them dependent on humans, just as real idols and false gods are so dependent. Their art functions as protection, so they don't need a protect fortress. You just need to splash another fortress in with them.

Offline lightningninja

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Re: False Gods
« Reply #3 on: August 11, 2009, 06:15:08 PM »
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Ah! Fire Emblem is evil! Nergal is a false God!  :D
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Offline Minister Polarius

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Re: False Gods
« Reply #4 on: August 11, 2009, 10:16:22 PM »
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I assume you meant "in territory" on PI. Otherwise, PI is OP.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Arch Angel

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Re: False Gods
« Reply #5 on: August 12, 2009, 04:06:34 PM »
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Oh, good point I did mean for it to only be on your fortresses and not on your opponent's.

Offline Minister Polarius

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Re: False Gods
« Reply #6 on: August 12, 2009, 09:01:51 PM »
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I meant in the first sentence too. The way it's currently worded, even in battle they can't be harmed.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline ejberkenpas22

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Re: False Gods
« Reply #7 on: August 12, 2009, 09:04:57 PM »
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I assume you meant "in territory" on PI. Otherwise, PI is OP.
I meant in the first sentence too. The way it's currently worded, even in battle they can't be harmed.

+1 to both...pretty powerful if worded how it is
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Offline Arch Angel

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Re: False Gods
« Reply #8 on: August 12, 2009, 09:21:53 PM »
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Oh haha, I hadn't even noticed that. wow.

Offline lightningninja

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Re: False Gods
« Reply #9 on: August 12, 2009, 09:38:15 PM »
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Uhm... We don't need ANOTHER orange/pale green character.
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