Author Topic: Amos + Basket of Ripe Fruit Enhancement Take #2  (Read 1349 times)

Offline ag4hosea

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Amos + Basket of Ripe Fruit Enhancement Take #2
« on: August 07, 2016, 12:57:26 PM »
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Okay, here is the most recent, more balanced version of my ideas for Amos and Basket of Ripe Fruit. I hope you enjoy them, and hopefully they are much better than my first attempts at making these cards (aka, not OP, not broken, not crazy stupid and not unplayable).





Please tell me what you think. Thanks guys! 8)

Your Aussie brother in Christ, Andy :)

Offline Minister Polarius

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Re: Amos + Basket of Ripe Fruit Enhancement Take #2
« Reply #1 on: August 10, 2016, 06:00:59 AM »
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Adding another CBI link in the David chain may not be in vogue when like 6 of the top cut was just Throne.

More territory-class territory destruction is also not a good move forward, let alone one that lets you draw more than 4 Drachma Coin with no requirement and no downside, let alone make all your heroes invincible with caves.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline ag4hosea

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Re: Amos + Basket of Ripe Fruit Enhancement Take #2
« Reply #2 on: August 10, 2016, 06:10:52 AM »
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Adding another CBI link in the David chain may not be in vogue when like 6 of the top cut was just Throne.

More territory-class territory destruction is also not a good move forward, let alone one that lets you draw more than 4 Drachma Coin with no requirement and no downside, let alone make all your heroes invincible with caves.

Okay, so it seems there is a lot more going on in the prophets theme than I thought. I think I'll give this idea a rest for now.
Your Aussie brother in Christ, Andy :)

Offline Minister Polarius

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Re: Amos + Basket of Ripe Fruit Enhancement Take #2
« Reply #3 on: August 10, 2016, 10:58:34 PM »
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I love where you're going with it, you're just loading way too much power onto each card. Draw+battle-winner is a fully-powered card, and TC character destruction is a fully-powered card, so putting both on one card puts it at AutO-level utility. A CBI wide-spectrum band on a Hero is a fully-powered card, a dual-brigade Prophet with no anti-Hidden Treasures mechanic is nearly fully-powered, and a CBI prevent first enhancement is fully-powered, and all 3 makes for a huge power.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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