Author Topic: Expansion Submissions  (Read 5839 times)

Offline megamanlan

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Re: Expansion Submissions
« Reply #25 on: September 20, 2011, 10:59:47 PM »
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Stephen
7/7 Blue/Red Hero
Acts 6:8, Deacon, Martyr
May Band to a Martyr or Deacon to Protect Heroes from Conversion and Negate Curses. If Discarded, Search Deck for a NT Good Enhancement or Convert an Evil Human to a Red Hero.

Philip the Evangelist
4/6 Blue Hero
Acts 6:5, Deacon, X = # of your Deacons.
Band to a Deacon to Search Discard Pile a NT Blue Enhancement of */2 or less and put it under Deck or Draw X (Max 2). Immune to Heretics.

Timon
3/4 Blue Hero
Acts 6:5, Deacon
May Band to a Deacon to Reveal Opponents Hand. If Opponent has the Most Lost Souls, Discard an Evil Card in that hand to Draw 1.

Prochorus
3/4 Blue Hero
Acts 6:5, Deacon
May band to a Deacon to Negate Reduce Abilities. Protect Deacons from Capture and Removal while in play.

Nicanor
5/5 Blue/Red Hero
Acts 6:5, Deacon, Martyr, X= # of Heroes in your Discard Pile - # of Characters Removed.
May band to a Deacon or a Martyr to force The player with the least Cards in hand to Draw X. If Discarded, Discard the top X Cards of Opponents Deck.

Parmenas
4/6 Blue/Red Hero
Acts 6:5, Deacon, Martyr
May band to a Deacon to Negate Protect Abilities and gain Site Access to NT Sites. If Discarded, Search Discard Pile for a NT Good Enhancement and Activate it's effect. Cannot be Interrupted.

Nicolas of Antioch
5/5 Blue Hero
Acts 6:5, Deacon
May band to a Deacon to Search Deck for a Convert Card. If Opponent does not have a Lost Soul, All Heroes may Retreat to Search Opponents Deck for a Lost Soul. Cannot be Prevented.

Servant Angel
5/6 Silver WC Hero
Rev. 22:3, X = # of your Revelation Angels.
Draw X (Max 3) or Shuffle X Cards in Opponents hand into their Deck (Max 3). May play a Single color Revelation Enhancement. Cannot be Interrupted.

Guiding Angel
7/7 Silver Hero
Rev. 19:10, Angel, Prophet
Search Discard Pile for a Single Color Revelation Enhancement place it under Deck. Protect Decks from Opponents while in play.

Angel of Might
8/9 Silver WC Hero
Rev. 10:1, Angel, Warrior, Prophet
May Band to an Angel. First Strike. Draw 1, your Opponent must Discard 1.

Angels bound at the Euphrates
7/6 Silver WC Hero
Rev. 9:15, Generic, Genderless
Negate all Protect Abilities on Evil Fortresses while is in play. Negate and Discard a Site. May band to a Warrior Class Angel.

Angelic Army and Horsemen
10/10 Silver WC Hero
Rev. 9:16, Generic, Angel, Genderless
Negate Evil Humans, Artifacts, and Lost Souls in Sites. First Strike. Cannot be Negated.

Angel of the Waters
6/8 Silver Hero
Rev. 16:5, Angel
Protect Angels from Capture while in play. Protect Sites and Lost Souls from Opponents. This Card has Site Access.

The First Living Creature
8/6 Silver Hero
Rev. 4:7, Angel, Musician
Protect Angels from Discard Abilities. Angels have First Strike while in play. Cannot be Negated by a Demon. You may Reveal Hand to Discard a Demon.

The Second Living Creature
4/4 Silver Hero
Rev. 4:7, Angel, Musician
Angels cannot be Negated. Negate Immune Abilities on Humans. If no Silver Site is in play, You may Discard a Site. Place Lost Soul under Deck.

The Third Living Creature
5/7 Silver Hero
Rev. 4:7, Angel, Musician
Silver Revelation Enhancements Cannot be Negated by a Human. Immune to WC Humans. Cannot be Negated by a Character. Play an Enhancement Involving Music.

The Fourth Living Creature
6/9 Silver Hero
Rev. 4:7, Angel, Musician, X= # of your Revelation Classless Angels.
Protect Angels from Capture and Conversion. Site Access. Place an Artifact under Deck to Ignore NT Humans of X/* or less. Cannot be Negated by a Card of X/* or more.

The Twenty-Four Elders
12/6 Silver/White Hero
Rev. 4:4, Angel, Elder, Musician, Generic
Protect Generic Angels from Discard while in play. If a Unique Angel is in play, all Angels have Site Access while in play. May band to a Living Creature. Cannot be Negated.

Comforting Elder
3/3 Silver Hero
Rev. 5:5, Angel, Elder
May band to John or a Classless Revelation Angel. Search Deck or Discard Pile for a Good Territory Class, Set-Aside or Healing Enhancement.

Teaching Elder
3/5 Silver/White Hero
Rev. 7:13, Elder, Angel, Musician
May band to John. If John is added into battle, Search Opponent's Deck for a Hero or Lost Soul and play it, If it is a Hero, John gains that effect.

War in Heaven
5/5 Silver Good Enhancement
Rev. 12:7
Return All Humans to Owners Territory. If Used by a Warrior Class Revelation Hero, Negate Demons, Cannot be Negated by a Demon.
« Last Edit: September 21, 2011, 07:39:22 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Expansion Submissions
« Reply #26 on: September 22, 2011, 10:04:46 PM »
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Wrath of the Lord
TC Teal GE, Limit 1 per Territory
“Place in an opponent’s territory: While he controls your card because of his special ability, negate his cards depicting an idol and paralyze Evil Characters in his territory.”
1 Samuel 6:20

Sanhedrin
TC Black/Gray EE, Limit 1 per Territory
“If used by a Pharisee or Sadducee, place in territory: When an opponent uses a search/draw ability, name a card. The searched/drawn cards are revealed. If the named card is revealed, discard it.”
Acts 5:33

Glory of the Lord
Good Dominant
“Place on your Solomon’s Temple or The Tabernacle. While a good priest of that fortress is in play, protect fortress and contents from opponents and protect good priests of that fortress from evil discard abilities.”
2 Chronicles 7:1

Cozbi
3/2 Black EC
Female, Canaanite
"If blocking, may band to a male human to search deck for a Curse. You may negate and deactivate current Artifact to activate that Curse. Remove this character from the game after battle. Cannot be interrupted."
Numbers 25:18

Anoint with Oil
TC Teal GE
“Place on a good king or high priest: Hero becomes 1/1 and gains a brigade of your choice.”
Exodus 29:7

Baal Worship
Brown/Orange EE
False Religious Practice, Depicts an Idol
“Now and at each upkeep phase, set your demon aside to set a human aside. Characters return when first demon leaves set-aside or a good Judge enters play.”
Judges 2:13

Temple at Babylon
Evil Fortress
Holds one artifact taken from an opponent
“Your Babylonian kings cannot be negated. Once per game, if a Babylonian king is in play, you may search an opponent’s artifact pile and fortresses for an OT artifact and place it here.”
2 Chronicles 36:7

Faith of Bartimaeus
3/3 Purple GE
“Interrupt the battle and protect a NT hero from discard. Negate and discard a disease.”
Mark 10:46-47

Jonathan Arms David
TC Red/Purple GE
Depicts a Weapon
“Search your hand, deck, discard pile, or territory for a weapon and place on your OT human hero without a weapon. Convert it to Hero’s brigade(s).”
1 Samuel 18:4

Moses’ Prayer
2/5 TC Gold GE
“Search deck for a good healing card. Reveal a good Dominant from hand to protect OT heroes from discard and animals this turn. Cannot be prevented.”
Numbers 21:7

Zaccheus
5/2 Gold Hero
Tax Collector
“Opponent gives you a card from hand (except a Dominant). After battle, he draws 4. Cannot be interrupted.”
Luke 19:5
Use the Mad Bomber to rescue his Province.

browarod

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Re: Expansion Submissions
« Reply #27 on: September 24, 2011, 06:57:10 PM »
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Assyria
Purple Site
-Assyrian, Holds 1 captured character for each Assyrian in play-
"When your Assyrian captures a character, you may place it here. Your Assyrians gain 1/1 for each captured character here."
~II Kings 15:29

Halah
Green Site
-Assyrian, Holds 1 active Assyria's Tribute-
"Restrict players from playing Samaria Sites. Your Assyrians cannot be ignored. Protect your Assyrian Sites from opponents."
~II Kings 17:6

Exorcists
6/7 Pale Green/Crimson EC
-Generic, Magician, Heretic-
"Roll a die. If the result is 3 or 6, you may take an opponent's demon. May band to a magician(, heretic,) or demon. Cannot be interrupted."
~Acts 19:13
 
Man with Evil Spirit
9/9 Brown/Orange EC
-Human, Demon-
"Choose human or demon. This character is treated only as that type this battle. You may discard a good enhancement in play to decrease its bearer by 2/2. Cannot be interrupted."
~Acts 19:16
 
Joyful Homecoming
3/3 Multi GE
-Parable-
"Interrupt the battle and return all characters not under their owner's control to owners' territories. Cannot be negated."
~Luke 15:6
« Last Edit: September 29, 2011, 06:17:47 PM by browarod »

Offline DDiceRC

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Re: Expansion Submissions
« Reply #28 on: September 24, 2011, 07:41:42 PM »
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Victorious Host
White Hero, 7/7
NT, Musician
"Ignore all demons. This card cannot be affected by an evil Dominant."
Revelation 15:2-3: "And I saw what looked like a sea of glass mixed with fire and, standing beside the sea, those who had been victorious over the beast and his image and over the number of his name. They held harps given them by God 3 and sang the song of Moses the servant of God and the song of the Lamb..."
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"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Offline Red Wing

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Re: Expansion Submissions
« Reply #29 on: September 26, 2011, 11:38:24 AM »
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Diotrephes 3/5 Crimson EC
SA: May set aside a NT Evangelist for two turns. May search deck for a site and place a NT Lost Soul there. May band to a heretic. If Diotrephes is discarded, place it beneath deck instead.
III John 9-10
Identifiers: Heretic

Hymenaeus 4/5 Crimson EC
May band to Alexander. Return NT Evangelists to Territory. Discard this character if Paul enters the field of play. May select two heroes in territories to fight each other.
Identifiers: Heretic

Alexander 4/5 Crimson EC
Discard this character if Paul enters the field of play. Look at the top X cards of deck. May add one NT Site or Evil card to hand. Place the rest beneath deck.
  Identifiers: Heretic, X is the number of NT sites in play.

Divisions in the Church X/3 Crimson/Black EE
If used by a NT EC, Interrupt the battle and return one NT human hero (except an evangelist) to territory. Then, select another NT human Hero to fight that Hero.
Identifiers: Involves Heresy, X= the number of Heretics in Play.

Discord Rainbow EE 2/4
If used by an NT Evil Character, and there is a NT site in play, set 2 Heroes aside for 2 turns. Cannot be negated unless 3 or more NT Heroes are in play or set-aside area.
« Last Edit: September 26, 2011, 01:32:35 PM by Red Wing »
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Offline Red

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Re: Expansion Submissions
« Reply #30 on: October 06, 2011, 09:40:12 PM »
-3
Moses Gold/Green hero. 10/10
Judge/prophet/musician. Can only enter battle though "Transfiguration"
Negate NT evil characters and evil ehancements.
Remove from game after battle.
Same reference as Transfiguration.
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I survived the Flood twice.

Offline Bobbert

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Re: Expansion Submissions
« Reply #31 on: October 08, 2011, 09:56:05 PM »
0
Haven't decided how to do this yet.

Lost Soul
This lost soul may only be rescued by a converted character.

House in Jerusalem
Multi-color site
May be used for no more than two rescue attempts per game. If a lost soul is placed in this site, it may only be rescued by a converted character.
ANB is good. Change my mind.

Offline JSB23

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Re: Expansion Submissions
« Reply #32 on: November 27, 2011, 06:48:36 PM »
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I think this is has become relevant again...
An unanswered question is infinitely better than an unquestioned answer.

Offline I am Knot a Blonde!

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Re: Expansion Submissions
« Reply #33 on: November 27, 2011, 07:14:26 PM »
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Another site that protects itself? Heck.No.

Offline SomeKittens

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Re: Expansion Submissions
« Reply #34 on: November 28, 2011, 09:11:42 AM »
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I think this is has become relevant again...
Meh.  When they mean business, this'll be stickied.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline theselfevident

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Re: Expansion Submissions
« Reply #35 on: November 28, 2011, 02:57:30 PM »
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« Last Edit: December 08, 2011, 06:29:19 PM by theselfevident »

Offline Sadness

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Re: Expansion Submissions
« Reply #36 on: December 06, 2011, 09:22:36 AM »
-2
3/3 good multi enhancement
Stephen's act of forgiveness

Search any opponent's deck for Christian Martyr and
remove from game.
Acts 7:60
We will be going home to Jesus soon!

 


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