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Redemption® Collectible Trading Card Game HQ
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Redemption® Resources and Thinktank
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Expansion Submissions
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Topic: Expansion Submissions (Read 5837 times)
Minister Polarius
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Grand Minister of Music and Video Games
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East Central Region
Expansion Submissions
«
on:
September 14, 2011, 09:37:16 PM »
+1
Post any submissions for the custom expansion on this thread.
-Submissions only. Anything that is not a card submission will be deleted.
-Please post in standard format.
-You do not need a whole card. As long as you have an SA, post what you have and we can probably find the rest.
-Any idea is applicable. This is a non-theme-specific expansion.
-Things that will make your card more likely to be accepted are:
~Helps underused themes (Syrians, Heretics, etc.)
~Helps underused strategies (Deck discard, Paralysis, etc.)
~Hurts Drawing
~Hurts CBN
~Hurts ITB+win enhancements
~Hurts Dominants
~Hurts Searching
«
Last Edit: September 21, 2011, 04:02:49 PM by Minister Polarius
»
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I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!
Minister Polarius
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Grand Minister of Music and Video Games
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Re: Expansion Submissions
«
Reply #1 on:
September 14, 2011, 09:58:28 PM »
0
Solomon's Palace
Evil Fortress
-Holds any number of Evil non-Hebrew O.T. Human Females-
"When attacked, you may give attacker a character here to Convert his O.T. Male Human to an Evil Character in female's Brigade(s)."
~II Chronicles 8:11
Michael Rises
0/0 Green/White Good Enhancement, TC
-Prophecy-
"Search deck or discard pile for Michael and place on him: when blocked, search Discard Pile for an O.T. Silver Enhancement."
~Daniel 12:1
Angel by the River
7/8 Silver Hero, WC
"Protect Daniel Heroes from Discard and Conversion. If Prince of Persia is not in play, may exchange with Daniel or Michael in deck, play, or discard."
~Daniel 10:5
Angel in the Den
0/12 Silver Hero
"Protect Human Heroes from Discard. If no Lost Soul is rescued this turn, capture a Human Evil Character to opponent's Land of Bondage."
~Daniel 6:22
Writing on the Wall
-2/-2 White/Crimson Dual Enhancement
"If opposed, Negate an Evil card in battle to end the battle."
~Daniel 5:25
Lions' Den
Silver Site
"Discard contents if opponent plays a Good Dominant other than Angel of the Lord."
~Same
Hesitation
0/0 Black Evil Enhancement
"If your opponent would rescue a Lost Soul this turn, set it aside instead. Soul is protected from other effects. Opponent rescues soul on his next draw phase. Cannot be Prevented."
Patricide
0/0 Green Good Enhancement
-Based on Prophecy-
"Interrupt the Battle and cause two Evil Characters to fight each other."
~Ezekiel 5:10
Nicolaitans
4/4 Crimson Evil Character
-Heretic, Generic, Genderless-
"If opponent plays an Enhancement that Cannot be Interrupted, Protect all N.T. Lost Souls from Rescue. Cannot be Negated."
~Revelation 2:13
Desolate City
Evil Fortress
"When played from hand, Discard your Fortress. If your Heretic or False Prophet is defeated, you may Discard this card or a card in opponent's Land of Bondage to add your Demon to battle."
~Revelation 18:2
Antichrist
6/7 Grey/Crimson Evil Character
-Generic, Genderless, False Prophet, Heretic-
"If all your Human Evil Characters are Heretics or False Prophets, negate Characters and Enhancements. Cannot be Negated."
~I John 2:18
Jezebel
1/1 Grey/Crimson Evil Character
-Female, Heretic, False Prophet-
"If opponent draws or has drawn this phase, protect N.T. Lost Souls from rescue. May band with a Male N.T. Evil Character. Cannot be Negated."
~Revelation 2:20
Palace at Damascus
Evil Fortress
-Holds one Grey Curse-
"When your Syrian King blocks, search deck for an O.T. Grey card. Protect contents from opponents."
~I Kings 15:18
Syrian Army
10/10 Grey Evil Character, WC
-Generic, Syrian-
"Negate Special Abilities on non-Warrior Class Heroes and non-Weapon Class Enhancements. If defeated while David is in play, heal Evil Character and Convert to Red."
~II Samuel 10:19
Syrian Mercenaries
1/1 Grey Evil Character, WC
-Generic, Syrian-
"If banded into battle, increase abilities by 10/10 for remainder of battle. Protected from Discard unless Joab is in battle. Negate protection from capture."
~II Samuel 10:6
Lost Soul
"When Drawn, search deck for a Site."
Lost Soul
"When drawn, search each deck for a Lost Soul and put in play."
«
Last Edit: September 14, 2011, 10:14:52 PM by Minister Polarius
»
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I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!
The Warrior
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Re: Expansion Submissions
«
Reply #2 on:
September 14, 2011, 10:35:28 PM »
0
Satan Released.
Orange/Black Enhancent
Place All Evil Characters in opponents Discard Pile under Your Deck. Place All Evil Characters in your Discard Pile Under opponents Deck.
(Same Verse)
«
Last Edit: September 14, 2011, 10:45:59 PM by The Warrior
»
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Wanderer of the Web.
The Warrior
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Re: Expansion Submissions
«
Reply #3 on:
September 14, 2011, 10:37:56 PM »
0
Sectaraimism
Gray/Crimson Curse (1/3)
If opponent Bands a N.T. Hero into Battle , Holder May Instead Convert that Character to a Gray or Crimson Brigade Evil Character. Opponent May Reveal All Good Cards in hand to Negate This. Protect From Discard, if a Heretic or Pharisee are in Play.(Alternate Version: [Opponent May Reveal All Good Cards in Hand Instead.] (Same Verse)
«
Last Edit: September 14, 2011, 10:45:43 PM by The Warrior
»
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Wanderer of the Web.
browarod
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Re: Expansion Submissions
«
Reply #4 on:
September 15, 2011, 12:05:46 AM »
0
By the Sword
5/0 Red GE
-Depicts a weapon-
“If used by a warrior-class hero, negate and discard an evil card (or 2 warrior-class or weapon-class evil cards). Cannot be prevented.”
~Leviticus 26:7
Chaos
2/4 Black Curse
“Once per turn, when a deck is shuffled, you may have its owner reveal the top two cards. You may add one revealed card (except a Dominant or Lost Soul) to your hand. May be used twice.”
~Isaiah 34:11
Singing in the Rain
4/3 White GE, TC
-Involves Music-
“Search deck for a good enhancement depicting water (and add to hand) or involving music (and add to hand or Musicians' Chambers). Cannot be interrupted.”
~Joel 2:23
Desolate Land
Good/Evil Dominant
"Negate and discard a Site. If played during a battle, it becomes a battle challenge."
~Jeremiah 4:27
The Earth Shall Mourn
2/4 Crimson/Gold EE
-Prophecy-
"Interrupt the battle and discard any number of your Sites to remove the same number of Heroes from the game. Cannot be prevented."
~Jeremiah 4:28
Anguish of a Woman
2/2 Crimson/Gold EE
-Prophecy-
"If a female is in battle, discard all characters in battle. Cannot be negated if a prophet is in play."
~Jeremiah 4:31
Crimson and Gold
3/2 Crimson/Gold EE
-Prophecy-
"Place on an evil character: Bearer's special ability cannot be negated and its abilities cannot be reduced. If bearer wins a battle, you may discard this to discard a good card in play."
~Jeremiah 4:30
Forsaken Cities
-/- Green/Crimson/Gold Dual Enhancement, TC
-Prophecy-
“Return all cards in one Fortress in play or set aside area to owner's territory and place this card on that Fortress: Restrict players from placing cards in that Fortress. Cannot be negated during the battle phase."
~Jeremiah 4:29
Man with Evil Spirit
9/9 Brown/Orange EC
-Human, Demon-
“Choose human or demon. This character is treated only as that type this battle. You may discard a good enhancement in play to decrease its bearer by 2/2. Cannot be interrupted.”
~Acts 19:16
Joyful Homecoming
3/3 Multi GE
-Parable-
“Interrupt the battle and return all characters not under their owner's control to owners' territories. Cannot be negated.”
~Luke 15:6
Witch of Endor
(reprint)
6/7 Pale Green EC
-Female, Magician-
“May search deck for Divination. May reveal a pale green enhancement from hand (except a Curse). The next time a card with that name is played this battle it interrupts the battle.”
~I Samuel 28:7
Time Stood Still
Good Dominant
“Place in your territory: If a special ability would cause a player to draw a card(s) (without shuffling their hand), place a counter here instead. Discard this card when it has five or more counters.”
~Joshua 10:13
Spoiler
(hover to show)
Spoiler
(hover to show)
Spoiler
(hover to show)
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JSB23
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Fun while it lasted.
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East Central Region
Re: Expansion Submissions
«
Reply #5 on:
September 15, 2011, 12:23:41 AM »
0
Luke
9/10 Gold Hero
-Physician-
"You may force an opponent to draw 2 to search discard pile for a gold Luke or John card and add it to hand."
(Same Verse)
Bartimaeus
2/4 Gold hero
"While you opponent has fewer then two evil characters of the same brigade in play convert enhancements cannot be negated."
Luke 18:39
"God be merciful"
2/2 Gold enhancement, TC
"Regardless of protection, convert one of your Evil characters to a hero to search deck or discard pile for Christ's Love or two convert enhancements."
Luke 18:13b
Christ's Love
Good Dominant
-May not be in the same deck as Grapes of Wrath-
"Place in territory. Any time an EC would be discarded convert it to a hero instead. Search draw or Discard pile for Master's Table, protect it from opponent's cards. You may reveal your hand to negate protection from conversion."
Romans 8:39
Witch of Endor
8/7 Pale green EC
-Female, Magician, X = number of your magicians in play-
Ability: Search draw pile for House at Endor. You may Place X heroes from an opponent's discard pile into their land of bondage or you may capture a king
(Same verse)
Simon the Magician
4/6 Pale Green/Crimson
-Male, Magician, heretic-
Everything else: Same
Greed
2/7 orange EC
-Demon, sin-
"If opponent has drawn more then four cards this turn shuffle this card into deck to protect all lost souls from rescue. Cannot be negated"
Magic trick*
1/1 Pale green enhancement, TC
-Related to magic-
"Place this on your single colored magician( or Simon). When that character blocks name a card, if it is in your opponent's hand reveal the top card of your deck, you may discard it to protect all lost souls from rescue by heroes or you may add it to hand."
Paintings of Abominations
0/6 Pale Green/Grey Evil enhancement, TC
"Place in opponent's territory, while you have a magician or false prophet in in play protect opponent's deck from their cards."
(Same verse)
Demonic Pact*
Multi-evil enhancement, TC
-To play discard two of your heroes-
"While this card remains in play all cards with 'cannot be' in the special ability have no effect. Discard this card in the upkeep phase. You may discard a card from hand or territory instead."
Book of Magic*
Artifact
-may be activated on a magician-(Might be too powerful...)
"The first enhancement played by your magician cannot be interrupted. During the upkeep phase you must reveal and place two cards from hand (or one if it's a dominant) beneath deck, You may discard this card instead. Opponent may discard a good dominant from hand to negate and discard this card."
House at Endor
Evil fort
-Holds any number of magicians, protect cards here from discard-
"If your magician is in battle you may negate all protect abilities. You may exchange a magician here with a magician in your draw pile."
Ai
Gold Site
"No good Dominants may be played for three turns."
Joshua 7:5
Try to guess my favorite themes.
"*" Designates cards that I believe are OP.
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An unanswered question is infinitely better than an unquestioned answer.
Eric the Wolfe
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I see you!!!
Re: Expansion Submissions
«
Reply #6 on:
September 15, 2011, 01:01:46 AM »
0
Alabaster Jar
Artifact
"During your turn, you may discard this card to discard a hero, or you may give this to an opponent to draw a card."
Matthew 26:7-12
So for the alabaster jar, she poured it on his head to prepare him for death (the discard part of the ability), but the disciples said it could be sold for money. (give to opponent = sold) (money = drawing a card)
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For too long dogs have ruled over cats. But, no longer!!!!!!!!!!!!!!
lightningninja
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I'm Watchful Servant, and I'm broken.
Re: Expansion Submissions
«
Reply #7 on:
September 15, 2011, 01:26:02 AM »
0
Philistine Rulers
5/5 Black Evil Character
Warrior Class
Generic, Philistine Royalty, Fought Earthly Battle
"If opponent has searched for or exchanged cards this battle, discard O.T. humans in play equal to the amount of cards searched for and/or exchanged. May band to a magician. Cannot be prevented."
1 Samuel 6:4
Five Golden Tumors
0/5 Black Enhancement
Offering
"For every Philistine site in your territory, make opponent put a card from hand on top of deck (limit 3) or draw a card (limit 2).
Five Golden Rats
0/5 Black Enhancement
Offering
"For every O.T. evil fortress in your territory, exchange one of your random face-down artifacts with any opponent's face-down artifact. Philistines are immune to Israelites."
So the five kings were gathered when they took the ark (hence the exchange), and they consulted their magicians to decide to give the 10 offerings (hence the band). For the two enhancements, the magicians suggested a tumor for every major city, and rats for every major town, there were five of each.
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As a national champion, I support ReyZen deck pouches.
Professoralstad
Tournament Host, Redemption Elder
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Posts: 10841
Everything is Awesome!
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North Central Region
Re: Expansion Submissions
«
Reply #8 on:
September 15, 2011, 02:20:32 AM »
+1
Wind and Waves
0/6 Black EE, TC
Place in a territory: Restrict Heroes with draw abilities in that territory from entering battle. A player may shuffle Son of God into deck to discard this card, otherwise it is protected from discard. Cannot be negated.
Luke 8:23
Plank
0/0 Gray EE, TC
Place on a Hero: Negate that Hero's ability. All Evil Characters ignore that Hero.
Matthew 7:3-5
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Korunks
Tournament Host
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Re: Expansion Submissions
«
Reply #9 on:
September 15, 2011, 08:08:56 AM »
0
Angel Chariots
2/2 Silver GE, WC
Special Ability: If used by an Angel, Holder may interrupt the battle, draw 2 cards, and play a silver enhancement.
Identifiers: OT, Depicts a Weapon, Involves Music
Verse: Psalms 68:17
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In AMERICA!!
SomeKittens
Tournament Host
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Northeast Region
Re: Expansion Submissions
«
Reply #10 on:
September 15, 2011, 11:41:31 AM »
+6
Split Altar
Type: Hero Enh. • Brigade: Green • Ability: 3 / 3 • Special Ability: Shuffle all Artifacts and Artifact Piles of each opponent into owners’ deck. You may play the next Enhancement. Cannot be negated.
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Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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drb1200
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Re: Expansion Submissions
«
Reply #11 on:
September 15, 2011, 11:54:10 AM »
0
CARD TITLE: Hadad
CARD TYPE: Evil Character
CLASS:
IDENTIFIERS: Edomite
STATS: 6/9
BRIGADE COLOR: Crimson
SPECIAL ABILITY: May band to a female Egyptian. You may place a Site from hand in your territory to deactivate an Artifact.
SCRIPTURE: 1 Kings 11:14
CARD TITLE: Surrounding Edomites
CARD TYPE: Evil Character
CLASS: Warrior
IDENTIFIERS: Edomite, Generic, Army
STATS: 10/6
BRIGADE COLOR: Crimson
SPECIAL ABILITY: Select a good Enhancement in Opponent's hand and place it in Opponent's territory. Opponent must play that Enhancement first the next time he gains initiative.
SCRIPTURE: 2 Chronicles 21:9
CARD TITLE: Doeg
CARD TYPE: Evil Character
CLASS: Warrior
IDENTIFIERS: Edomite
STATS: 8/8
BRIGADE COLOR: Crimson
SPECIAL ABILITY: If a King is in play, remove a Priest from the game. At any time during the battle, you may exchange an inactive Artifact in your artifact pile with an Evil Enhancement in your deck.
SCRIPTURE: 1 Samuel 22:18
CARD TITLE: Foul Spirit
CARD TYPE: Evil Character
CLASS:
IDENTIFIERS: Demon, Generic
STATS: 6/7
BRIGADE COLOR: Orange
SPECIAL ABILITY: If Opponent has more than 3 Dominants in their discard pile, immune to banded Heroes. Cannot be prevented.
SCRIPTURE: Mark 9:25
CARD TITLE: There is no God
CARD TYPE: Evil Enhancement
CLASS: Territory
IDENTIFIERS: X= # of Dominants in opponent's discard pile
STATS:
BRIGADE COLOR: Multi
SPECIAL ABILITY: Discard X cards in Opponent's hand or deck.
SCRIPTURE: Psalm 14:1
CARD TITLE: Preaching Heresy
CARD TYPE: Evil Enhencement
CLASS:
IDENTIFIERS:
STATS:
BRIGADE COLOR: Crimson
SPECIAL ABILITY: Place on a Heretic. Any time opponent places a card, you may reveal an Evil Dominant or Evil enhancement from hand to remove a Dominant in opponent's deck from the game.
SCRIPTURE: 2 Corinthians 11:4
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megamanlan
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Hero Member
Posts: 2914
Autobots! Transform and play Redemption!
LFG
North Central Region
Re: Expansion Submissions
«
Reply #12 on:
September 15, 2011, 03:57:46 PM »
-1
Opening the Scroll
4/3 Good Silver Enhancement
Rev. 5:9, Involves Music and Judgement, X = # of Revelation Angels in play.
Reveal a Good Dominant in Hand, and the top X Cards of your Deck, For each Evil Card revealed, Search Deck for a 'Scroll' or 'Seal' Card. Shuffle all Revealed Cards into Deck and Play an Enhancement.
Opening the Seals
4/5 Silver Good Territory Class Enhancement
Rev. 6:1, Involves Judgement
Place in Territory. While a Revelation Angel in Battle, 'Seal' Enhancements Cannot be Negated.
The First Seal
1/3 Silver Good Enhancement
Rev. 6:2, Involves Judgement
Immune to Humans. Negate Evil Banding to Discard a Warrior Class human.
The Second Seal
0/0 Silver Good Enhancement
Rev. 6:4, Involves Judgement, X = The number of Evil Characters in Battle
Discard X Evil Enhancements. Band all Heroes in your Territory into Battle. Your Opponent must band all Evil Characters in their territory into battle.
The Third Seal
3/1 Silver Good Territory Class Enhancement
Rev. 6:5, Involves Judgement
Place in Territory, Each time a player plays an Enhancement (except Set-Aside) on a Human, that player must Discard 1 Card from their hand. Discard this Card during the Discard Phase of your next turn.
The Fourth Seal
2/2 Silver Good Enhancement
Rev. 6:8, Involves Judgement, X = One fourth of All Characters in play. (Round up)
All Evil Characters lose 4/4 until the end of the turn. Discard X Characters that are holding an Enhancement.
The Fifth Seal
2/3 Silver Good Enhancement
Rev. 6:9, Involves Judgement
Search all Discard Piles for all Human Heroes and Band them into Battle. After Battle Set-aside all Banded Heroes for 5 turns. If a Martyr was banded into Battle, Protect Humans in Battle from Discard and Conversion.
The Sixth Seal
3/5 Good Silver Enhancement
Rev. 6:12, Involves Judgement
Negate OT Evil Cards regardless of Anti-Negation. Discard a Site to Negate all Protect and 'Instead' Abilities on Heroes and Fortresses.
The Seventh Seal
5/5 Good Silver Enhancement
Rev. 8:1, Involves Judgement
Negate Set-Aside Cards and Characters in Battle. Return all Humans in Set-Aside area to Territory to Search Deck for a Trumpet or Censor. That card cannot be played this turn.
Lost Soul (Rejoicer)
Rev. 11:10
If a Hero is Discarded, Protect this Lost Soul from Rescue this turn.
Lost Soul (Fearer)
Rev. 6:16
If an Evil Dominant is played, search Discard Pile for a Site and shuffle it into Deck. If this Card is in a Site and a Good Dominant is played, Shuffle this Card and another Lost Soul into Deck.
Lost Soul (Torture)
Rev. 9:6
While this Lost Soul is in play, Humans cannot be Discarded. Negate Humans that Discard after Battle. Protect this Lost Soul from rescue by a Hero with reduced Abilities.
Lost Soul (Unrepentant)
Rev. 9:20
If a Lost Soul is rescued or a Character is converted to a Hero, (except by an Artifact) Protect this Lost Soul and all Lost Souls not in Sites from rescue this turn.
Lost Soul (Worshipper)
Rev. 13:4
While a Revelation Demon or an Idol is in play, Protect this card from Rescue by a Dominant. Holder may Discard a Orange Enhancement in hand after Battle to Protect this Card from Rescue this turn.
Lost Soul (Blasphemer)
Rev. 16:9
If an Enhancement that Involves Judgement or Plague is played, Protect this Lost Soul from Rescue this turn.
Lost Soul (Boaster)
Rev. 3:17
When Drawn, Place a Hero Opponent Controls under Deck to Draw 1. Negate Good Drawing Abilities. Evil Place Abilities Cannot be Prevented.
None found Worthy
3/3 Orange Curse
Rev. 5:3
Regardless of Protection, You may Discard this Card to Remove all Good Cards in Battle from the Game, Then Discard an Evil Character of 5/* or more, if you cannot shuffle removed cards back into owners Deck.
The Book of Life
3/2 Silver Good Enhancement
Rev. 20:12, Involves Judgement, Cannot be Searched.
If used by a Revelation Angel, Discard all NT Evil Characters. Shuffle all NT Human Heroes in play and Discard Piles into Owners Decks. Cannot be Negated.
«
Last Edit: September 21, 2011, 08:31:45 PM by megamanlan
»
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They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game
Josh
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Posts: 3187
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East Central Region
Re: Expansion Submissions
«
Reply #13 on:
September 16, 2011, 12:14:20 PM »
0
Trying to get Silver to be able to stand on its own...
Michael's Army
12/12 WC silver hero
Unique, X = number of dominants in opponent's discard pile
"Once per game, if all your heroes in play and set-aside are warrior-class angels, you may return up to X evil cards in opponent's territory and/or hand to top of owners' decks. Cannot be negated if Michael is in play."
Swift
5/2 WC silver hero
Generic
"Negate draw, play, and protect abilities on evil and neutral cards. May band to a warrior-class angel. Cannot be negated by an evil card."
Weapon of Light
3/2 WC silver enhancement
"Reveal the top 2 cards of opponent's deck. Discard the evil cards and put Lost Souls in play. Place the rest beneath opponent's deck."
Throne of God
Good fortress
Plays to set-aside, holds any number of silver angels
"Protect this card and contents from evil and opponents' cards. When a silver angel is placed here, it remains for two turns and you may draw two cards. Cannot be negated."
Will add more non-silver cards later.
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If creation sings Your praises so will I
If You gave Your life to love them so will I
I am Knot a Blonde!
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Posts: 609
You are now breathing manually.
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Southeast Region
Re: Expansion Submissions
«
Reply #14 on:
September 16, 2011, 12:22:16 PM »
0
Reap what you Sow
Good MC Enhancement /Evil MC Enhancement
X = the number of heroes aside. Y = the number of Evil charachters set aside.
Set aside up to 3 of your heroes or your evil charachters for one turn. On return, holder must draw X and discard the top Y cards of opponents deck and discard Y cards at random from opponents hand.
(Don't remember what the reference is, but im pretty sure its pretty obvious what verse im talking about)
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drb1200
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Re: Expansion Submissions
«
Reply #15 on:
September 16, 2011, 12:56:05 PM »
0
CARD TITLE: Windows of Heaven
CARD TYPE: Good Fortress
CLASS:
IDENTIFIERS: Holds up to 3 heroes
STATS:
BRIGADE COLOR:
SPECIAL ABILITY: While a Genesis Hero remains in territory, ignore search or draw abilities on evil cards. Discard this and contents to remove an O.T. Evil Character from the game.
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browarod
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Re: Expansion Submissions
«
Reply #16 on:
September 16, 2011, 02:09:55 PM »
+1
Forgot to put this in my previous post:
Spoiler
(hover to show)
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Neil Da BOMB J
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The Lama did it.
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North Central Region
Re: Expansion Submissions
«
Reply #17 on:
September 16, 2011, 02:14:17 PM »
-1
Evil dominant.
SA: negate all CBN CBI CBP abilities for remainder of turn.
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Watchman Nee.
JSB23
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East Central Region
Re: Expansion Submissions
«
Reply #18 on:
September 16, 2011, 06:58:40 PM »
0
David the Musician
White 10/4 hero
-Musician, same unique character as King David and David-
"If all of you heroes are musicians you may place a card from hand or deck in Musicians Chambers to draw two cards."
1 Samuel 16:18
Chiefs of the Levites
White 2/3 hero
-Musician, Generic, limit two per fifty-
"Interrupt all protect abilities and search deck or discard pile for Musicians Chambers or a Musician"
1 Chronicles 15:16
Trumpeters and Singers
5/4 White Hero
-Musician, may hold one artifact related to music-
"If you have David the musician in play search discard pile for an artifact related to music and shuffle it into deck"
"He Is indeed good"
White 2/2 GE, TC
-Hymn, Truth-
"If all of your heroes are musicians protect all of your cards in hand, territory or battle from opponent's evil or neutral cards"
"How Great are Your Works"
4/0 White GE
-Hymn-
"If used by a musician negate all protect abilities and end the battle"
Psalm 92:5 (Kind of like a good Wonders Forgotten)
Praises of the Righteous
White 3/2 GE
-Involves music-
"If all of your heroes are musicians set aside one of your evil characters to negate and set aside one evil character from each opponent for two turns."
Psalm 33:1
~~~~~~~~~~~~~~~~~~~~~~~~~
Emperor Tiberius
10/7 Grey EC WC
-Roman, emperor-
"Discard one of your characters to discard two of your opponent's characters. May be used twice per game."
(Same verse)
Emperor Caligula
10/1 Grey EC WC
-Roman, emperor-
"Search discard pile for a single colored grey enhancement and place it on top of the deck, if it depicts horses draw two cards"
(Same verse)
Mocking Soldier
7/4 Grey EC WC
-Roman, soldier-
"May band to a warrior class roman to reveal opponent's hand. If Son of God is revealed shuffle it into deck. Cannot Be negated."
(Same verse)
Squad of Four
4/4 Grey EC WC
-Roman, soldier, generic, limit four per fifty-
"May band to Squad of Four. If you have three or more characters in battle you may play an enhancement."
(Same verse)
Might of Rome
4/2 Grey EE
"If used by a Roman each opponent must discard a card from hand and a character from battle."
"Give unto Caesar"
1/4 Grey EE TC
"If used by an emperor each opponent must discard a card from hand, you may draw an equal number of cards. If you only draw one card you may draw another."
Mathew 22:21
Rome
Evil Fortress
-X = number of cards in hand or Romans in play-
"If blocking you may reveal your hand to increase or decrease your character's abilities (*/*) by up to X for remainder of the battle, if character is 0/* or */0 at any time discard it."
(Same verse)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lyre
Artifact
-Involves music-
"Protect your musicians from removal from the game. You may discard this card from your musician to add up to two musicians to battle."
Psalm 92:3
Scourge
-Artifact-
"If you have a roman in play you may discard this card to discard a hero"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Identifier: Truth
May be played whenever opponent plays a card outside of battle that targets one of your cards.
EX: Player A plays "Image of Jealousy" to negate Musician's Chambers. Player B could then play "He is indeed good" to protect his card from "Image of Jealousy"
EDIT: Changed the Roman enhancements
«
Last Edit: September 17, 2011, 10:50:36 PM by JSB23
»
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An unanswered question is infinitely better than an unquestioned answer.
theselfevident
Trade Count:
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Sr. Member
Posts: 855
The light is blinding to the naked eye
-
Northwest Region
Re: Expansion Submissions
«
Reply #19 on:
September 16, 2011, 07:03:42 PM »
-4
The seven Seals as Dominants:
The First Seal. Revelations 6:2 “Search Deck for any Dominant”
The Second Seal. Revelations 6:4 “Holder may initiate 2 battles this turn. Only one lost soul maybe rescued this turn.”
The Third Seal. Revelations 6:5 “You may shuffle lost souls from your territory or place lost souls from opponent’s deck in to that opponent’s land of bondage so that each player has an equal # of lost souls in play”
The Fourth Seal. Revelations 6:7-8 “Shuffle all characters in each players’ territory including yours”
The Fifth Seal. Revelations 6:9 “Return all NT heros from each players discard to play”
The Sixth Seal. Revelations 6:12-14 “Discard all sites or fortresses in play”
The Seventh Seal. Revelations 8:1 “Negate a Dominant card played by your opponent this turn except Son of God.”
«
Last Edit: September 16, 2011, 11:12:30 PM by theselfevident
»
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soul seeker
Trade Count:
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+15
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Hero Member
Posts: 3011
I find your lack of faith disturbing.
-
Northeast Region
Re: Expansion Submissions
«
Reply #20 on:
September 16, 2011, 11:34:06 PM »
0
Soul Seeker's Submissions:
* Added a second color to avoid abuse in T2.
Seven Detestable Sins
1. Proud Look
Type
: Evil Enhancement
Brigade
: Orange/Gray
Ability
: None (0/0)
Class
: None
Special Ability
: Place in opponent's territory. While there, opponent may not play good dominants.
Identifiers
: 1 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:16-17
Availability
: Online
2. Lying Tongue
Type
: Evil Enhancement
Brigade
: Orange/Yellow
Ability
: 1/6
Class
: None
Special Ability
: If Gates of Hell is in set aside then place this card in opponent's territory. While there, owner's cards with any synonym or English form of "lie" cannot be negated.
Identifiers
: 2 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:16-17
Availability
: Online
3. Murderous Hands
Type
: Evil Enhancement
Brigade
: Orange/Black
Ability
: 2/6
Class
: None
Special Ability
: Discard owner's hero to place in opponent's territory. Opponent cannot discard owner's heroes.
Identifiers
: 3 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:16-17
Availability
: Online
4. Devising Wicked Schemes
Type
: Evil Enhancement
Brigade
: Orange/Brown
Ability
: 3/6
Class
: None
Special Ability
: Place in opponent's Territory. Opponent may not have any activated artifacts. Negate if Glory of the Lord is in play.
Identifiers
: 4 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:18
Availability
: Online
5. Rushing to Evil
Type
: Evil Enhancement
Brigade
: Orange
Ability
: 4/6
Class
: None
Special Ability
: Place in Opponent's Territory. Protect opponent's deck from all opponents' card drawing abilities.
Identifiers
: 5 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:18
Availability
: Online
6. False Witnessing
Type
: Evil Enhancement
Brigade
: Orange/Crimson
Ability
: 5/6
Class
: None
Special Ability
: Place in Opponent's Territory. When opponent's human hero is defeated, instead convert that hero to a crimson evil character. Heretics gain the ability to ban to converted heroes.
Identifiers
: 6 of 7 to form "Detestable Demon"
Verse
: Proverbs 6:19
Availability
: Online
7. Creating Dissension
Type
: Evil Enhancement
Brigade
: Orange/Pale Green
Ability
: 6/6
Class
: None
Special Ability
: Place in Opponent's Territory. Owner may mimic search, reveal, and place abilities that opponent uses. Opponent must discard a hero for each used ability to negate this card.
Identifiers
: 7of 7 to form "Detestable Demon"
Verse
: Proverbs 6:19
Availability
: Online
8. Detestable Demon
Type
: Evil Character
Brigade
: Orange
Ability
: X/X
Class
: None
Special Ability
: Retrieve all detestable sins from opponent's territory and place on this character (needs at least 5 sins before blocking). Character may choose any three of the seven sin's abilities to use each block. May not be ignored, captured, discarded, or removed from game while he remains in play. Cannot be negated.
Identifiers
: X is equal to one of the seven detestable sins numbers, holds unlimited detestable sins.
Verse
: Deuteronomy 7:26 (NIV is best)
Availability
: Online
«
Last Edit: September 29, 2011, 11:40:04 AM by soul seeker
»
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noob with a medal
OpenFaceBreadSandwich
Trade Count:
(
+3
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New Member
Posts: 46
-
North Central Region
Re: Expansion Submissions
«
Reply #21 on:
September 17, 2011, 08:29:39 PM »
0
Nehushtan
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Heal a hero in play. Limit once per turn. Discard if King Hezekiah is in play. • Identifiers: O.T. Item • Verse: 2 Kings 18:4 •
Jubal
Type: Hero Char. • Brigade: White • Ability: 6/8 • Class: none • Special Ability: Search deck for a musician and add it to hand or battle • Identifiers: musician • Verse: Gen 4:21 •
Harp
Type: Hero Enh. • Brigade: White • Ability: 0/3 • Class: Territory • Special Ability: Place on your musician, that musician is immune to all evil kings and demons. Holder may place this card beneath deck to heal all heroes in play • Identifiers: Involves music • Verse: 1 Samuel 16:23 •
Necromancer
Type: Evil Char. • Brigade: Pale Green • Ability: 2 \ 3 • Class: None • Special Ability: Interrupt Wall of Protection. May exchange character with any demon in a discard pile. • Identifiers: Magician, Generic • Verse: Deuteronomy 18:11 •
Murderer’s Sword
Type: Evil Enh. • Brigade: Multicolor • Ability: 3 \ 2 • Class: Weapon • Special Ability: May discard evil character to discard a hero in play • Identifiers: None • Verse: Numbers 35:16 •
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Red
Tournament Host
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+2
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Posts: 4791
It takes time to build the boat.
LFG
Southeast Region
Re: Expansion Submissions
«
Reply #22 on:
September 18, 2011, 04:32:47 PM »
-4
Servant Angel.
Brigade:Silver
5/6 Hero
SA:You may search deck for a GE and add it to hand.
if so after battle discard hand.
Verse:Same
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Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.
The M
Trade Count:
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+15
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Hero Member
Posts: 2216
FALCON PUNCH!
-
North Central Region
Re: Expansion Submissions
«
Reply #23 on:
September 18, 2011, 05:29:06 PM »
0
Queen Vashti
Type: Evil Character • Brigade: Brown • Ability: 4/4 • Class: None • Special Ability: Set aside abilities cannot be negated this turn. • Identifiers: Persian Royalty • Verse: Esther 1:9 •
King Xerxes
Type: Evil Character • Brigade: Brown • Ability: X/X• Class: Warrior • Special Ability: Discard Queen Vashti to set aside a human hero with a banding ability for 2 turns. May band to Queen Vashti or Haman. • Identifiers: X = number of human evil characters in play. Persian Royalty • Verse: Esther 1:2•
Persian Banquet
Type: Evil Fortress • Brigade: None • Ability: None• Class: None • Special Ability: You may search deck for a Persian Evil Character and add it to battle. Shuffle that character into deck after battle. May be used twice per game. • Identifiers: • Verse: Esther 1:5-6 •
Xerxes Fury
Type: Evil Enhancement • Brigade: Brown • Ability: None • Class: Territory • Special Ability: Place this card in opponents territory for X turns. Negate draw abilities on opponents characters. You may discard this card to remove a female hero from the game. • Identifiers: X= number of opponents O.T. weapon-class heroes. • Verse: • Esther 2:1
Vashti's Exile
Type: Evil Enhancement • Brigade: Brown • Ability: None • Class: None • Special Ability: If all of your evil characters in play are Persians, set aside a hero for 3 turns to draw a card. • Identifiers: None • Verse: Esther 1:21 •
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Retired?
Alex_Olijar
16plus
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Posts: 8124
This guy is my mascot
-
Northeast Region
Re: Expansion Submissions
«
Reply #24 on:
September 20, 2011, 03:53:45 PM »
0
Hebrew of Hebrews
Gray Evil Enhancement
0/0
"Place on Saul: Each time this card enters battle, you may draw a card to place a card in your hand beneath deck. If Son of God is played, convert Saul."
Phillipians 3:5
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