Author Topic: Esther Theme!!! New Color!!!  (Read 2642 times)

Offline CJSports

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Esther Theme!!! New Color!!!
« on: February 19, 2011, 06:07:04 PM »
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Heros

Queen Vashti                                               
Purple/Pink
7/5
Remove Queen Vashti from the game if Queen Esther enters play. If King Xerxes is in play search deck for a set-aside card. Can’t be negated.
Esther 1:11

King Xerxes
Purple/Pink
12/4
Warrior Class
Hero has access to all sites. First Strike. May band to any eunuch in play. Can’t be interrupted.
Esther 1:2

Mehuman
Pink
7/7
Eunuch
May band to a eunuch. Search deck for a hero and add to hand.
Esther 1:10

Biztha
Pink
4/8
Eunuch
Search opponent’s deck for an evil enhancement and discard it.
Esther 1:10

Bigtha
Pink
5/3
Eunuch
Search deck (or discard pile if King Xerxes is in play) for an O.T. pink enhancement and place on a hero of matching brigade in territory. Next time that hero enters battle the enhancement activates and is removed from the game immediately.
Esther 1:10

Abagtha
Pink
3/7
Eunuch
Search deck for a eunuch. May band to a eunuch. Cannot be negated.
Esther 1:10

Zethar
Pink
2/9
Eunuch, X=toughness of a eunuch in play (except this one)
Draw X cards (limit 4). Cannot be interrupted.
Esther 1:10

Carcas
Pink
6/11
Eunuch
Protect all eunuchs from discard by evil enhancements. May band to a eunuch.

Carshena
Pink
2/2
Wiseman
Look at opponents hand. Prevent special abilities on enhancements.
Esther 1:14

Shethar
Pink
3/4
Wiseman, X=# of wisemen in play
Reveal top X cards of deck. Add 2 revealed good cards to hand. Cannot be negated.
Esther 1:14

Admatha
Pink
5/2
Wiseman
Search deck for a territory class enhancement and add to hand.
Esther 1:14

Tarshish
Pink
3/1
Wiseman
Search deck for a wiseman and add him to hand or battle.
Esther 1:14

Meres
Pink
1/1
Wiseman
Draw a card to protect King Xerxes from effect for the remainder of turn.
Esther 1:14

Marsena
Pink
3/X
Wiseman, X=# of heros in play
If you have 3 wisemen in play search deck for a set-aside enhancement.
Esther 1:14

Memucan
Pink
4/5
Wiseman
Remove Queen Vashti from the game to search deck for Queen Esther.
Esther 1:14

Hegai
Pink
5/5
Eunuch
Search deck for a female and add to hand. Protect all of your females in play from all effect. All of your females gain 1/1 for remainder of turn.
Esther 2:3

Mordecai
Pink
8/5
Protect Mordecai from capture and conversion while Queen Esther or King Xerxes is in play. You may discard a card from hand to search deck for an enhancement.
Esther 2:7

Shaashgaz
Pink
3/3
Eunuch
May band to a female hero and/or a eunuch. Cannot be interrupted.
Esther 2:14

Queen Esther
Purple/Pink
7/5
Protect all heros from Haman’s plot for the remainder of the game. If King Xerxes is in play you may search deck for a good enhancement. Cannot be negated.
Esther 2:22

Hathach
Pink
1/10
Eunuch
Search deck for one non-eunuch hero and add to hand or battle. Cannot be interrupted.
Esther 4:5

Harbona
Pink
9/7
Eunuch
Negate special abilities on opponent’s fortresses. Once per game you may discard an evil character in opponent’s territory regardless of protection. Cannot be interrupted.
Esther 7:9

« Last Edit: February 19, 2011, 06:15:44 PM by CJSports »
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Offline CJSports

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Re: Esther Theme!!! New Color!!!
« Reply #1 on: February 19, 2011, 06:15:16 PM »
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Good Enhancements

Xerxes Banquet
Pink
0/0
Feast, X=# of heros set aside with this card
Set aside all heros for one turn. On return draw X cards.
Esther 1:3

Xerxes Kingdom
Pink
0/0
X=#of pink heros in play
Set aside King Xerxes for 3 turns. On return, search your deck for X good fortresses.
1:4

The Kingdom’s Beauty
Pink
0/0
Territory Class
Place on your good fortress for 3 turns. Each upkeep, you may draw an extra card. All of your heros that are set aside while this card is here, protect those heros from effect.                              Esther 1:6

Vashti’s Banquet
Purple/Pink
0/0
Feast
Set aside all of your female heros for 2 turns. On return, draw 5 cards.
Esther 1:9

Xerxe’s Anger
Pink
5/0
Discard an evil character in play.
Esther 1:12

A New Queen
Pink
2/2
If used by a wisemen or King Xerxes remove Queen Vashti from the game to search deck for Queen Esther and ignore one evil character in play.
Esther 1:19

Esther Getting Ready
Pink
2/2
Territory Class
Place on Queen Esther. While this card remains protect Queen Esther from capture and removal from the game and gains 3/3. If Queen Esther already has a enhancement on her this card cannot be played.
Esther 2:12

Esther Crowned
Pink
2/3
Territory Class
Discard “Esther Getting Ready” and place this card on Queen Esther instead. While this card remains and King Xerxes is in play protect Queen Esther from discard and capture.
Esther 2:17

Guards Revealed
Pink
4/3
Interrupt the battle and discard two evil characters in play. Cannot be negated if used by Mordecai.
Esther 2:21-23

Sackcloth and Ashes
Pink
0/5
Hero ignores all evil characters of a chosen brigade.
Esther 4:1

The King’s Scepter
Pink
3/2
Weapon Class
When your king is blocked you may discard this to discard a non-warrior class human evil character.
Esther 4:11


Fasting
Pink
0/0
Set aside all your heros (except kings) for 3 turns. On return, for the next one of those heros that enters battle, protect that hero from discard, capture, conversion, and removal from the game.
Esther 4:16

Esther’s 1st Request
Pink
0/0
Territory Class
Search deck for a feast enhancement and add it to hand.
Esther 5:3-4

Esther’s 2nd Request
Pink
0/0
Territory Class
Search deck or discard pile for a feast enhancement and add it to hand.
Esther 5:6-8

Mordecai Honored
Pink
1/1
Territory Class
Place on Mordecai for three turns. Hero gains first strike. Hero cannot be blocked by an O.T. evil character of selected brigade.
Esther 6:10

Esther’s 3rd Request
Pink
3/3
Territory Class
Place on your hero. You may discard this card to interrupt the battle and discard one evil character in play.
Esther 7:2

Esther’s 4th Request
Pink
3/2
Negate the special ability one an evil card in play. Protect hero’s in your territory from effect for remainder of turn.
Esther 8:5

The King’s Edict
Pink/Purple
3/3
Interrupt the battle and protect heros in territory from effect to discard all evil characters in battle.

The Jews Rejoice
Pink
0/0
Feast
Set aside your O.T. heros for one turn. On return, you may draw two cards.
Esther 8:17


The Jews Triumphant
Pink
5/2
Discard all evil fortresses and evil characters in play.
Esther 5:7

Esther’s Final Request
Pink
2/2
Remove an opponent’s discard pile from the game. You may play the next enhancement.
Esther 9:13-14

Destruction of the Jews Enemies
Pink
7/0
Search opponent’s discard pile for an evil enhancement and place beneath owner’s deck to discard all opponents evil characters in territory regardless of protection.
Esther 9:16

Artifacts
Xerxes’ Signet Ring
If you have a pink hero in battle you may negate the special ability on a card in battle regardless of initiative. May be used twice.
Esther 8:2

Fortresses
Xerxes’ Citadel
Good Fortress
Holds any number of eunuchs
Protect contents from effect by your opponent. Once per a battle when your King or Queen is being harmed you may instead remove one eunuch here from the game.
Esther 1:2

Open to comments and concerns. Probs a little OP'D but we can cut that down. O.T. needs a boost anyway to catch back up.
« Last Edit: February 19, 2011, 09:49:27 PM by CJSports »
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Offline Minister Polarius

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Re: Esther Theme!!! New Color!!!
« Reply #2 on: February 20, 2011, 02:37:34 AM »
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"Esther theme" is WAY too limited to warrant a new Brigade (that probably won't happen ever again unless Early Church gets a Brigade). I'll comment on the cards tomorrow.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Esther Theme!!! New Color!!!
« Reply #3 on: February 20, 2011, 08:29:14 AM »
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"Esther theme" is WAY too limited to warrant a new Brigade ...
Well, 40+ cards is pretty significant. However, I can't imagine how many heroes that brigade would have...
Use the Mad Bomber to rescue his Province.

Offline Townsend

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Re: Esther Theme!!! New Color!!!
« Reply #4 on: February 20, 2011, 08:42:21 AM »
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Just think of the what the Evil Characters could be Persians could be a more awsome defense! (Even though they were pretty cool after Disciples)

Offline redemptioncousin

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Re: Esther Theme!!! New Color!!!
« Reply #5 on: February 21, 2011, 03:29:05 AM »
+1
I'm very impressed Clayton.  Some (actually most) of the eunuchs are extremely bland, but that can be fixed.  There are quite a few very creative enhancements that got me thinking.  Some of the drawing is over the top, but there are some good ones mixed in.

I think a cool territory destruction card would be something like the following:

Regardless of protection, set aside all evil characters in opponent's territory.  Search opponent's discard pile for all evil characters and put them in territory.  Discard all evil characters in set aside areas.

Now, we'd have to word it some way as to prevent Nazareth abuse, but that can be done...
Gates of Hell is by far the best card in the game.  No questions asked.

Offline The M

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Re: Esther Theme!!! New Color!!!
« Reply #6 on: February 21, 2011, 09:55:07 AM »
+1
Could the theme be Isrealites in exile?
We could reprint the Daniel cards.
Retired?

Offline joeycauldron

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Re: Esther Theme!!! New Color!!!
« Reply #7 on: February 21, 2011, 10:37:45 AM »
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Or we could make the theme other civilizations such as the Arabians, Moabites, Ammonites, etc...

If we made a new good birgade, wouldn't we have to make an evil birgade too?
                                 If so, would the color be colbat blue?
« Last Edit: February 21, 2011, 10:40:38 AM by joeycauldron »
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Offline BubbleBoy

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Re: Esther Theme!!! New Color!!!
« Reply #8 on: February 21, 2011, 10:40:49 AM »
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And make it peach. We don't have a peach color yet.
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Offline joeycauldron

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Re: Esther Theme!!! New Color!!!
« Reply #9 on: February 21, 2011, 10:41:22 AM »
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evil or good?
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Offline The M

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Re: Esther Theme!!! New Color!!!
« Reply #10 on: February 21, 2011, 10:49:47 AM »
+1
my vote would be cyan or periwinkle.
Retired?

Offline BubbleBoy

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Re: Esther Theme!!! New Color!!!
« Reply #11 on: February 21, 2011, 11:01:57 AM »
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evil or good?
Well...good...right...?

my vote would be cyan or periwinkle.
Cyan is too much like blue and periwinkle is too much like purple IMO. Peach is something unlike any other good brigade.
Use the Mad Bomber to rescue his Province.

Offline joeycauldron

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Re: Esther Theme!!! New Color!!!
« Reply #12 on: February 21, 2011, 11:03:09 AM »
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Pink=good
Peach=evil
? ? ? ? ? ?
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Offline CJSports

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Re: Esther Theme!!! New Color!!!
« Reply #13 on: February 21, 2011, 11:09:45 AM »
+1
I'm very impressed Clayton.  Some (actually most) of the eunuchs are extremely bland, but that can be fixed.  There are quite a few very creative enhancements that got me thinking.  Some of the drawing is over the top, but there are some good ones mixed in.

I think a cool territory destruction card would be something like the following:

Regardless of protection, set aside all evil characters in opponent's territory.  Search opponent's discard pile for all evil characters and put them in territory.  Discard all evil characters in set aside areas.

Now, we'd have to word it some way as to prevent Nazareth abuse, but that can be done...

Well the eunuchs were just servants to the king they weren't supposed to do much so I made them rather bland instead of completely unique.

And make it peach. We don't have a peach color yet.
They were thinking of making early church tan and that would make tan and peach similar. They could just make it same color different themes like discpiles and kings.
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Offline joeycauldron

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Re: Esther Theme!!! New Color!!!
« Reply #14 on: February 21, 2011, 11:12:42 AM »
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That is why they need periwinkle as the evil color.  :)
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Offline The M

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Re: Esther Theme!!! New Color!!!
« Reply #15 on: February 21, 2011, 11:23:59 AM »
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It is ... sinister ...
Retired?

 


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