Author Topic: Emperor Nero (promo), Some Randoms, and *gasp* 2 John cards  (Read 2289 times)

browarod

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Emperor Nero (promo), Some Randoms, and *gasp* 2 John cards
« on: September 15, 2010, 01:40:27 PM »
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Emperor Nero (promo/new)
[Same Stats/Verse | WC Grey/Pale Green (if he's a Magician) | Same Identifiers + Magician?]
Immune to lone heroes. Discard all Roman sites. May search deck for Magic Charms or a Magician.

Running Ahead (new)
[-/- TC Grey EE | 2 John 1:9]
If opponent has only used lone heroes for rescue attempts, search their deck for Son of God and remove it and this card from the game. Cannot be negated.
9 Anyone who runs ahead and does not continue in the teaching of Christ does not have God; whoever continues in the teaching has both the Father and the Son.

Mercy of James (reprint)
[2/2 TC Purple GE | James 4:11]
Remove from the game up to 2 evil characters of different brigades that have been in battle this game.
11 Brothers, do not slander one another. Anyone who speaks against his brother or judges him speaks against the law and judges it. When you judge the law, you are not keeping it, but sitting in judgment on it.

Grace of God (new)
[2/2 Blue GE | Acts 11:23]
If each player has a Redeemed Soul, convert 2 Evil Characters to heroes. If used by Paul or Barnabas, draw 2 and you may play an enhancement.
23 When he arrived and saw the evidence of the grace of God, he was glad and encouraged them all to remain true to the Lord with all their hearts.

Peace that Passes Understanding (or, Peace of God) (new)
[2/3 Rainbow GE | Philippians 4:7]
Interrupt the battle and protect heroes in your territory and set-aside with the same brigade as a hero in battle from harm for remainder of turn.
7 And the peace of God, which transcends all understanding, will guard your hearts and your minds in Christ Jesus.

Grace, Mercy, and Peace (new)
[Good Fortress | Plays to set-aside, Holds up to 2 enhancements and up to 2 covenants. | 2 John 1:3]
Your good enhancements with "Grace", "Mercy", or "Peace" in the title cannot be negated and may be played from here as if from hand. "I am Grace" and "I am Mercy" may be activated here.
3 Grace, mercy and peace from God the Father and from Jesus Christ, the Father's Son, will be with us in truth and love.

Timeless Message (new)
[5/0 Rainbow GE | Leviticus 19:18/2 John 1:6 | Identifiers: OT and NT]
Convert a human evil character to a hero, discard a demon, or shuffle an animal into owner's deck. If there is at least one hero from each Testament in battle, do this twice. Cannot be negated.
18 " 'Do not seek revenge or bear a grudge against one of your people, but love your neighbor as yourself. I am the LORD.
6 And this is love: that we walk in obedience to his commands. As you have heard from the beginning, his command is that you walk in love.



NOTES:
-The Emperor Nero promo is an idea I had for the "Nero a magician" thread. Even if he doesn't get the Magician identifier (and, thus, the PG brigade), I still think he should have an ability that deals with magicians.
-New ability in the works for Timeless Message.
« Last Edit: September 15, 2010, 03:46:35 PM by browarod »

Offline Minister Polarius

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #1 on: September 15, 2010, 01:45:47 PM »
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Separation OP and not sense-making.

Nero needs to be WC.

Running Ahead I like.

GMP just no. Capture gets abused enough as-is, and Doms need to be punished, not helped.

Timless Message, CBN battle-winner that has built-in anti-immunity (even CBN immunity)=very no.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #2 on: September 15, 2010, 01:50:58 PM »
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Separation OP and not sense-making. How doesn't it make sense? It protects your OT cards from NT cards and your NT cards from OT cards.

Nero needs to be WC. Added.

Running Ahead I like. Yayz.

GMP just no. Capture gets abused enough as-is, and Doms need to be punished, not helped. I don't see how it's helping Doms since it swallows your SoG making it useless until you draw NJ (that's supposed to be how it works, anyway). Like I said, I'm mehish about the whole ability.

Timless Message, CBN battle-winner that has built-in anti-immunity (even CBN immunity)=very no. Removed "regardless of immunity". Still OP?

Offline Minister Polarius

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #3 on: September 15, 2010, 01:54:38 PM »
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Yeah, still WAY OP. The Regardless of Immunity was just one of the many reasons it's too powerful.

Separation would be another staple, so it's bad, and the SA doesn't really fit with any Biblical themes.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #4 on: September 15, 2010, 01:58:58 PM »
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Yeah, still WAY OP. The Regardless of Immunity was just one of the many reasons it's too powerful.
That's what I was afraid of. I don't suppose there's any way to balance it?

Separation would be another staple, so it's bad, and the SA doesn't really fit with any Biblical themes.
Yeah, I figured as much. /cry

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #5 on: September 15, 2010, 02:17:45 PM »
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Not really. I like the scriptural basis for the card, it just needs a completely different ability.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Separation, Emperor Nero (promo), and *gasp* 2 John cards
« Reply #6 on: September 15, 2010, 02:21:02 PM »
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Not really. I like the scriptural basis for the card, it just needs a completely different ability.
Alright, I'll work on it. I'll remove Separation, too.

Offline Smokey

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Re: Emperor Nero (promo) and *gasp* 2 John cards
« Reply #7 on: September 15, 2010, 03:01:35 PM »
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Running ahead is stupid OP, there are way too many banding counters to make a card like that.

Nero isn't a magician.
« Last Edit: September 15, 2010, 03:03:38 PM by Smokey »

browarod

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Re: Emperor Nero (promo) and *gasp* 2 John cards
« Reply #8 on: September 15, 2010, 03:11:16 PM »
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Running ahead is stupid OP, there are way too many banding counters to make a card like that.
There's also plenty of ways to get SoG into your hand and/or played early.

Offline Minister Polarius

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Re: Emperor Nero (promo) and *gasp* 2 John cards
« Reply #9 on: September 15, 2010, 03:15:05 PM »
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Anything that punishes Doms cannot be OP in my book.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Emperor Nero (promo) and *gasp* 2 John cards
« Reply #10 on: September 15, 2010, 03:28:45 PM »
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Alright, big update:
-New ability for Grace, Mercy, and Peace. I like this one more, though not sure if the protection is OP.
-New cards - Mercy of James (reprint), Grace of God, and Peace that Passes Understanding

In progress:
-Still working on a new ability for Timeless Message.

Offline Minister Polarius

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Re: Emperor Nero (promo) and *gasp* 2 John cards
« Reply #11 on: September 15, 2010, 03:34:31 PM »
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The protection is too much. Get rid of that and it's a good card...although it's OP if Mercy of James is also printed (it's pretty much policy to never again print a battle-winner with easy access to CBN status and general targeting that doesn't depend on your opponent's cards). Also makes Grace of God OP (can't target Demons or Animals, but lets you draw and play another). Those two Enhancements would be fine without the Fort and vice-versa.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Emperor Nero (promo), Some Randoms, and *gasp* 2 John cards
« Reply #12 on: September 15, 2010, 03:36:49 PM »
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The protection is too much. Get rid of that and it's a good card...although it's OP if Mercy of James is also printed (it's pretty much policy to never again print a battle-winner with easy access to CBN status and general targeting that doesn't depend on your opponent's cards). Also makes Grace of God OP (can't target Demons or Animals, but lets you draw and play another). Those two Enhancements would be fine without the Fort and vice-versa.
Removed the protection. I tried to make them dependent on your opponent (Mercy requires that your opponent has at least tried to defend and Grace requires that each player has lost a rescue attempt or used SoG/NJ), but you still say they're OP?

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Re: Emperor Nero (promo), Some Randoms, and *gasp* 2 John cards
« Reply #13 on: September 15, 2010, 03:43:01 PM »
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Ah, well Mercy is ok (although I'd change it to "have been in battle," much easier to remember). Grace is still OP though, since requiring your opponent to have a Soul rescued isn't really depending on his cards since you can't win without rescuing souls.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Emperor Nero (promo), Some Randoms, and *gasp* 2 John cards
« Reply #14 on: September 15, 2010, 03:45:56 PM »
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Ah, well Mercy is ok (although I'd change it to "have been in battle," much easier to remember). Grace is still OP though, since requiring your opponent to have a Soul rescued isn't really depending on his cards since you can't win without rescuing souls.
Updated Mercy. I s'pose I thought of that "cost" from TGT, which most people consider OP'd, so I guess I can see where you're coming from.

 


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