Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Asahel24601 on May 22, 2012, 04:21:54 PM
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Facademy.redemptionconnect.com%2Fcards%2Fmake%2F%3Ftype%3Dhero%26amp%3Bbrigade%3Dgreen%26amp%3Btitle%3DElijah%26amp%3Bstrength%3D7%26amp%3Btoughness%3D5%26amp%3Bspecial%3DMay%2Bband%2Bto%2BElisha.%2BProtect%2BElijah%2Bfrom%2Bdiscard%2Babilities.%2BIfElijah%2Bcannot%2Brescue%2Ba%2BLost%2BSoul%252C%2Byou%2Bmay%2Bforce%2Bopponent%2Bto%2Bblock.%2BIf%2Bhe%2Bcannot%252C%2Bdiscard%2Bthe%2Btop%2Bor%2Bbottom%2Bof%2Bopponent%27s%2Bdeck.%2BCannot%2Bbe%2Bnegated.%26amp%3Bverse%3DAnd%2Bthe%2Bravens%2Bbrought%2Bhim%2Bbread%2Band%2B%2B%2B%2Bflesh%2Bin%2Bthe%2Bmorning%252C%2Band%2Bbread%2Band%2B%2B%2Bflesh%2Bin%2Bthe%2Bevening%253B%2Band%2Bhe%2Bdrank%2Bof%2Bthe%2Bbrook.%26amp%3Breference%3DI%2BKings%2B17%253A6%26amp%3Bborder%3Dnavy%26amp%3BcardImage%3Dhttps%25253A%25252F%25252Fs3.amazonaws.com%25252Frconnect%25252Fcards%25252Fcustom%25252Fimages%25252F313e2637cb64de99a9c0fd80a414ed84.jpg%26amp%3BcardImageX%3D0%26amp%3BcardImageWidth%3D492%26amp%3BcardImageHeight%3D536%26amp%3BcardImageY%3D64%26amp%3Bclass%3Dnone%26amp%3Bidentifier%3DProphet%26amp%3BtitleR%3D%26amp%3BtitleG%3D%26amp%3BtitleB%3D%26amp%3BtitleShadow%3Dnone%26amp%3BabilityR%3D%26amp%3BabilityG%3D%26amp%3BabilityB%3D%26amp%3BabilityShadow%3Dnone%26amp%3BspecialR%3D%26amp%3BspecialG%3D%26amp%3BspecialB%3D%26amp%3BspecialShadow%3Dblack%26amp%3BiR%3D%26amp%3BiG%3D%26amp%3BiB%3D%26amp%3BiShadow%3Dnone&hash=633321cc0ab47edd6a7b4aadbae7d781cc0bcb7f)
(https://lh6.googleusercontent.com/Fj4bNmdzJre8UJ9-LQMAItIJaj9oXNKPUpWRsFSXi2WQXFwuc5og66u2SsJLKcWwDvRQGpnEqkpIJbVJ3kWTlA8YhanLehcaNBtHHHgLdJ5W6qCxZA)
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The ability is too long, and I'm kinda sure it's OP and I'm not sure it would work... (the Force Opponent to block or D/C the top or bottom of their Deck part)
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Yeah not a fan of this card. Way to much going on.
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The last part of his ability sounds remarkably like a Taunt. Make it one. You could still only use it when you couldn't rescue souls by its definition, but if they decline or they lose, the effect occurs (whatever you want it to be).
Use the Goliath Promo as a template for how to put it on the card, and you're golden :) Also, thanks for not giving it a general protect, and restricting it to discard abilities ;)
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They need to eventually make a new Elijah. Why is he purple?
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They need to eventually make a new Elijah. Why is he purple?
He was printed before they made Green brigade exclusively for Prophets.
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Wait, Heroes can't Taunt. The definition says only EC's Taunt, if no LS's are in play when Hero goes to battle, then it's a BC, so just word it like this, 'If this card makes a successful battle challenge, Discard the Top or Bottom of Opponent's Deck.' and there it's done.
Because the original Elisha was purple and it was before they decided to make up the idea for themes when it was created.
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Very sad. He is the best. :(
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True, he is fun.
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Wait, Heroes can't Taunt. The definition says only EC's Taunt
We're in the New Cards section, where hero taunts have actually been suggested many times already. The entire ability is based around a single card, so there is no reason not to entertain the opportunity to expand its definition. Plus, it would make this ability less wordy and easier to use, and you could say you couldn't rescue off of a Taunt (in case you forced them to accept a battle to play a card that generated a soul, say).
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Then why not just rename BC as Taunt and just have it some EC's have an ability to use it too? I find it more or less redundant to make Taunt work for Heroes just because they already have BC's which is almost the same.
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Then why not just rename BC as Taunt and just have it some EC's have an ability to use it too? I find it more or less redundant to make Taunt work for Heroes just because they already have BC's which is almost the same.
There's no penalty for refusing a BC, but there is for refusing a Taunt. That, and the fact that (in T1) a BC can turn into a RA makes the difference.
Not all heroes should have a Taunt ability, but I know Elijah was one that has been discussed as needing one (if heroes get the chance).
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I still don't see why it shouldn't be that you could just make it an effect that triggers if Opponents loses/refuses to block a BC.
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I still don't see why it shouldn't be that you could just make it an effect that triggers if Opponents loses/refuses to block a BC.
You could do that, but as was stated by others this ability is too wordy. Using Taunt makes the card more concise and easier to use. That's the point.
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My idea would still drop the forced blocking, and either way it still has too much going on.
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I like Shutting the Skies but I know that it how it could be used would be considered "abusive" and "broken" so they would never allow that to be made. If they somehow missed it then it would end up getting erratas to stop it. I can spell out the craziness if you're not sure what I'm talking about.
I personally would like to see more game changing cards like that made.
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The other card, you don't have to say 'all draw abilities' just Draw Abilities. And it also needs to have an Instead on the second effect. The third effect should be worded like this:
"Discard this card to Negate Lost Souls this turn"
I like the idea of it right now, it's not too crazy.
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Agree with megamanlan on the wording of the card (partially, see below for addition), agree with galadgawyn about the OP.
First, Territory-class good enhancements are very difficult to get rid of, unlike something like RBD which can be targeted as an artifact, a curse, or an evil card. Remember that when you're making one, especially one so powerful and with so many abilities.
Second, the wording on the card would currently stop all drawing, including those done by game rule (like your 3 at the start of turn) and would soul gen if your opponent forced you to draw (like with Generous Widow). It should be worded similar to other cards with this sort of effect: "When your opponent draws cards due to an ability they control..." Otherwise this would actually shut down every draw, make forced draws soul-gen cards, and just overall break the game ;)
Personally, it should either negate draws or have an RBD effect (I like this one better because it does not discard, making it a little less poweful/annoying). I would suggest having it only do the reveal/place ability part. That stops all draws, and doesn't punish CBN-only mandatory draws differently than the rest. I guess what I'm trying to say is that the ability is slightly redundant, and you could have the second part cover all your bases.
Sum-up: Wording needs fixed to not break the game, remember that TC-GE are very powerful because almost nothing targets them (and even less of that is used), and cut down the anti-draw to a one-or-the-other scenario.