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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Xonathan on January 19, 2017, 03:07:59 PM

Title: Doubt
Post by: Xonathan on January 19, 2017, 03:07:59 PM
If you could change the special ability of the Dominant Doubt, what would it be?
Title: Re: Doubt
Post by: Ironisaac on January 19, 2017, 03:20:52 PM
If you could change the special ability of the Dominant Doubt, what would it be?
why would you want to change this amazing card? it goes in every one of my decks!

but on a serious note, i think it should be "Underdeck all characters in battle. opponent may convert one of theirs human into any evil brigade." or something to that effect.
Title: Re: Doubt
Post by: Red Wing on January 19, 2017, 03:22:29 PM
If you could change the special ability of the Dominant Doubt, what would it be?
How about…

"ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn."
Title: Re: Doubt
Post by: Ironisaac on January 19, 2017, 03:24:02 PM
If you could change the special ability of the Dominant Doubt, what would it be?
How about…

"ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn."

Yeah, but what if it was called "A New Beginning?" that would be an awesome card! ;)
Title: Re: Doubt
Post by: Josh on January 19, 2017, 03:43:25 PM
"Decrease a hero to 1/1 or increase an evil character to 12/12.  Place in territory:  Once per opponent's turn, when your lone demon blocks, you may play an Orange enhancement.  Opponent may discard a card from hand instead."
Title: Re: Doubt
Post by: The Guardian on January 19, 2017, 03:50:26 PM
"If played during battle, blocking player may take control and convert this card to a 6/6 Evil Character of any brigade until end of turn."

Plays to any territory
Title: Re: Doubt
Post by: kariusvega on January 19, 2017, 03:51:24 PM
If you could change the special ability of the Dominant Doubt, what would it be?
How about…

"ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn."

that would be phenomenal new good dom  ;D
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