Author Topic: Disciples of all Nations  (Read 2606 times)

Offline TheJaylor

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Disciples of all Nations
« on: August 30, 2010, 10:01:45 PM »
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It should have been made in Disciples but oh well.

Disciples of All Nations
1/2,multi-color,GE,TC
Identifiers:X=number of good Disciples in play
SA:If used by a good Disciple, convert up to X N.T. heroes in your territory to a Disciple for one turn. Cannot be negated by an evil card.
Verse:"Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit,..." Matthew 28:19

I thought it would be kind of a cool idea. any suggestions?
« Last Edit: August 31, 2010, 10:32:06 AM by KoalaKingofFortressAlstad »

Offline disciple_drew

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Re: Disciples of all Nations
« Reply #1 on: August 30, 2010, 10:50:23 PM »
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 :dunno: not so bad
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Offline BubbleBoy

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Re: Disciples of all Nations
« Reply #2 on: August 30, 2010, 11:26:11 PM »
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Love it. Worded oddly, but still a great idea. Combined with super-Thad, though, maybe it's OP. How about...

Disciples of All Nations
0/0 MC TC GE
"Select any of your Disciples in play. Place each of those Disciples on another hero. While a Disciple remains on each of those heroes, they gain the identity 'Disciple'."

That wording might need a little tailoring...
Use the Mad Bomber to rescue his Province.

Offline TheJaylor

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Re: Disciples of all Nations
« Reply #3 on: August 31, 2010, 10:30:53 AM »
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it would less helpful if your Thad is stuck to a random hero. i like my idea still because Thad can only use it once per game since it's multi-color and it's a fun idea. i should label any N.T. heroes though.

Updated.

Offline Smokey

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Re: Disciples of all Nations
« Reply #4 on: August 31, 2010, 02:09:26 PM »
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if 8/12 disciples are purple, why is this multi?

Offline BubbleBoy

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Re: Disciples of all Nations
« Reply #5 on: August 31, 2010, 02:18:52 PM »
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if 8/12 disciples are purple, why is this multi?
Actually 9/11 (9/12 if you include evil disciples), since Simon the Zealot is purple. Still, multicolor is good because it represents the card's universal application (and also prevents multiples in T2).
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

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Re: Disciples of all Nations
« Reply #6 on: September 01, 2010, 03:18:06 AM »
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Multicolor is good because it lets the off-Brigade disciples use it (although they wouldn't really benefit).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline hi123

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Re: Disciples of all Nations
« Reply #7 on: September 01, 2010, 07:29:54 AM »
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It should have been made in Disciples but oh well.

Disciples of All Nations
1/2,multi-color,GE,TC
Identifiers:X=number of good Disciples in play
SA:If used by a good Disciple, convert up to X N.T. heroes in your territory to a Disciple for one turn. Cannot be negated by an evil card.
Verse:"Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit,..." Matthew 28:19

I thought it would be kind of a cool idea. any suggestions?
Hmmm... Make it non- TC please. Sense it is Multi-Colored, this would be a TGT staple. ~ Mice card though !
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Offline Minister Polarius

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Re: Disciples of all Nations
« Reply #8 on: September 01, 2010, 01:05:58 PM »
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I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Disciples of all Nations
« Reply #9 on: September 01, 2010, 01:18:28 PM »
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I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
I don't see it either :/

Interesting card overall, though.

Offline TheKarazyvicePresidentRR

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Re: Disciples of all Nations
« Reply #10 on: September 01, 2010, 02:47:00 PM »
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I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
It could snipe (potentially) 2 ecs for one turn but thats about it. Sorta like a weaker HG.
Not quite a ghost...but not quite not.

Offline TheJaylor

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Re: Disciples of all Nations
« Reply #11 on: September 01, 2010, 02:52:21 PM »
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how would it do that?

Offline Minister Polarius

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Re: Disciples of all Nations
« Reply #12 on: September 01, 2010, 02:57:10 PM »
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Yeah...am I missing something?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline joeycauldron

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Re: Disciples of all Nations
« Reply #13 on: September 02, 2010, 08:08:46 PM »
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All you need to do to have acess to any site is stick Saul/Paul onto a hero. They should say can't add any multicolored hero onto your other hero.
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

browarod

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Re: Disciples of all Nations
« Reply #14 on: September 02, 2010, 08:43:18 PM »
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All you need to do to have acess to any site is stick Saul/Paul onto a hero. They should say can't add any multicolored hero onto your other hero.
All you need to do to have access to any site is use Ends of the Earth. All the TGT heroes (by definition) are NT.

Offline Minister Polarius

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Re: Disciples of all Nations
« Reply #15 on: September 03, 2010, 12:29:57 AM »
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How does making all your Heroes disciples for one turn give them all Site access unless you're using Disciples and Fishing Boat, giving you access anyway?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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