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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: TheJaylor on August 30, 2010, 10:01:45 PM

Title: Disciples of all Nations
Post by: TheJaylor on August 30, 2010, 10:01:45 PM
It should have been made in Disciples but oh well.

Disciples of All Nations
1/2,multi-color,GE,TC
Identifiers:X=number of good Disciples in play
SA:If used by a good Disciple, convert up to X N.T. heroes in your territory to a Disciple for one turn. Cannot be negated by an evil card.
Verse:"Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit,..." Matthew 28:19

I thought it would be kind of a cool idea. any suggestions?
Title: Re: Disciples of all Nations
Post by: disciple_drew on August 30, 2010, 10:50:23 PM
 :dunno: not so bad
Title: Re: Disciples of all Nations
Post by: BubbleBoy on August 30, 2010, 11:26:11 PM
Love it. Worded oddly, but still a great idea. Combined with super-Thad, though, maybe it's OP. How about...

Disciples of All Nations
0/0 MC TC GE
"Select any of your Disciples in play. Place each of those Disciples on another hero. While a Disciple remains on each of those heroes, they gain the identity 'Disciple'."

That wording might need a little tailoring...
Title: Re: Disciples of all Nations
Post by: TheJaylor on August 31, 2010, 10:30:53 AM
it would less helpful if your Thad is stuck to a random hero. i like my idea still because Thad can only use it once per game since it's multi-color and it's a fun idea. i should label any N.T. heroes though.

Updated.
Title: Re: Disciples of all Nations
Post by: Smokey on August 31, 2010, 02:09:26 PM
if 8/12 disciples are purple, why is this multi?
Title: Re: Disciples of all Nations
Post by: BubbleBoy on August 31, 2010, 02:18:52 PM
if 8/12 disciples are purple, why is this multi?
Actually 9/11 (9/12 if you include evil disciples), since Simon the Zealot is purple. Still, multicolor is good because it represents the card's universal application (and also prevents multiples in T2).
Title: Re: Disciples of all Nations
Post by: Minister Polarius on September 01, 2010, 03:18:06 AM
Multicolor is good because it lets the off-Brigade disciples use it (although they wouldn't really benefit).
Title: Re: Disciples of all Nations
Post by: hi123 on September 01, 2010, 07:29:54 AM
It should have been made in Disciples but oh well.

Disciples of All Nations
1/2,multi-color,GE,TC
Identifiers:X=number of good Disciples in play
SA:If used by a good Disciple, convert up to X N.T. heroes in your territory to a Disciple for one turn. Cannot be negated by an evil card.
Verse:"Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit,..." Matthew 28:19

I thought it would be kind of a cool idea. any suggestions?
Hmmm... Make it non- TC please. Sense it is Multi-Colored, this would be a TGT staple. ~ Mice card though !
Title: Re: Disciples of all Nations
Post by: Minister Polarius on September 01, 2010, 01:05:58 PM
I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
Title: Re: Disciples of all Nations
Post by: browarod on September 01, 2010, 01:18:28 PM
I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
I don't see it either :/

Interesting card overall, though.
Title: Re: Disciples of all Nations
Post by: TheKarazyvicePresidentRR on September 01, 2010, 02:47:00 PM
I don't see how this would be a TGT staple at all. It doesn't even really go that well with TGT.
It could snipe (potentially) 2 ecs for one turn but thats about it. Sorta like a weaker HG.
Title: Re: Disciples of all Nations
Post by: TheJaylor on September 01, 2010, 02:52:21 PM
how would it do that?
Title: Re: Disciples of all Nations
Post by: Minister Polarius on September 01, 2010, 02:57:10 PM
Yeah...am I missing something?
Title: Re: Disciples of all Nations
Post by: joeycauldron on September 02, 2010, 08:08:46 PM
All you need to do to have acess to any site is stick Saul/Paul onto a hero. They should say can't add any multicolored hero onto your other hero.
Title: Re: Disciples of all Nations
Post by: browarod on September 02, 2010, 08:43:18 PM
All you need to do to have acess to any site is stick Saul/Paul onto a hero. They should say can't add any multicolored hero onto your other hero.
All you need to do to have access to any site is use Ends of the Earth. All the TGT heroes (by definition) are NT.
Title: Re: Disciples of all Nations
Post by: Minister Polarius on September 03, 2010, 12:29:57 AM
How does making all your Heroes disciples for one turn give them all Site access unless you're using Disciples and Fishing Boat, giving you access anyway?
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