Author Topic: Disarming the enemy  (Read 1571 times)

Offline stefferweffer

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Disarming the enemy
« on: October 12, 2010, 09:24:13 AM »
+1
3/4 Red Hero Enhancement
If used by a warrior-class hero, negate and discard one card in play or in discard pile which is removing you from the battle.

"So David took the spear and the jug of water by Saul’s head, and they got away; and no man saw it or knew it or awoke. For they were all asleep, because a deep sleep from the Lord had fallen on them."  I Samuel 26:12


(Inspired by a recent rules discussion about Unholy Writ, Magic Charms and Go Into Captivity)
« Last Edit: October 12, 2010, 12:26:10 PM by stefferweffer »

Offline BubbleBoy

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Re: Disarming the enemy
« Reply #1 on: October 12, 2010, 10:15:19 AM »
0
Needs more power. How about...
"If used by a WC Hero, negate and discard one evil card or artifact in battle or discard pile."
Use the Mad Bomber to rescue his Province.

Offline stefferweffer

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Re: Disarming the enemy
« Reply #2 on: October 12, 2010, 10:35:33 AM »
0
It is red/green because David was both warrior and prophet at the time (like the red and green versions of him).  But I'm fine with just red too.

Offline stefferweffer

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Re: Disarming the enemy
« Reply #3 on: October 12, 2010, 11:17:29 AM »
0
Good point!  Forgot about that.  Changing to exclusively red.  Thanks.

Offline Minister Polarius

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Re: Disarming the enemy
« Reply #4 on: October 12, 2010, 12:54:45 PM »
-1
There was a much cooler idea using this verse not that long ago, and this one is very bland and under-powered anyway.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Disarming the enemy
« Reply #5 on: October 12, 2010, 02:15:26 PM »
+2
I like the latest iteration of this. Useful, helps with those pesky artifacts, but with enough restriction to prevent it being the new staple. Do like!

There was a much cooler idea using this verse not that long ago, and this one is very bland and under-powered anyway.
You know, a lot of your card ideas are bland as well (though yours are generally OP rather than UP), but most people have the courtesy to be more helpful and nicer about it by actually giving suggestions for improvement.

Offline CJSports

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Re: Disarming the enemy
« Reply #6 on: October 12, 2010, 02:59:47 PM »
+2
Needs more power. How about...
"If used by a WC Hero, negate and discard one evil card or artifact in battle or discard pile."
Finally, we are aloud to discard cards in the discard pile.
Life is not a promise but eternity is...

Offline Minister Polarius

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Re: Disarming the enemy
« Reply #7 on: October 13, 2010, 06:18:09 AM »
0
I like the latest iteration of this. Useful, helps with those pesky artifacts, but with enough restriction to prevent it being the new staple. Do like!

There was a much cooler idea using this verse not that long ago, and this one is very bland and under-powered anyway.
You know, a lot of your card ideas are bland as well (though yours are generally OP rather than UP), but most people have the courtesy to be more helpful and nicer about it by actually giving suggestions for improvement.
I don't spam the forum with 9001 individual topics for each card. If I have a bland one, it's in with six or seven non-bland ones.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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