Author Topic: Diaspora and Shema  (Read 993 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Diaspora and Shema
« on: May 29, 2011, 02:00:47 AM »
0
Diasopora
0/0 Crimson/Pale Green Evil Enhancement
"Set aside all O.T. Hebrews. Cannot be Negated."

Shema
0/0 White/Green Good Enhancement, TC
-Involves music, Prophecy, X=Number of characters returned to play by this ability-
"Return all humans in set-aside areas to territory. Look at X cards from the top of your deck and add one card to hand. You may skip your Discard phase this turn."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Diaspora and Shema
« Reply #1 on: May 29, 2011, 09:43:39 AM »
0
Shema is intrigueing. I'm sure there are ways to manipulate it, but it seems solid. As for Diaspora, since you are essentially setting aside all OT heroes without a way to reenter (other than Shema) and it's CBN, it might be a bit too powerful (though, to be fair, it's in the worst two brigades as of now).

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal