Author Topic: Diaspora and Shema  (Read 1016 times)

Offline Minister Polarius

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Diaspora and Shema
« on: May 29, 2011, 02:00:47 AM »
0
Diasopora
0/0 Crimson/Pale Green Evil Enhancement
"Set aside all O.T. Hebrews. Cannot be Negated."

Shema
0/0 White/Green Good Enhancement, TC
-Involves music, Prophecy, X=Number of characters returned to play by this ability-
"Return all humans in set-aside areas to territory. Look at X cards from the top of your deck and add one card to hand. You may skip your Discard phase this turn."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

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Re: Diaspora and Shema
« Reply #1 on: May 29, 2011, 09:43:39 AM »
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Shema is intrigueing. I'm sure there are ways to manipulate it, but it seems solid. As for Diaspora, since you are essentially setting aside all OT heroes without a way to reenter (other than Shema) and it's CBN, it might be a bit too powerful (though, to be fair, it's in the worst two brigades as of now).

 


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