Author Topic: Cards to combat un-fun decks  (Read 1671 times)

Offline Minister Polarius

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Cards to combat un-fun decks
« on: November 01, 2010, 04:33:45 PM »
0
Salt of the Earth
0/0 Gold Good Enhancement
"Convert a Human to Gold Brigade or band an N.T. Hero into battle. Cannot be Prevented."
/
Tasteless
0/0 Crimson Evil Enhancement, TC
"Place in an opponent's territory: at the end of each turn opponent had a Hero in play or set-aside but did not attack, Discard a card in his territory (except a Lost Soul)."
~Luke 14:34

Lost Soul
"Protect all Lost Souls from rescue by a Hero of a Brigade the rescuer does not have at least two cards in play."

King Saul
10/10 Purple Hero, WC
-X=Number of Evil Characters opponent has in play-
"Protect all Discard Piles from search. If X>6, Ignore all Male Evil Characters."
~Same
« Last Edit: November 01, 2010, 10:41:25 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Cards to combat un-fun decks
« Reply #1 on: November 01, 2010, 04:35:30 PM »
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I don't get it.

Offline The Warrior

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Re: Cards to combat un-fun decks
« Reply #2 on: November 01, 2010, 05:36:17 PM »
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Bland/Way OP'd

Perfect

OP'd
Wanderer of the Web.

Offline TheJaylor

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Re: Cards to combat un-fun decks
« Reply #3 on: November 01, 2010, 05:50:55 PM »
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i like them all but you should specify "not a Lost Soul" on the Crimson one or else some bad combos could take place there.

Offline Minister Polarius

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Re: Cards to combat un-fun decks
« Reply #4 on: November 01, 2010, 10:43:58 PM »
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Bland/Way OP'd

Perfect

OP'd
It is bland, but when you think about Lazarus' SA it makes much more sense./How is that OP? All you have to do is attack or not have Heroes. It serves so many purposes toward making the game more fun and I don't see how it's too powerful.

Again, how is that OP? It doesn't stop Golgotha if you have an EE in your hand, it only Ignores Males and only if your opponent has at least 7 EC's in his territory, and it's in a weak theme.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Cards to combat un-fun decks
« Reply #5 on: November 01, 2010, 11:48:49 PM »
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I very much like Tasteless and the LS, but I don't really get the purpose of Salt of the Earth or King Saul. Which un-fun decks do those combat?
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: Cards to combat un-fun decks
« Reply #6 on: November 02, 2010, 12:51:22 AM »
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Do you have problems with Job? Are you annoyed that he continually has more of His Faith? Well, if you call Rob right now, and bribe him, you may just be able to get Salt of the Earth printed, and Job will trouble you no more (since he'll be gold brigade)! But wait, it gets better, if you call right now, Tasteless will be on the other side of the card. That's right, a good and evil card! So what are you waiting for? Bribe Rob today!
« Last Edit: November 02, 2010, 12:54:23 AM by Ring Wraith »

Rawrlolsauce!

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Re: Cards to combat un-fun decks
« Reply #7 on: November 02, 2010, 12:55:18 AM »
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Disregard me. I was thinking that Yellow was called Gold for some reason....

EDIT: Now I'm really confused. It could be because it is past midnight and I'm tired, but is the good gold-like color Gold or Yellow? The REG lists cards as yellow, but it mentions a good gold brigade.
« Last Edit: November 02, 2010, 01:10:06 AM by Rawrlolsauce! »

Offline TheKarazyvicePresidentRR

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Re: Cards to combat un-fun decks
« Reply #8 on: November 02, 2010, 02:51:02 AM »
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gold=good gold
yellow = evil gold
Not quite a ghost...but not quite not.

Rawrlolsauce!

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Re: Cards to combat un-fun decks
« Reply #9 on: November 02, 2010, 02:55:10 AM »
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Why are the likes of Moses, The Generous Widow, and etc listed as yellow then :c.

My original question was whether Salt of the Earth would convert to good gold or evil gold, or a choice?

Offline Minister Polarius

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Re: Cards to combat un-fun decks
« Reply #10 on: November 02, 2010, 06:54:27 AM »
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Salt of the Earth is a GE (with Tasteless on the other side) that converts to Gold Good. I actually don't mind Job at all in terms of power level, or any other turtle win strategy, but I've played way too many super-super long, unfun games where there's zero interaction for upwards thirty minutes because my opponent is just turtling. I usually win these games, too, so I'm not just griping about not being able to deal with turtles. I do have a problem with people using decks on RTS that would time out every game in real tournaments, but that's for another day.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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