Author Topic: The Levite's Concubine  (Read 1907 times)

Warrior_Monk

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The Levite's Concubine
« on: January 31, 2011, 08:07:34 PM »
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The Levite's Concubine
1/2 Gold Brigade
Once per game you may begin up to three side battles between heroes or evil characters.
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Offline Alex_Olijar

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Re: The Levite's Concubine
« Reply #1 on: January 31, 2011, 08:45:10 PM »
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lolzy card, but it breaks game rule.

Lamborghini_diablo

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Re: The Levite's Concubine
« Reply #2 on: January 31, 2011, 09:33:11 PM »
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Isn't that what special abilities do? Allow you to do things outside of game rules?

Offline JSB23

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Re: The Levite's Concubine
« Reply #3 on: January 31, 2011, 09:40:35 PM »
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I can only imagine the evil you could do with this card
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Offline The M

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Re: The Levite's Concubine
« Reply #4 on: January 31, 2011, 09:45:39 PM »
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I can only imagine the evil you could do with this card
Make it protected from conversion... things could get ugly.
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Offline SomeKittens

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Re: The Levite's Concubine
« Reply #5 on: February 01, 2011, 10:45:30 AM »
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Is it three side battles, each Hero vs EC?

I agree on "card can break game rule"
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: The Levite's Concubine
« Reply #6 on: February 01, 2011, 10:59:16 AM »
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You weren't around for multiple side battles per turn then... the only reason I even commented was because the rule was made to unbreak the game.

Offline SomeKittens

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Re: The Levite's Concubine
« Reply #7 on: February 01, 2011, 12:41:14 PM »
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Certain game rules > cards > rest of game rules.  What was the side battles thing all about?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: The Levite's Concubine
« Reply #8 on: February 01, 2011, 12:47:12 PM »
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It was the first real combo. It broke T2 through repeated side battles and super long 40 minute turns.

Offline Red Dragon Thorn

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Re: The Levite's Concubine
« Reply #9 on: February 01, 2011, 01:51:27 PM »
+1
And it was awesome :)
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Warrior_Monk

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Re: The Levite's Concubine
« Reply #10 on: February 01, 2011, 02:33:42 PM »
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If game rule trumps it, then just add a "regardless of game rule."

Is it three side battles, each Hero vs EC?
Perhaps the wording should be better. It really doesn't matter to me, but I originally intended Hero vs. Hero or Evil Character vs. Evil Character. I wouldn't be opposed to Hero vs EC though. Thoughts?

Offline Professoralstad

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Re: The Levite's Concubine
« Reply #11 on: February 07, 2011, 01:54:35 PM »
+1
Certain game rules > cards > rest of game rules.  What was the side battles thing all about?

Basically, the concept was called a devastator deck. To begin, a person has to have a Sword of the Lord or two, a couple False Peace's, Momentum Change, and a way to CtB. It worked as follows: Provisioned Hero attacks, chooses immune character of a color not used by opponent. Hero plays Search(es) if possible to get a few cards he needs. Then he plays Sword of the Lord, and forces a small Crimson/Gold character to fight a bigger character (Crimson/Gold were the two brigades that could play any color enhancement with Mask of Worldliness or Moral Decline before Lying Unto God was introduced). Alternatively, Messenger of Satan and a small gray character may have been used. The side battler plays False Peace x8 (these decks were also before the 5x max of cards was introduced for T2. The rule used to be 1 per 20, so devastator decks were 160+ cards) each False Peace searching for another one if necessary. Finally, they play Momentum Change, and any copies of Confusion they may already have. The side battle ends, all the EE's go back, and the Hero plays another Sword of the Lord. This time, all 8 False Peaces can search for something else the side battler needs, so usually 8 copies of Confusion are ready to go. Thus, the side battler uses all the Confusions to discard all of your Heroes and good doms in deck. This process is repeated up to 8 times (8x Sword of the Lord) and in case the opponent somehow had a way to still win, the side battler would typically use Visions of Iddo the Seer or similar to get all the good enhancements back. They can only do it one more time at most, since they run out of Momentum Changes after that, but if you can still honestly win a game after having 50-60 cards discarded from your deck, then you deserve to win.

There were of course quite a few counters back then, but there were also ways to get around them, and in a 160 card deck, a devastator player had room for them. The only recourse for an opponent was to win quickly with big FBTN characters, or to get counters early (once when I played the Guardian's version of the deck, I had 3x Hezekiah's Signet Rings, and kept them active the whole game (which was about 7 turns of my Strong Angel walking in for a freebie against a defense that was not at all set up for him).

The concept was developed by Ron Sias in 2004, and a few months of State and Regional tournies later, it was effectively nixed by the one side battle per turn rule. Both Ron and the Guardian tried to make do with modified versions of the deck for Nats, but neither were very successful.
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Offline Red Dragon Thorn

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Re: The Levite's Concubine
« Reply #12 on: February 07, 2011, 01:58:48 PM »
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Its cool, because no one knows that Ron's first version used Blue, not green.

I was also the first person to get destroyed by it.


Now we all know who to blame for me loving combo's so much.
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Warrior_Monk

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Re: The Levite's Concubine
« Reply #13 on: February 07, 2011, 02:24:10 PM »
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Hand limit takes care of that problem now, plus this would only allow three side battles.

 


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