Author Topic: Demon and Magician Ideas  (Read 3011 times)

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4024
    • -
    • East Central Region
Demon and Magician Ideas
« on: November 25, 2009, 11:47:55 PM »
0
Evil Spirit
0/6 Orange Evil Character
Place on a male human Hero.  That Hero cannot rescue a Lost Soul while this demon remains.
I Samuel 16:15

Workers with Familiar Spirits
4/4 Palegreen/Orange Evil Character
If a demon is in play, negate an Artifact.  Take a generic demon from discard pile or Tartaros and add to battle, may be used once per game.
Identifier: Human

Wizards
6/7 Palegreen Evil Character
Copy the special ability of an Evil Character in a discard pile.  Cannot be negated if that Evil Character is a demon.

Spiritist
5/5 Palegreen Evil Character
You may remove an evil Enhancement in your hand from the game to add an evil Enhancement from any discard pile to the battle.

Satan Released
Orange Territory Class Enhancement
Take a demon from discard pile or Tartaros and add to territory or battle.

Consulting Mediums
Palegreen Enhancement
Add one magician and/or one demon to the battle.  Return this card to hand if an Evil Character is discarded or converted this turn.  Cannot be negated.

Ashtaroth Worship
Palegreen Enhancement
Place on a Hero.  Negate Hero’s special ability and return it to territory.  Hero may not make rescue attempts.

Magic Arts
3/3 Palegreen Evil Enhancement
If used by a magician, look at the top 6 cards of your deck and exchange up to 3 of them with cards in your hand.

Witchcraft
Palegreen Enhancement
Convert a human Hero to a palegreen Evil Character.
May you prosper greatly!
Daniel 4:1b

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Demon and Magician Ideas
« Reply #1 on: November 26, 2009, 11:34:08 PM »
0
Great cards all around.  I like the way you have magicians feeding off the discard pile.  Very fitting.

The only problem that stands out to me at first glance is Ashtaroth Worship.  Five of those in the same T2 deck would be brutal.  Winning the battle and paralyzing the character puts it a step above any of the paralyze cards we already have (some of which got a boost with High Places).
Have you visited the Land of Redemption today?

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4024
    • -
    • East Central Region
Re: Demon and Magician Ideas
« Reply #2 on: November 26, 2009, 11:54:13 PM »
0
Quote
The only problem that stands out to me at first glance is Ashtaroth Worship.  Five of those in the same T2 deck would be brutal.  Winning the battle and paralyzing the character puts it a step above any of the paralyze cards we already have (some of which got a boost with High Places).
I wouldn't worry about it that much because it can easily be interrupted.  There are way too many interrupt + I Win cards for this to be a problem as a battle winner in T2.  I only added the return to territory part in order to add a little oomph to it.  Otherwise it would just be a copy of Fear of Danger.  Basically, I tried to combine Fear of Danger and Consumed by Doubt into one card.
May you prosper greatly!
Daniel 4:1b

Offline juhnkect

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 266
  • "Sesquipedalophobia- Fear of long words." Irony.
Re: Demon and Magician Ideas
« Reply #3 on: November 27, 2009, 12:13:55 AM »
0
Wow, these are awesome.

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Demon and Magician Ideas
« Reply #4 on: November 27, 2009, 01:34:27 AM »
0
Wizards seems a little OP too - Copy Prince of this world anybody? HHI+Wizards = ouchy... only 2 or 3 ways to get around that without getting rid of HHI.
www.covenantgames.com

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Demon and Magician Ideas
« Reply #5 on: November 27, 2009, 04:24:56 AM »
0
I think Evil Spirit should be an enhancement. It would be kinda weird to have aneec placed on a hero imo
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4024
    • -
    • East Central Region
Re: Demon and Magician Ideas
« Reply #6 on: November 27, 2009, 08:59:52 AM »
0
Wizards seems a little OP too - Copy Prince of this world anybody? HHI+Wizards = ouchy... only 2 or 3 ways to get around that without getting rid of HHI.
Oh noes, you have to band.

I think Evil Spirit should be an enhancement. It would be kinda weird to have aneec placed on a hero imo
Palegreen Panic Demon
May you prosper greatly!
Daniel 4:1b

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Demon and Magician Ideas
« Reply #7 on: November 27, 2009, 09:52:56 AM »
0
Wizards
6/7 Palegreen Evil Character
Copy the special ability of an Evil Character in a discard pile.  Cannot be negated if that Evil Character is a demon.
Is the copying ability CBN, or is the ability being copied CBN...or both?

Spiritist
5/5 Palegreen Evil Character
You may remove an evil Enhancement in your hand from the game to add an evil Enhancement from any discard pile to the battle.
This seems a little OP to me. I'm usually cautious about characters that allow you to play enhancements, and this one has very little cost. The possibility of infinite usage of Forgotten History scares me.

Magic Arts
3/3 Palegreen Evil Enhancement
If used by a magician, look at the top 6 cards of your deck and exchange up to 3 of them with cards in your hand.
Unless this had a "Play the next enhancement" after it, I don't think it would be used effectively.
Use the Mad Bomber to rescue his Province.

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4024
    • -
    • East Central Region
Re: Demon and Magician Ideas
« Reply #8 on: November 27, 2009, 10:57:14 AM »
0
Quote
Is the copying ability CBN, or is the ability being copied CBN...or both?
Just the copying.

Quote
This seems a little OP to me. I'm usually cautious about characters that allow you to play enhancements, and this one has very little cost. The possibility of infinite usage of Forgotten History scares me.
You have to remove a card.  You don't have infinite cards and you can't get them back in any way.

Quote
Unless this had a "Play the next enhancement" after it, I don't think it would be used effectively.
Disagree, not everything has to say play next to be used effectively.  Heaven forbid people actually use their brain.
May you prosper greatly!
Daniel 4:1b

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Demon and Magician Ideas
« Reply #9 on: November 27, 2009, 03:04:31 PM »
0
Quote
This seems a little OP to me. I'm usually cautious about characters that allow you to play enhancements, and this one has very little cost. The possibility of infinite usage of Forgotten History scares me.
You have to remove a card.  You don't have infinite cards and you can't get them back in any way.
Infinite is only a slight overstatement. You could just put lots of CBN battle-enders in your deck and have a big banding chain, with some healing cards and other protection, and you would be unstoppable. It's way too powerful.

Quote
Unless this had a "Play the next enhancement" after it, I don't think it would be used effectively.
Disagree, not everything has to say play next to be used effectively.  Heaven forbid people actually use their brain.
Almost all the magicians are 6/7, so it's hard enough for them to get initiative. If they ever even get a chance to play that enhancement, then they'll be 9/10, in which case they will almost certainly not have initiative. Death.
Use the Mad Bomber to rescue his Province.

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4024
    • -
    • East Central Region
Re: Demon and Magician Ideas
« Reply #10 on: November 27, 2009, 04:00:09 PM »
0
Quote
Infinite is only a slight overstatement. You could just put lots of CBN battle-enders in your deck and have a big banding chain, with some healing cards and other protection, and you would be unstoppable. It's way too powerful.
Still disagree.  There are way too many cards that can easily get past this one card.

Quote
Almost all the magicians are 6/7, so it's hard enough for them to get initiative. If they ever even get a chance to play that enhancement, then they'll be 9/10, in which case they will almost certainly not have initiative. Death.
There are 11 Magicians that I count in Redemption.  4 of them are 6/7. 

I do like though how on one hand you say one is too powerful and then the other is too weak.  Very funny.
May you prosper greatly!
Daniel 4:1b

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Demon and Magician Ideas
« Reply #11 on: November 28, 2009, 01:00:38 AM »
0
I do like though how on one hand you say one is too powerful and then the other is too weak.  Very funny.
I'm afraid I don't understand the humor here.
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Demon and Magician Ideas
« Reply #12 on: November 28, 2009, 11:10:06 AM »
0
Quote
There are 11 Magicians that I count in Redemption.  4 of them are 6/7. 
Aye, but the question is how many Pale Green magicians there are, not how may there are in Redemption.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal