Author Topic: David Support *6 New Cards Added*  (Read 2356 times)

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
David Support *6 New Cards Added*
« on: August 02, 2011, 02:57:04 PM »
0
David's Brothers: Red 7/7
Identifiers: Judean, WC
Ability: Band to David to search deck or discard pile for a O.T. negate enhancement. Hero returns to territory if a Philistine Giant is blocking.
Reference: I Samuel

Zeruiah: Red 6/4
Identifiers: Judean, Related to David
Ability: Band to one of Her Sons (Asahel, Joab, Abishai). If all three are in battle capture two O.T. warrior class Evil Characters in battle. Cannot be Interrupted if David is in battle.
Reference: II Samuel 17:25

Jesse: 5/5 Red
Identifiers: Judean, Related to David
Protect David and His Brother's from capture abilities. Protect David from discard abilities.

Abigail: Red 5/5
Identifiers: Female, Judean, Related to David
Ability: Band to David to increase all Red Heroes by 6 points in either defense or offense. Cannot be negated if blocked by lone Evil Character.
Reference: Same

Abner: Red 9/8
Identifiers: Warrior Class
Ability: Hero has first strike ability while holding a spear. Immune to all evil royalty if David is in play. Cannot be negated if banded to David.
Reference: II Samuel

*New Cards*

Gad: Red 6/3
Ability: if David is in play, look at opponent's hand and select three cards. Reveal cards for opponent to select one. Discard the remaining cards.
Reference: II Chron. 21:9-10

Hushai: Red 5/4
Ability: Hero ignores Evil Royalty. Protect David from capture abilities used by Evil Royalty.
Reference: Same

Adino: Red 8/8
Identidiers: WC, One of the Three
Ability: Gains 3/3 while holding a spear. Band to David or One of the Three to negate special abilities on O.T. Evil Characters of 6/6 or less.
Reference: Same

Eleazar: Red 7/5
Identifiers: WC, One of the Three
Ability: Weapon class enhancements cannot be negated. If David is in battle, discard a O.T warrior class Evil Character.
Reference: Same

Shammah: Red 6/6
Identifiers: WC, One of The Three
Ability: If blocked by a O.T. warrior class Evil Character and no other Heroes are in battle, search deck for a red discard enhancement with "David" in title or reference. Cannot be negated if David is in play.
Reference: Same

The Thirty: Red 11/11
Identifiers: WC, Army, X= # of your II Samuel Heroes
Ability: Band to David to draw X (limit 3). If all your Heroes are II Samuel or I Chronicles, besides David, negate all O.T. evil enhancements of X/X or less.
« Last Edit: August 19, 2011, 10:46:14 AM by Arrthoa »

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #1 on: August 02, 2011, 03:09:20 PM »
0
The abilities are very bland, try to think of something more creative than "everyone bands to David."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheJaylor

  • Trade Count: (+18)
  • Hero Member
  • *****
  • Posts: 3119
  • Fortress Alstad
    • -
    • North Central Region
    • Redemption with Jayden
Re: David Support
« Reply #2 on: August 02, 2011, 03:42:13 PM »
0
Plus Zeruiah's ability is useless except for banding unless an evil character is in battle when the hero is presented which only happens with Choose the Attacker.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support
« Reply #3 on: August 02, 2011, 05:30:32 PM »
0
Updated them.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #4 on: August 02, 2011, 06:55:20 PM »
0
It's a step in the right direction. The way you have it now, most of these abilities can only be useful with Unified Kingdom or Battle Cry. That's actually a cool idea, but the benefit then needs to be greater.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: David Support
« Reply #5 on: August 02, 2011, 07:17:30 PM »
0
United Army would do it too, which makes these perfect for Red, if, as Pol said, they give a higher reward.
Use the Mad Bomber to rescue his Province.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support
« Reply #6 on: August 02, 2011, 08:15:56 PM »
0
@Polaris: Any suggestions on how to change them?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #7 on: August 02, 2011, 10:03:41 PM »
0
Yes, make the reward for getting banded into battle more significant.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: David Support
« Reply #8 on: August 02, 2011, 10:08:02 PM »
+1
Yeah, like maybe one of them should remove the EC from battle somehow. ;)
www.covenantgames.com

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #9 on: August 02, 2011, 10:20:43 PM »
0
It should do so in a way that is not generally protected from, too. And while you're at it, maybe you could tack on CBN for good measure.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: David Support
« Reply #10 on: August 02, 2011, 10:21:48 PM »
0
Eh, that seems strong, maybe it should be a conditional CBN.
www.covenantgames.com

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: David Support
« Reply #11 on: August 02, 2011, 10:28:14 PM »
0
Like conditional on David!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support
« Reply #12 on: August 02, 2011, 11:21:21 PM »
0
Do these seem alot better? :)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #13 on: August 02, 2011, 11:26:01 PM »
0
Much better than the originals.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: David Support
« Reply #14 on: August 03, 2011, 01:08:38 AM »
0
Abner is UP but the best are pretty balanced. There are wording issues galore, but we understand what you mean.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support
« Reply #15 on: August 03, 2011, 01:49:57 AM »
0
which needs better wording and what does he need to be good? Also thnx for the pos. feed back. ;D

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support *Updated*
« Reply #16 on: August 17, 2011, 01:46:26 AM »
0
Add more cards to list. More to come later.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: David Support *Updated*
« Reply #17 on: August 17, 2011, 03:16:27 AM »
0
Change Jesse's second effect to 'Protect David from Discard Abilities.'
Also, characters effects can only trigger in Battle, and deactivate after battle (unless it says while in play) So u never have to say 'While in Battle...'

Also, I would try to think of effects that fit w/ their roles in the Bible. Okay?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: David Support *Updated*
« Reply #18 on: August 17, 2011, 03:23:16 AM »
0
Change Jesse's second effect to 'Protect David from Discard Abilities.'
Also, characters effects can only trigger in Battle, and deactivate after battle (unless it says while in play) So u never have to say 'While in Battle...'

Also, I would try to think of effects that fit w/ their roles in the Bible. Okay?

Well Gad gave David three choses and he told David to choose one of them. Which is why I gave him that ability. And with Hushai, helped protect David from Absalom which is why he gained that ability.

So tell me how those abilities do not go with their biblical reference and their interactions with David?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal