Author Topic: Fun with good Set Asides  (Read 1932 times)

Offline Sean

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Fun with good Set Asides
« on: February 13, 2010, 08:47:53 PM »
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White Enhancement
"Set aside X white NT females for 2 turns.  If X is 1, search draw pile for a white ignore enhancement on return.  If X is 2, search discard pile for a white ignore Enhancement on return.  If X is 3, do both."

Gold Enhancement
"Set aside a judge for 2 turns.  Hero gains the ability 'May discard a OT warrior class Evil Character in opponent's territory if Hero wins a battle."

Red Enhancement
"Set aside 3 red warrior class Heroes for 3 turns.  Upon return, return all Evil Characters in one opponent's territory to owner's hand."

Blue Enhancement
"Set aside all sons of Jacob for X turns.  Upon return, selected opponent must discard X cards from hand.  Opponent may discard an evil Dominant instead."
X=Number of Heroes set aside

Purple Enhancement
"Set aside a good king.  While set aside, Heroes with the same book reference as this king cannot be converted and have access to all Sites.  Return king to territory if holder wins a rescue attempt or battle challenge."

Teal Enhancement
"Set aside a Priest from the house of Ithamar.  While set aside, protect all priests from the house of Ithamar from being captured by an opponent."

Silver Enhancement
"Set aside X angels.  If X is 1, protect angels from being removed from the game.  If X is 2, protect Chamber of Angels from opponent's cards.  If X is 3, do both.

Green Enhancement
"Set aside all of Jesus' 12 disciples for 3 turns.  The next one of those Heroes to enter battle may play a convert Enhancement.  That Enhancement cannot be negated."
« Last Edit: February 15, 2010, 10:22:56 AM by Sean »
May you prosper greatly!
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Offline Professoralstad

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Re: Fun with good Set Asides
« Reply #1 on: February 13, 2010, 09:09:50 PM »
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White Enhancement
"Set aside X white NT females for 2 turns.  If X is 1, search draw pile for a white ignore enhancement.  If X is 2, search discard pile for a white ignore Enhancement.  If X is 3, do both."

Looks good. One question: did you mean for you to be able to search when you set the heroes aside, or when the heroes return?

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Gold Enhancement
"Set aside a judge for 2 turns.  Hero gains the ability 'May discard a OT warrior class Evil Character in opponent's territory if battle is successful.'"

"If battle is successful sounds kind of awkward. What's wrong with "if Hero wins a battle"?

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Red Enhancement
"Set aside 3 red warrior class Heroes for 3 turns.  Upon return, return all Evil Characters in one opponent's territory to owner's hand."

At first I was like, "wow, now I just need to throw a Spy in a TGT deck". But then I saw I needed 3 heroes, and felt a bit better. Just wondering, what gave you the idea for that type of ability?

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Blue Enhancement
"Set aside all sons of Jacob for X turns.  Upon return, selected opponent must discard X cards from hand.  Opponent may discard an evil Dominant instead."
X=Number of Heroes set aside

This one is awesome.

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Purple Enhancement
"Set aside a good king.  While set aside, Enhancements used by Heroes with the same book reference as this king cannot be converted and have access to all Sites.  Return king to territory if holder wins a rescue attempt or battle challenge."

This one is confusing, I think because you started something about enhancements but then wanted to change it to Heroes. I think I know what the intent is, in which case I think it's maybe a bit underpowered. Maybe make it cannot be captured?

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Teal Enhancement
"Set aside a Priest from the house of Ithamar.  While set aside, protect all priests from the house of Ithamar from being captured by an opponent."

It's a good start, but I think it needs a bit more to be used at all.

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Silver Enhancement
"Set aside X angels.  If X is 1, protect angels in your territory from being removed from the game.  If X is 2, protect Chamber of Angels from opponent's cards.  If X is 3, do both.

Not sure what help Chamber needs, but I suppose there could be future cards that hurt it. And I've never been worried about heroes in my territory. Might be nice situationally, but overall, I don't see this being used very much.

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Green Enhancement
"Set aside any number of Jesus' 12 disciples for 3 turns.  Heroes gain the ability to play any Enhancement matching the brigade of the Heroes set aside."

Should say "matching a brigade set-aside". Otherwise it's great.
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Offline Sean

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Re: Fun with good Set Asides
« Reply #2 on: February 13, 2010, 09:19:36 PM »
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Just wondering, what gave you the idea for that type of ability?
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May you prosper greatly!
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Offline TheKarazyvicePresidentRR

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Re: Fun with good Set Asides
« Reply #3 on: February 13, 2010, 10:07:36 PM »
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The silver one I would change chamber of angels and make it "search for chamber of angels and play it. Protect..." That way it'd be more useful.
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Offline Minister Polarius

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Re: Fun with good Set Asides
« Reply #4 on: February 15, 2010, 02:56:11 AM »
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I like these a lot.

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White Enhancement
"Set aside X white NT females for 2 turns.  If X is 1, search draw pile for a white ignore enhancement.  If X is 2, search discard pile for a white ignore Enhancement.  If X is 3, do both."
I am also confused if the searching happens when they return (imo the better option for balance) or right away.

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Gold Enhancement
"Set aside a judge for 2 turns.  Hero gains the ability 'May discard a OT warrior class Evil Character in opponent's territory if Hero wins a battle."
I like it a lot. Just a frivolity, but I would word it: "Set a Judge aside for two turns. On return, character gains the ability 'May Discard an O.T. Warrior-Class Evil Character in a territory if character wins the battle." because I'd just love to see this used as a battle-winner against Abimelech in BD :D

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Red Enhancement
"Set aside 3 red warrior class Heroes for 3 turns.  Upon return, return all Evil Characters in one opponent's territory to owner's hand."
I think it's balanced. On the one hand, I don't like something that gives TGT a guaranteed rescue, even if it does take a little doing, but on the other hand, its usefulness is so limited that I think it works. I am a fan of high-potential, low-consistency cards.

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Blue Enhancement
"Set aside all sons of Jacob for X turns.  Upon return, selected opponent must discard X cards from hand.  Opponent may discard an evil Dominant instead."
X=Number of Heroes set aside
Yum. The scaling on this is much better than the Gold one from your other thread, and it's totally balanced.

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Purple Enhancement
"Set aside a good king.  While set aside, Heroes with the same book reference as this king cannot be converted and have access to all Sites.  Return king to territory if holder wins a rescue attempt or battle challenge."
Meh. I'd never use it, but I don't think Purple needs a ton of help anyway.

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Teal Enhancement
"Set aside a Priest from the house of Ithamar.  While set aside, protect all priests from the house of Ithamar from being captured by an opponent."
Above, just replace "Purple" with "Teal."

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Silver Enhancement
"Set aside X angels.  If X is 1, protect angels from being removed from the game.  If X is 2, protect Chamber of Angels from opponent's cards.  If X is 3, do both.
A little OP. For the cost of one Angel, I can use The Destroyer every turn?

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Green Enhancement
"Set aside any number of Jesus' 12 disciples for 3 turns.  Heroes gain the ability to play any Enhancement matching any brigade of the Heroes set aside."
Hate hate hate. First of all, I'd like to see Disciples all made Green, rather than encouraging the multi-brigadeness they have now. Second, if, as I suspect, they become green, you'd have a John running around who can use any Brigade with Hidden Treasures after three turns while TGT'ing. I'd actually love the idea if it weren't for how much I hate TGT.

Overall great, as usual.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: Fun with good Set Asides
« Reply #5 on: February 15, 2010, 10:14:06 AM »
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A little OP. For the cost of one Angel, I can use The Destroyer every turn?
That was my first thought as well, but for the cost of your artifact slot you can do the same thing.
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Offline Sean

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Re: Fun with good Set Asides
« Reply #6 on: February 15, 2010, 10:20:43 AM »
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Updated.
May you prosper greatly!
Daniel 4:1b

Offline Minister Polarius

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Re: Fun with good Set Asides
« Reply #7 on: February 15, 2010, 08:51:20 PM »
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A little OP. For the cost of one Angel, I can use The Destroyer every turn?
That was my first thought as well, but for the cost of your artifact slot you can do the same thing.
Not so. For the cost of your Artifact Slot and a smaller draw every three turns, you can use The Destroyer every three turns. WAY less powerful.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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