Author Topic: Daniel Revival  (Read 8275 times)

Offline megamanlan

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Re: Daniel Revival
« Reply #25 on: March 11, 2012, 12:24:06 AM »
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I would change Micheal Rises to be Silver/White instead of Green/White so it would work with Micheal.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Daniel Revival
« Reply #26 on: March 11, 2012, 09:27:35 AM »
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I would change Micheal Rises to be Silver/White instead of Green/White so it would work with Micheal.
I think the point is that it doesn't work with Michael. We don't want silver to be self-sufficient.
Use the Mad Bomber to rescue his Province.

browarod

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Re: Daniel Revival
« Reply #27 on: March 11, 2012, 09:51:13 AM »
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I still don't think good should have any end the battle cards, it's just too OP imho. (this is referring to the DAE)

Offline Minister Polarius

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Re: Daniel Revival
« Reply #28 on: March 11, 2012, 03:44:35 PM »
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It's pretty much mostly for use on Evil. With Good, you can't use is preblock, using it when you have normal initiative pretty much guarantees a loss, you can't use it if the EC has a CBI ability and no Enhancements have been played, etc.

Pretty much the only time you'd be able to use it on offense is during mutual destruction where both characters have much higher offenses than defense (not true of any Daniel Hero) or off of Words of Encouragement.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Daniel Revival
« Reply #29 on: March 11, 2012, 03:56:23 PM »
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Fair enough. Though I'm sure someone would find a combo granting someone access to white that could use this either pre-block or just very effectively post-block. But, combo players get screwed so often, they can have this one. :P

Offline Minister Polarius

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Re: Daniel Revival
« Reply #30 on: March 11, 2012, 04:01:17 PM »
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It can never be used pre-block under any circumstances. You have to be opposed (which you aren't pre-block) and you have to negate a Evil card in battle to end the battle (only doable pre-block if the Hero has something placed on him).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Daniel Revival
« Reply #31 on: March 11, 2012, 04:09:18 PM »
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D'oh. I forgot about the "if opposed" part, my bad. *headdesk* I blame it on Daylight Savings making me lose an hour of sleep before an early work shift this morning. >_<

Offline BubbleBoy

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Re: Daniel Revival
« Reply #32 on: March 11, 2012, 11:00:52 PM »
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Pretty much the only time you'd be able to use it on offense is during mutual destruction where both characters have much higher offenses than defense (not true of any Daniel Hero) or off of Words of Encouragement.
Or Undefiled, don't forget.
Use the Mad Bomber to rescue his Province.

Offline SomeKittens

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Re: Daniel Revival
« Reply #33 on: March 12, 2012, 02:12:08 PM »
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It can never be used pre-block under any circumstances. You have to be opposed (which you aren't pre-block) and you have to negate a Evil card in battle to end the battle (only doable pre-block if the Hero has something placed on him).
Mahari + Angel's Sword + CTB.  Best way I could think of to abuse it.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #34 on: March 12, 2012, 08:21:43 PM »
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Exactly. CTB is probably already a win on its own, and if you have Angel's Sword and CTB both you can win with any number of Enhancements.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Daniel Revival
« Reply #35 on: March 12, 2012, 10:10:40 PM »
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I would change Micheal Rises to be Silver/White instead of Green/White so it would work with Micheal.
I think the point is that it doesn't work with Michael. We don't want silver to be self-sufficient.

That's the problem, how it is, I wouldn't play that in a Daniel deck, especially since it doesn't fit w/ Green at all. (And I doubt many others would either.) Also, not allowing Silver to be self-sufficient brings into question why they are there. The idea of a support brigade is just bad for the game. It would be just easier to then add them to the brigade they support and then just not have the brigade then to purposely cripple it and then give more OP cards to other brigades and have little to no complaints about it.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Daniel Revival
« Reply #36 on: March 12, 2012, 10:17:58 PM »
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Also, not allowing Silver to be self-sufficient brings into question why they are there. The idea of a support brigade is just bad for the game.
Please elaborate.

Quote
It would be just easier to then add them to the brigade they support and then just not have the brigade then to purposely cripple it and then give more OP cards to other brigades and have little to no complaints about it.
More OP cards to the other brigades? What about Captain, Strong, and Oak, possibly 3 of the 10 most powerful heroes in the game?
Use the Mad Bomber to rescue his Province.

browarod

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Re: Daniel Revival
« Reply #37 on: March 12, 2012, 10:22:18 PM »
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The idea of a support brigade is just bad for the game.
I see no proof of this. The game seems to be working just fine with silver as a splashable support brigade (in fact, you see silver in almost every deck with the way it works now).

Offline megamanlan

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Re: Daniel Revival
« Reply #38 on: March 12, 2012, 11:54:43 PM »
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TSA and Cap are not too useful anymore because it's too easy to Negate them. AutO has no reason to be Silver, (besides that it's an Angel) all cards that use the number of Opponent's Good Brigades abuse it infinitely.

Think of it like this: Why make a useless brigade that can't work on their own, give Opponents more bonuses because it's another brigade and the quite often possibility of having the inability to play anything on that card, causing me to lose it or making hundreds of cards that no one will use (aka AoW, Attending Angel, the entire AW good set, not to mention any old Silver card) just for them to never see play except in obscure decks that can't beat anything but a starter deck?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Daniel Revival
« Reply #39 on: March 12, 2012, 11:58:09 PM »
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It's not a useless brigade, though. That's what we've been trying to say. Usefulness is not limited to mono-brigade decks, and silver has some very powerful heroes that help several different themes.

Offline megamanlan

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Re: Daniel Revival
« Reply #40 on: March 13, 2012, 12:15:57 AM »
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Yes, but all those other themes can run w/o them but Angels barely can run for themselves and people claim that we shouldn't help him, but that set is the one that needs it the most.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: Daniel Revival
« Reply #41 on: March 13, 2012, 12:25:07 AM »
+1
It could be argued that Sam, the best deck in the game, couldn't function without Angels, so there goes that argument.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Daniel Revival
« Reply #42 on: March 13, 2012, 12:39:15 AM »
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I have seen good Sam decks have no Angels too. Then u don't use Gideon either. But like I said, those Angels shouldn't even be Silver. They have no help to Silver and are more harmful then anything.
Idk what most people say, a CBN +2 doesn't help Angel decks that much, and still AutO's effect isn't even close enough to how he was in the bible. Too many cards are like that.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Daniel Revival
« Reply #43 on: March 13, 2012, 12:42:23 AM »
+1
You'd be hard-pressed to find many cards that ARE "how [they were] in the Bible" considering there are no cards, decks, "lost souls", or players in the Bible and there's no "removing from the game," drawing, setting aside, placing face-down, discarding, ignoring, etc.

Offline megamanlan

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Re: Daniel Revival
« Reply #44 on: March 13, 2012, 01:01:43 AM »
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Actually, plenty of those effects aren't hard to somewhat find. It just takes knowing how to look. I.e. The Sixth Seal is cosmic disturbances & an Earthquake, along w/ the people of the earth fearing what is coming. So the Sixth Seal should do harm to Sites/Fortresses (The earthquake) and harm OT Cards (Since several civilizations that worshipped celistial bodies are OT, and it would be too long and possibly to OP to do otherwise).
There are lots of cards that are quite close to what the Bible notes them to doing (ie. Plagued w/ Diseases, Storehouse, Satan's Seat, Emperor Nero, Saul/Paul (for the most part, could be better), Wall of Protection, Trust in the Lord, etc) but AutO isnt one of them.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline BubbleBoy

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Re: Daniel Revival
« Reply #45 on: March 13, 2012, 11:04:24 AM »
+1
How I see this thread...

"Yay, Daniel cards! Let's try this and this and this..."
megamanlan: "Silver shouldn't be a support brigade."
"Why?"
megamanlan: "Well, silver is UP."
"No it's not."
megamanlan: "Yes it is, and there shouldn't even be a silver."
"...No, it works just fine. Silver is a healthy support brigade with interesting effects."
megamanlan: "Well, this silver card is not Biblical."
"..."

megamanlan, silver as a support brigade is far more Biblical than most aspects of the game, as most of the accounts of angels in the Bible have to do with them giving messages to humans or rebuking humans or giving humans visions, etc. They rarely do things for themselves (though it does happen; thus cards like Captain, Gabe, and Mike). Sure, some silver cards might not make sense, but neither do lots of other cards. Game-wise, silver definitely and unarguably has powerful cards, and most of them help other brigades and themes, which adds an interesting factor to the game. Sure, you could argue that angels should never have been put into a separate brigade, but they're there now, so that's just beating a dead horse.
Use the Mad Bomber to rescue his Province.

Offline Master Q

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Re: Daniel Revival
« Reply #46 on: March 13, 2012, 11:47:27 AM »
+1
Nonsense aside, I have a suggestion to make the wording shorter (slightly) on Neb's Madness:

"Regardless of restrictions, if all your Heroes are Daniel Heroes, set-aside an Evil human for 7 turns. Cannot be negated if target is a king."

- Just trying to stay on target  ::)
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browarod

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Re: Daniel Revival
« Reply #47 on: March 13, 2012, 12:32:03 PM »
+2

Offline Master Q

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Re: Daniel Revival
« Reply #48 on: March 13, 2012, 02:11:57 PM »
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Yes, I was thinking of SW. Party on! 8)
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Offline Prof Underwood

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Re: Daniel Revival
« Reply #49 on: March 13, 2012, 08:08:14 PM »
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Noooooooooooooo!  Poor Porkins :(

 


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