Author Topic: Damascus- new version- new idea for game  (Read 2048 times)

Offline Cpt.Jaeger

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Damascus- new version- new idea for game
« on: October 11, 2010, 01:59:37 PM »
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Damascus
Type: Site • Brigade: Purple • Ability: If opponent starts a rescue attempt at this site while a human evil character is prisoner here, you may convert that evil character to a hero of the brigade color of the first hero that entered battle this phase and add it to battle. All other heroes in battle must withdraw, or all lost souls in play are protected from rescue until end of turn. • Identifiers: Samaria •


Acts 9:3-4

As he neared Damascus on his journey, suddenly a light from heaven flashed around him. He fell to the ground and heard a voice say to him, "Saul, Saul, why do you persecute me?"
« Last Edit: October 11, 2010, 10:31:15 PM by Cpt.Jaeger »
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Offline CJSports

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Re: Damascus- new version- new idea for game
« Reply #1 on: October 11, 2010, 02:08:05 PM »
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So basically this is a good raiders camp in site form.
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Offline Minister Polarius

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Re: Damascus- new version- new idea for game
« Reply #2 on: October 11, 2010, 02:28:22 PM »
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WAY OP and Damascus should be either Purple (Ananias) or Red (O.T. Damascus being all about warriors).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline CJSports

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Re: Damascus- new version- new idea for game
« Reply #3 on: October 11, 2010, 02:56:13 PM »
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'Tis a cool idea, but how would you get an evil character face-up on a site? I don't think this would work with face-down evil characters, since they are not anything until face-up. Might work this way:

Damascus
Blue Site
"When you place a Lost Soul in this site, you may also place a human evil character here face-up from your hand or territory. If opponent wins in battle, convert that evil character to a hero to place hero in your territory and shuffle this site and contents into owner's deck."

It's kinda long that way though...  :-\
yeah this is completely OP'd you could make a entire defense out with this with a prophets shuffle offense.
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Offline Cpt.Jaeger

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Re: Damascus- new version- new idea for game
« Reply #4 on: October 11, 2010, 03:54:09 PM »
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ok, updated brigade and ability. Now, it is definitely not OP (i hope)
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Offline Minister Polarius

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Re: Damascus- new version- new idea for game
« Reply #5 on: October 11, 2010, 04:08:32 PM »
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That SA is very confuse me.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cpt.Jaeger

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Re: Damascus- new version- new idea for game
« Reply #6 on: October 11, 2010, 04:26:19 PM »
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opponent starts a RA, while an evil character is prisoner in Damascus.

you have the option to immediately convert that evil character (the prisoner), to a hero

the converted characters good brigade must become the same brigade, as the hero that started the RA
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Offline Minister Polarius

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Re: Damascus- new version- new idea for game
« Reply #7 on: October 11, 2010, 04:29:02 PM »
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What's the point?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cpt.Jaeger

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Re: Damascus- new version- new idea for game
« Reply #8 on: October 11, 2010, 05:10:27 PM »
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purpose- to get rid of the ECs you capture from your opponent, so you don't have to worry about them acting as lost souls for your opponent to rescue. makes it less risky using women as snares for example.
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Offline BubbleBoy

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Re: Damascus- new version- new idea for game
« Reply #9 on: October 11, 2010, 09:55:29 PM »
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makes it less risky using women as snares for example.
THAT is a bad thing...although it's okay, because this site doesn't do that very well. Then again, it doesn't really do anything very well...
Use the Mad Bomber to rescue his Province.

Offline Cpt.Jaeger

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Re: Damascus- new version- new idea for game
« Reply #10 on: October 11, 2010, 09:56:33 PM »
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makes it less risky using women as snares for example.
THAT is a bad thing...although it's okay, because this site doesn't do that very well. Then again, it doesn't really do anything very well...

for some people
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Offline BubbleBoy

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Re: Damascus- new version- new idea for game
« Reply #11 on: October 11, 2010, 10:20:45 PM »
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I'm sorry, my last post sounded a little more sarcastic and condescending than I meant it to.

On a more constructive note, how about instead of putting the character in your territory, replace the one in battle with it. Not OP since it's in the same brigade as the previous hero (and it comes at a great cost and only happens in very rare circumstances), but stops standalone heroes with no backup enhancements and stuff.

In fact, if you took the above suggestion, I might even recommend making it easier to use somehow.
Use the Mad Bomber to rescue his Province.

Offline Cpt.Jaeger

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Re: Damascus- new version- new idea for game
« Reply #12 on: October 11, 2010, 10:32:03 PM »
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I'm sorry, my last post sounded a little more sarcastic and condescending than I meant it to.

On a more constructive note, how about instead of putting the character in your territory, replace the one in battle with it. Not OP since it's in the same brigade as the previous hero (and it comes at a great cost and only happens in very rare circumstances), but stops standalone heroes with no backup enhancements and stuff.

In fact, if you took the above suggestion, I might even recommend making it easier to use somehow.

ok, i changed it a bit. it's a little easier to use, and i included (most of) your idea
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