Author Topic: Some Judges and Musical Cards  (Read 1055 times)

Offline Minister Polarius

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Some Judges and Musical Cards
« on: October 12, 2010, 03:42:01 AM »
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Gideon
6/6 Gold Hero, WC
-Judge-
"Negate all Protect abilities on Fortresses and Sites. Protect all Evil Characters from banding abilities on characters with a different Brigade."
~Judges 6:22

Sword of Gideon
3/2 Gold Good Enhancement, WC
"You may Discard this Enhancement to cause any two Evil Characters to fight. Cannot be Negated if used by Gideon."
~Judges 7:14

Gideon meets the Angel
3/3 Gold/Silver Good Enhancement
"If used by a Judge, Interrupt the Battle and search deck for any card with 'angel' in the title. You may add a Silver Hero to battle."
~Judges 6:22

Samuel
3/3 Gold/Teal/Green Hero
-Judge, Prophet, Tabernacle Priest-
"May play an Enhancement based on Prophecy or band with David."
~I Samuel 1:20

Song of Deborah
3/3 Gold/White Good Enhancement
-Music-
"Cause any two Evil Characters to fight. If used by a Judge, loser is captured and placed in opponent's Land of Bondage and winner's owner may draw three cards."
~Judges 5:1

Song of Moses
4/2 Gold/White Good Enhancement
-Music-
"Negate and Discard all Evil Weapons or a Warrior-Class Evil Character. Cannot be Prevented."
~Exodus 15:1

Song of the Well
2/2 White Good Enhancement
-Music-
"If used by a Musician, you may exchange this card with any Good Enhancement in your Discard Pile."
~Numbers 21:17

Song of Deliverance
1/3 White Good Enhancement
-May be used by David, Music-
"Interrupt one Capture or Discard Ability and redirect or Negate it."
~II Samuel 22:1

Song of Thanks
0/0 White Good Enhancement, TC
-May be used by David, Music-
"If a Lost Soul was Rescued this turn, return one Enhancement involving Music from Discard Pile to hand."
~I Chronicles 16:8

Song of Peace
2/2 Green/White Good Enhancement
-Prophecy, Music-
"Place on your Musician: you may Discard this card when your N.T. Hero is in battle to add your Prophet to battle."
~Isaiah 26:1-2

Song of the Elders
0/0 White/Purple Good Enhancement, TC
-Prophecy, Music-
"Your N.T. Heroes gain Teal brigade this turn."
~Revelation 5:9-10
« Last Edit: October 12, 2010, 12:51:57 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Some Judges and Musical Cards
« Reply #1 on: October 12, 2010, 09:08:55 AM »
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Quote
Samuel
3/3 Gold/Teal/Green Hero
-Judge, Prophet, Tabernacle Priest-
"May play an Enhancement based on Prophecy or band with David."
~I Samuel 1:20
First of all, we really don't need a card that can play two enhancements (and of three different brigades at that) before battle.
Second, why David? Why not Saul? Or maybe just a good king in general...

Quote
Song of Moses
4/2 Gold/White Good Enhancement
-Music-
"Negate and Discard all Evil Weapons or a Warrior-Class Evil Character. Cannot be Prevented."
~Exodus 15:1
I would make it both a WC EC and all weapons. I mean, how rare is WC anyway?

Quote
Song of the Well
2/2 White Good Enhancement
-Music-
"You may exchange this card with any Good Enhancement in your Discard Pile."
~Numbers 21:17
I can't say I'm a fan of Lydia or FSP recurring AoCP straight-up. I would make it either musical, white, or OT only.

Quote
Song of Peace
2/2 Green/White Good Enhancement
-Prophecy, Music-
"Place on your Musician: you may Discard this card when your N.T. Hero is in battle to add your Prophet to battle."
~Isaiah 26:1-2
Hm...requires musicians, NT heroes, and Prophets to do anything at all. I guess you can combine the last two together now, but still, I'm not sure if this card would be used at all. I think it either needs less restriction or more powa.

LOVE all the rest. :thumbup:
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

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Re: Some Judges and Musical Cards
« Reply #2 on: October 12, 2010, 12:51:29 PM »
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For Samuel, the problem with the pre-block playing was being able to PBI and territory destruction. With all the new protection, it's not nearly as OP, and while Samuel gains the ability to play Gold, he loses the Fort negation that Jeremiah has, so I don't think it's a power creep.

I made it an either/or because it's already plenty powerful being 8/4 on Moses and CBP.

I meant to make that "if used by a Musician." Fixed.

I made the restrictions on that because it's basically a CBN band (which is redonk powerful). Mary should be ruled a Musician, and if she is you have your Prophet, Musician, and N.T. Hero all in one package. If she isn't, all you need is Isaiah and an N.T. Hero.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline CJSports

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Re: Some Judges and Musical Cards
« Reply #3 on: October 12, 2010, 03:03:35 PM »
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My problem is that muscians have so much recursion but their aren't enough battle winners to recur.
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