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Maybe I missed something, but why does your hero have a territory class insignia?
I'm not entirely sure if it would even work how I'm thinking, but imho he should be able to be negated by Peter's Curse (seeing as it was his experience and whatnot). You could word it like: "Cannot be negated, except by a black Curse."
Great idea I like the Hero class and the thought you put behind. I have a few thoughts though. First, I don't see it as a good idea to have a TGT character be able to clear territories. Second, I think you would be fine in putting something small in the indentifier if they came up with a special keywarsd for these types of characters like bold, or agile, etc.. Also you should limit the uses to once pergame as to avoid abuse in type 2.
Well, I specified black curses so that CoM and CwD wouldn't negate him, but specifying Peter's Curse would work, too. It was just my since I like Biblical accuracy and whatnot. I can see the reasons for not including it.
Also, "may be used once" is not the same as "once per game" just to let you know. Unless it specifies "per game," restrictions only apply to that specific copy of a card.
Quote from: TheHobbit13 on January 13, 2012, 11:49:39 AMGreat idea I like the Hero class and the thought you put behind. I have a few thoughts though. First, I don't see it as a good idea to have a TGT character be able to clear territories. Second, I think you would be fine in putting something small in the indentifier if they came up with a special keywarsd for these types of characters like bold, or agile, etc.. Also you should limit the uses to once pergame as to avoid abuse in type 2.I debated the TGT issue back and forth for a while, and eventually decided that it shouldn't be too big of a deal. Unless you're purposefully discarding Disciples from hand (or having a bad game) odds are, you're not going to be able to use Peter's ability for more than 3-4 discards, if that. At the end of the game, I don't think a number like that is so bad. I think that playtesting would be required to see if it would in fact be a big issue, as I've never been one to find a way to break cards. I'm not sure what you have in mind for your second point; can you elaborate more? As far as the third point, it already is limited to once per game, and I added the "unique Disciples" to avoid abuse in T2.
Quote from: soul seeker on January 13, 2012, 11:00:57 AMMaybe I missed something, but why does your hero have a territory class insignia?Territory class heroes is an idea that's been thrown around this board for a while now. Some people like the idea, some people don't like it, but many people seem to view it as an inevitability. To make Peter's ability work, he'd have to be territory class (until the identifier line was extremely long).
browarod, I appreciate the better wording; that will definitely improve the flow of the card I think. The thing is though, the way Peter is worded now, Peter's Curse still won't target him until after his ability completes, which makes it a moot point.
Just a thought: Why mention 'Unique' Disciples? All Disciples are Unique as far as I know.