Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Arch Angel on August 03, 2009, 03:43:41 PM
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Name: Cursed City
Type: Evil Fortress
SA: "Protect contents from Special Abilities on Good Cards. Discard this card if a Hero makes a successful rescue against holder."
ID: Holds 1 active Curse of each Evil Brigade that has 2 or more Non-curse cards in your territory.
Verse: Joshua 6:26
And Joshua adjured them at that time, saying, Cursed be the man before the LORD, that riseth up and buildeth this city Jericho: he shall lay the foundation thereof in his firstborn, and in his youngest son shall he set up the gates of it.
I know the verse is a stretch. A big stretch. But yea >.>;
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Name: Cursed City
Type: Evil Fortress
SA: "Protect contents from Special Abilities on Good Cards. Discard this card if a Priest makes a successful rescue against holder."
ID: Holds 1 active Curse for each Evil Brigade in your territory.
Verse: Joshua 6:26
And Joshua adjured them at that time, saying, Cursed be the man before the LORD, that riseth up and buildeth this city Jericho: he shall lay the foundation thereof in his firstborn, and in his youngest son shall he set up the gates of it.
I know the verse is a stretch. A big stretch. But yea >.>;
I like it... because its super overpowered
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I would make it just holds 2 curses then it would be less broken
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Self + UN + CoM + GiC + Carcasses + Philistines.
No.
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Make it hold one curse IF you have TWO characters of matching brigade in play, if one of them leaves play deactivate the curse and put it on artifact pile... much less broken
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This would be ridiculously overpowered.
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Self + UN + CoM + GiC + Carcasses + Philistines.
No.
rofl
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Edited it some xD
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You really want someone to have a bunch of demons and activate CoM and Blindness? No, you don't. 8)
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All you have to do is make 1 successful rescue and it dies, though. Also, to have multiple curses you have to play that brigade, so it encourages multi-color, but not stand alone, defenses.
Oh, and it could make your opponent think twice about using those Place cards on you. :)
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It would also make your opponent ever wonder about making another kind of defense ever again.
It's an awesome idea... but it needs to hold ONE curse, have a requirement to play the curse and still have the discard if a soul is rescued thing. Then it'd be fun.
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It would also make your opponent ever wonder about making another kind of defense ever again.
It's an awesome idea... but it needs to hold ONE curse, have a requirement to play the curse and still have the discard if a soul is rescued thing. Then it'd be fun.
I meant to say it can only hold one curse in my post, I think Arch angel read it wrong, or I worded it incorrectly.
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I didn't read it wrong, I just don't think it's *quite* as OP as some do. I think it's assumed that if a qualifier's no longer met then the card has to be deactivated (isn't that the ruling for BBH right now, anyways?). Also, it specifies they have to be in your territory, so ou can't use them in battle and keep that brigade's curse active.