Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on September 27, 2010, 01:34:59 PM
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Cowardice
2/4 Pale Green Curse
"When a player attacks with a lone Hero, he may return that Hero to his territory. You may place this card on a Hero: Hero withdraws from battle and may not enter battle."
~Judges 7:3
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Interesting. Hurts heroless hard-core though.
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Correct, it will allow you to BC and your opponent cannot block. Of course, your opponent can do it right back to you on his turn. You can place it on activation only, so you can't BC, withdraw, then place to deny your opponent the free BC.
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Nice.
GO PALE GREEN!!! YAYA!
More of the Poison theme.
Never seen it in use but this would strengthen it
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I feel it might be a little OP'D, because basically you could have a uber big defense and completely lock them out, while you have two deck discard hero's just absolutely destroying your deck then you come in with little watchful servant and pone.
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Interesting. Hurts heroless hard-core though.
This definitely shouldn't be an issue for constructing new cards... I mean are they fun, yeah... but SO few people still use them it wouldn't impact the game much.
I think it's a very cool concept but a little OP. One of the backlashes of cards like Gabriel is almost endless initiative. Now you don't have to worry about that.
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And neither does your opponent.
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So you're just making a card that would become a staple in ever deck.
Instant staple = bad for creativity.
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I don't see this being a staple. The vast majority of players want to rescue every turn, not ninja challenge.
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Ok, it made me think you did when your only response to it being broken was "well your opponent can use it too." That's typically never a good balancing factor.
I do think it's OP, and will make turtling SO much easier.
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I don't see this being a staple. The vast majority of players want to rescue every turn, not ninja challenge.
Egyptians say hello. Discarded decks in about 3 or 4 turns want some attention, too.