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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on September 27, 2010, 01:34:59 PM

Title: Cowardice
Post by: Minister Polarius on September 27, 2010, 01:34:59 PM
Cowardice
2/4 Pale Green Curse
"When a player attacks with a lone Hero, he may return that Hero to his territory. You may place this card on a Hero: Hero withdraws from battle and may not enter battle."
~Judges 7:3
Title: Re: Cowardice
Post by: TheKarazyvicePresidentRR on September 27, 2010, 02:37:33 PM
Interesting. Hurts heroless hard-core though.
Title: Re: Cowardice
Post by: Minister Polarius on September 27, 2010, 02:43:31 PM
Correct, it will allow you to BC and your opponent cannot block. Of course, your opponent can do it right back to you on his turn. You can place it on activation only, so you can't BC, withdraw, then place to deny your opponent the free BC.
Title: Re: Cowardice
Post by: The M on September 30, 2010, 09:49:47 PM
Nice.
GO PALE GREEN!!! YAYA!
More of the Poison theme.
Never seen it in use but this would strengthen it
Title: Re: Cowardice
Post by: CJSports on October 01, 2010, 06:54:29 PM
I feel it might be a little OP'D, because basically you could have a uber big defense and completely lock them out, while you have two deck discard hero's just absolutely destroying your deck then you come in with little watchful servant and pone.
Title: Re: Cowardice
Post by: lightningninja on October 01, 2010, 07:23:44 PM
Interesting. Hurts heroless hard-core though.
This definitely shouldn't be an issue for constructing new cards... I mean are they fun, yeah... but SO few people still use them it wouldn't impact the game much.

I think it's a very cool concept but a little OP. One of the backlashes of cards like Gabriel is almost endless initiative. Now you don't have to worry about that.
Title: Re: Cowardice
Post by: Minister Polarius on October 03, 2010, 03:43:06 AM
And neither does your opponent.
Title: Re: Cowardice
Post by: lightningninja on October 03, 2010, 03:01:21 PM
So you're just making a card that would become a staple in ever deck.

Instant staple = bad for creativity.
Title: Re: Cowardice
Post by: Minister Polarius on October 03, 2010, 03:32:46 PM
I don't see this being a staple. The vast majority of players want to rescue every turn, not ninja challenge.
Title: Re: Cowardice
Post by: lightningninja on October 03, 2010, 07:46:04 PM
Ok, it made me think you did when your only response to it being broken was "well your opponent can use it too." That's typically never a good balancing factor.

I do think it's OP, and will make turtling SO much easier.
Title: Re: Cowardice
Post by: Master_Chi on October 04, 2010, 11:23:03 AM
I don't see this being a staple. The vast majority of players want to rescue every turn, not ninja challenge.

Egyptians say hello. Discarded decks in about 3 or 4 turns want some attention, too.
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