Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on June 22, 2011, 11:36:19 AM

Title: Covenant with Paul
Post by: Minister Polarius on June 22, 2011, 11:36:19 AM
Covenant with Paul
3/4 Green Covenant
"If an Evil Character is converted during battle, add to battle under attacker's control."
Title: Re: Covenant with Paul
Post by: Smokey on June 22, 2011, 11:40:16 AM
No verse?
I like it otherwise, adds to the "converts get random effects" theme started by masters table.
Title: Re: Covenant with Paul
Post by: Minister Polarius on June 22, 2011, 11:42:36 AM
I'm like, mad lazy in the mornings. The reference would be where Jesus is telling Paul to go to Ananias to get healed.
Title: Re: Covenant with Paul
Post by: Smokey on June 22, 2011, 11:45:42 AM
That was my assumption (about the verse, not laziness).
Title: Re: Covenant with Paul
Post by: Professoralstad on June 22, 2011, 11:50:38 AM
I would change it to during battle, otherwise I don't see it being very useful. Allowing you to bring in a character from territory would open up much more strategic possibilities, but none that I would find too OP'd.
Title: Re: Covenant with Paul
Post by: Minister Polarius on June 22, 2011, 11:55:37 AM
That's what I meant to say in the first place. I can see this card opening the door for a LOT of fun, and is one of the few Covenants that actually has a powerful and distinctive use as both an Art and an Enhancement (as an Art you can pair it with Holy Grail and St. Patrick, as an Enhancement you can set up Proud Pharisee or *EDITED BY R.O.S.E.S.* to come clean up).
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 12:34:03 PM
I'm like, mad lazy in the mornings. The reference would be where Jesus is telling Paul to go to Ananias to get healed.

Actually Jesus doesn't tell Paul to go to Ananias, but rather shows him a vision that Ananias will come to him and then tells Ananias to go to him.

However that section could still probably be used for the reference with Jesus telling Ananias how he will use Paul.

15But the Lord said unto him, "Go thy way: for he is a chosen vessel unto me, to bear my name before the Gentiles, and kings, and the children of Israel:  16For I will shew him how great things he must suffer for my name's sake. "
Title: Re: Covenant with Paul
Post by: Warrior_Monk on June 22, 2011, 02:15:20 PM
Wouldn't it be easier to say "If an evil character is converted during battle, add it to battle."
Title: Re: Covenant with Paul
Post by: The M on June 22, 2011, 02:57:13 PM
Wouldn't it be easier to say "If an evil character is converted during battle, add it to battle."
The little ones like myself might be confused and block with a converted evil character.
Title: Re: Covenant with Paul
Post by: COUNTER_SNIPER on June 22, 2011, 04:49:09 PM
Covenant with Paul
3/4 Green Covenant
"If an Evil Character is converted during battle, add to battle under attacker's control."

This sounds so weird to me.  I understand not using "Rescuer," but this word choice seems... odd.  Do you have to specify that the Character is under the Attacker's control?  In what circumstance could a player ever simultaneously control both an offensive and defensive character in battle?  Wouldn't the added character automatically be under the control of the player who is attacking?  I like the idea though.

Carry On,

-C_S
Title: Re: Covenant with Paul
Post by: Minister Polarius on June 22, 2011, 04:57:05 PM
The idea is that the converted character is now controlled by whomever was attacking (meaning that after battle, he goes to the attacker's territory).
Title: Re: Covenant with Paul
Post by: COUNTER_SNIPER on June 22, 2011, 07:09:24 PM
The idea is that the converted character is now controlled by whomever was attacking (meaning that after battle, he goes to the attacker's territory).

I see... I like it, but will most people interpret it that way?  It seems like defining "control" would be a new game mechanic in reference to SA's so that's why I didn't quite get it.
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 08:53:44 PM
Wouldn't Goliath be technically considered the attacker in a taunt?  If so you might want to reword that ability.
Title: Re: Covenant with Paul
Post by: SomeKittens on June 22, 2011, 09:22:12 PM
Good luck converting during a taunt.
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 09:26:27 PM
Good luck converting during a taunt.

If the person who got taunted had this card up, and converted someone, the guy who used Goliath would have been the "attacker"

Nothing in Goliath's ability prevents the hero from converting someone.
Title: Re: Covenant with Paul
Post by: SomeKittens on June 22, 2011, 09:40:53 PM
...except that add to battle is a subset of band, which Goliath negates.
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 10:15:08 PM
What if Thad is in battle with 10 disciples in play?  Covenant with Paul would be protected from Goliath's ability, and in that situation, the attacker is the owner of Goliath.
Title: Re: Covenant with Paul
Post by: SomeKittens on June 22, 2011, 10:17:58 PM
You can't protect from a negate.
Title: Re: Covenant with Paul
Post by: browarod on June 22, 2011, 11:02:23 PM
Are you sure? If your protecting Thad is blocked by my Leviathan and you play a non-CBN battle winner, could I play Midianite Attack to negate it?
Title: Re: Covenant with Paul
Post by: Alex_Olijar on June 22, 2011, 11:03:28 PM
Yes.
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 11:15:24 PM
Are you sure? If your protecting Thad is blocked by my Leviathan and you play a non-CBN battle winner, could I play Midianite Attack to negate it?

I assume that a converted Judas Iscariot or a Crown of Thorns is out else Thad doesn't protect from Leviathan.

Anyway, I'd thought that you could only negate the protect ability itself, because you'd be interrupting the protection to do so.  However I'm fairly new to the game so I don't know a lot of things.
Title: Re: Covenant with Paul
Post by: Alex_Olijar on June 22, 2011, 11:18:18 PM
You actually can't do anything to Thad's protect, because it's CBI. But normal protects (like, say, Enoch's protect from discard) could be interrupted and then Enoch could be discarded.
Title: Re: Covenant with Paul
Post by: Drrek on June 22, 2011, 11:47:57 PM
I know you can't interrupt Thad's protect, but what I was saying was I thought if a card confers protection to other cards from your card, you can't negate the other cards, but could negate the protect card (if possible) because you interrupted the protection.  I know that sentence was a mess.

Anyway, I thought of another way in which the band could be used with Goliath taunting.  If the character who blocks the taunt is Paul, and he plays this covenant (I can't believe it took me this long to remember the card could just be played as an enhancement and if couldn't be negated the band would go through), then plays a card to convert an evil character, because of Paul's ability the band would be CBN and the attacker would be the owner of Goliath.
Title: Re: Covenant with Paul
Post by: Minister Polarius on June 23, 2011, 12:46:09 AM
Heroes and EC's don't fight together by game rule. In the extremely rare case of Goliath Taunting, being blocked by Paul or a Joshua/Thomas who's been given Green brigade, who plays this card then follows with a convert, nothing special happens.
Title: Re: Covenant with Paul
Post by: Lamborghini_diablo on June 23, 2011, 09:17:16 AM
If I played protection of angels, and then a non-CBN battle winner, PoA does not make that enhancement CBN. The only ability that stops a negate is CBP / CBI / CBN.
Title: Re: Covenant with Paul
Post by: Professoralstad on June 23, 2011, 01:34:05 PM
The most common example is Benedictus vs. Caesarea Phillipi. If CP protected itself from negate, it would not only be the most OP site in the game, it would be the most OP card in the game.
SimplePortal 2.3.3 © 2008-2010, SimplePortal