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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on February 13, 2011, 05:21:38 PM

Title: Covenant of Conquering
Post by: Minister Polarius on February 13, 2011, 05:21:38 PM
Covenant of Conquering
7/0 Silver Covenant
"If a Rescue Attempt in which no Hero had initiative and no Enhancements were played fails, rescuing Hero may redeem a Lost Soul from defender's Land of Bondage following battle."
~Revelation 2:7
Title: Re: Covenant of Conquering
Post by: The M on February 13, 2011, 05:49:34 PM
Uzzah-killer HUZZAH!
Title: Re: Covenant of Conquering
Post by: BubbleBoy on February 13, 2011, 06:00:02 PM
It's in a FbtN brigade, but I still like it. I'll bet the wording could be better...
Title: Re: Covenant of Conquering
Post by: SomeKittens on February 13, 2011, 06:18:23 PM
Uzzah-killer HUZZAH!
Problem is, Uzzah is protecting them.  Unless this somehow works in the post-battle phase.
Title: Re: Covenant of Conquering
Post by: Lamborghini_diablo on February 13, 2011, 11:19:19 PM
I'd put a limit or cost on it too.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 13, 2011, 11:41:27 PM
Edited to get around the fact of the protection. I didn't put a limit or cost on it since it pretty much only stops Uzzah (an OP card), Trembling Demon, BBN and SSS.
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 14, 2011, 09:22:58 AM
Egyptian Warden/Otho/Zimri as well.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 14, 2011, 09:25:54 AM
Those three all surrender initiative.
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 14, 2011, 09:26:41 AM
Ahh, right, I missed that at first. I approve of this card either way.
Title: Re: Covenant of Conquering
Post by: BubbleBoy on February 15, 2011, 12:01:14 PM
Yeah, I think you either need to add the condition of an evil character blocking or add a cost to this card, because a RA + CM combo is now a soul-winner with this card.

Also, how would this combine with Grapes or The Long Day?
Title: Re: Covenant of Conquering
Post by: The Guardian on February 15, 2011, 12:42:04 PM
I like the concept but it seems that the ability would be better served in a brigade that doesn't have a FBTN Hero (whereas Silver has 2 plus Consuming Fire), such as White.
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 15, 2011, 01:12:16 PM
I like the concept but it seems that the ability would be better served in a brigade that doesn't have a FBTN Hero (whereas Silver has 2 plus Consuming Fire), such as White.

Why? It's a covenant...
Title: Re: Covenant of Conquering
Post by: SomeKittens on February 15, 2011, 02:09:05 PM
FBTN stops Uzzah, which is one of the main points of this card.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 04:15:24 PM
Woot! This would go in every deck I make, mainly because I attack, they block smaller, I CM my hero and get to rescue a LS(maybe the other half of a 2-liner ;D)! The best part is if they CM me after I drop AotL, I get to rescue(assuming they had init)! Rescuing souls because of CM! :laugh:
I'm fine with that. It's kind of in the theme of CM, and would perhaps encourage defenses that aren't entirely comprised of initiative characters. It'd also be good for head games, since if you block higher than the Hero it voids CoC but leaves you open.

I had it in Silver because the verse is talking about Heaven, and I don't mind another big offense Enhancement for Silver to use since it's so bad right now.
Title: Re: Covenant of Conquering
Post by: lightningninja on February 15, 2011, 04:49:26 PM
I feel like this card is broken in ways I can't think of. I'm sure with choose the blocker, there is some broken combo you could come up with. Sounds good from what I can think of though.  :)
Title: Re: Covenant of Conquering
Post by: SomeKittens on February 15, 2011, 04:59:38 PM
It's only broken in T2, but we'll errata it anyway.
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 15, 2011, 05:34:54 PM
FBTN stops Uzzah, which is one of the main points of this card.

Your point? I can use a Covenant in any deck just fine.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 06:19:57 PM
I feel like this card is broken in ways I can't think of. I'm sure with choose the blocker, there is some broken combo you could come up with. Sounds good from what I can think of though.  :)
Remember it only kicks in if you lose the RA. CTB wouldn't be able to abuse it. But keep trying to think of ways it could be broken (and say what they are...*cough*).
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 15, 2011, 06:23:06 PM
I feel like this card is broken in ways I can't think of. I'm sure with choose the blocker, there is some broken combo you could come up with. Sounds good from what I can think of though.  :)
Remember it only kicks in if you lose the RA. CTB wouldn't be able to abuse it. But keep trying to think of ways it could be broken (and say what they are...*cough*).

CtB my Uzzah. Die and I get a soul or use the ability and I'll get a soul.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 06:24:42 PM
Considering one of the main purposes of this card is to stop Uzzah abuse, I wouldn't say that's broken at all :)
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 15, 2011, 06:25:43 PM
Considering one of the main purposes of this card is to stop Uzzah abuse, I wouldn't say that's broken at all :)

You don't think it's broken to GURANTEE* a soul when Uzzah blocks in T2 via CtB?

*Other than Dom interference
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 06:28:57 PM
What, no Brown Enhancements? If Uzzah's just a splash I say, good show sir! Use that to your advantage and get a free soul. When the potential for abuse comes from a super-broken card, the check isn't broken.

Basically, the whole point of this card is to make it more difficult to just splash Uzzah into any deck and get a fairly reliable easy block (2 with Torment, 5 in T2). If you find yourself being overrun by CTB'd Uzzahs from your territory, stop splashing so much Uzzah or use some Brown Enhancements.
Title: Re: Covenant of Conquering
Post by: Alex_Olijar on February 15, 2011, 06:30:09 PM
Oh, no, I meant I give my opponent either my Uzzah or TD via CtB with that card active and then reap the benefits.
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 06:31:54 PM
Wouldn't you just win anyway if you CTB'd a lower numbered character they had no Enhancements for?
Title: Re: Covenant of Conquering
Post by: lightningninja on February 15, 2011, 06:39:16 PM
Yeah. And you're right about choose the blocker... You'd either get initiative or they'd lose and you'd get a ls.

What you have to remember though is that winning the battle and having a successful rescue attempt are two different things. Burial on the ls you were going to rescue doesn't work in t2 if you have this out. Neither would sog/nj or any card that buries souls. It's definitely a powerful card... but I don't think it's broken.  :)
Title: Re: Covenant of Conquering
Post by: Lamborghini_diablo on February 15, 2011, 06:41:06 PM
I would still change it to say:

"If a Rescue Attempt in which no Hero had initiative, owner played no dominants, and no Enhancements were played fails, rescuing player may redeem a Lost Soul from defender's Land of Bondage following battle."

SOG, NJ, CM, Grapes, AotL. GG.
Title: Re: Covenant of Conquering
Post by: lightningninja on February 15, 2011, 07:18:43 PM
There you go. That's how you'd break it, playing dominants on their souls. I knew it! Haha
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 08:25:53 PM
Edited one more time to not work with Grapes.
Title: Re: Covenant of Conquering
Post by: BubbleBoy on February 15, 2011, 08:46:24 PM
Unholy Writ, too...
Title: Re: Covenant of Conquering
Post by: Minister Polarius on February 15, 2011, 08:59:08 PM
Made another edit requiring there to be a Hero in battle at the end of battle for it to work.
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