Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on May 30, 2010, 09:35:50 PM
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Corruption
0/0 Crimson Evil Enhancement, TC
-Holds one Good Enhancement-
"Place in your territory. If your blocking Demon has initiative, you may convert the Enhancement found here to a Multicolor Evil Enhancement and play it on Demon."
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Seems solid to me. Playable but not OP'ed, and adds a nice strategy.
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Corruption
0/0 Crimson Evil Enhancement, TC
-Holds one Good Enhancement-
"If your blocking Demon has initiative, you may convert the Enhancement found here to a Multicolor Evil Enhancement and play it on Demon."
This makes absolutely no sense unless you put a place clause somewhere in there.
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It doesn't specify, so the placement follows the default rules for place.
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Doesn't it get discarded right after playing it....?
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Yeah, the default rules for place only apply if there is a place ability...right? If not, I'm keeping my AoCP on my ET next time. :P
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It's not a "place" or "play" ability, it's a "holds" identifier.
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It's not a "place" or "play" ability, it's a "holds" identifier.
...So?
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So the default rule is that you can put in or take out whatever it holds during upkeep.
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So the default rule is that you can put in or take out whatever it holds during upkeep.
So how does that make it a place card in any way?
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Haha, oops.
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Okay, there we go! I was really confused for a second. I thought you might know something I didn't. :D
Love it!