Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: CJSports on May 14, 2011, 03:22:55 PM
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Stripped of Worth
Orange EE
7/0
If all of your evil characters are demons, opponents heros lose all identifiers and our restricted from playing enhancements for three turns. Opponent may discard all of his heros (regardless of protection) instead. Cannot be negated if used by a demon depicting Satan.
Verse:Job something where Satan wants to strike down job and god give him permission to
Better hopefully.
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Stripped of Worth
Orange TC EE
7/0
Strip all opponents heros of their identifiers and restrict them from playing enhancements for three turns. Opponent may instead regardless of protection discard all heros that would've been affected by the first part of the ability of this card or he may discard top x cards of his deck, put lost souls in play instead. Cannot be negated if used by a demon depicting Satan.
x=# of heros that would've been affected by the first part of this card
Verse:Job something where Satan wants to strike down job and god give him permission to
Wording needs work but I hope you get the concept.
Opponents heros lose all identifiers and our restricted from playing enhancements for three turns. Opponent may discard all of his heros (regardless of protection) instead. Cannot be negated.
I don't know if this wording will work either but this is a little better. I don't like the double alternative for the instead ability it should have one or the other. IMO
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Isn't that a wee bit WAY too powerful?
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Isn't that a wee bit WAY too powerful?
Yea, we call it an OP'd card here. I put it like this:
'Place in Opponent's Territory Negate all Identifiers on Heroes and they cannot play Territory Class Enhancements or Weapons. Opponent may Discard X Cards from his/her deck or all Heroes in Territory Instead. Discard after 3 turns. Cannot be Negated.'
And drop the Territory Class so it's not too OP'd.
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Isn't that a wee bit WAY too powerful?
Yea, we call it an OP'd card here. I put it like this:
'Place in Opponent's Territory Negate all Identifiers on Heroes and they cannot play Territory Class Enhancements or Weapons. Opponent may Discard X Cards from his/her deck or all Heroes in Territory Instead. Discard after 3 turns. Cannot be Negated.'
And drop the Territory Class so it's not too OP'd.
I said Strip because you can't negate identifiers and yes it is supposed to be Op'D so more people use orange.
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That wouldn't make people use Orange, it'd make them use KoT, maybe PotW and/or SoT, and this card.
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That wouldn't make people use Orange, it'd make them use KoT, maybe PotW and/or SoT, and this card.
I agree with this. You may want to put an if all your evil characters are demons clause.
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With DBH and EvilSpawn/Evil Armor and 5x stripped in type two? Ouch.
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Edit. More suggestions....
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I would only put that Heroes cannot play any Enhancements that have a class, I would put it as 'and can only play classless enhancements.' (Classless - Does not have a Class, aka not Warrior Class, Weapon Class or Territory Class.)
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Enhancements can't be warrior-class anyway. ::)
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I was just explaining Classless there.