Author Topic: Cool Orange Idea.  (Read 2116 times)

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Cool Orange Idea.
« on: May 14, 2011, 03:22:55 PM »
0
Stripped of Worth
Orange EE
7/0
If all of your evil characters are demons, opponents heros lose all identifiers and our restricted from playing enhancements for three turns. Opponent may discard all of his heros (regardless of protection) instead. Cannot be negated if used by a demon depicting Satan.

Verse:Job something where Satan wants to strike down job and god give him permission to

Better hopefully.
« Last Edit: May 15, 2011, 03:44:45 PM by CJSports »
Life is not a promise but eternity is...

Offline Townsend

  • Trade Count: (+28)
  • Sr. Member
  • ****
  • Posts: 630
  • Official member of "The Van"
    • -
    • Midwest Region
Re: Cool Orange Idea.
« Reply #1 on: May 14, 2011, 03:29:39 PM »
0
Stripped of Worth
Orange TC EE
7/0
Strip all opponents heros of their identifiers and restrict them from playing enhancements for three turns. Opponent may instead regardless of protection discard all heros that would've been affected by the first part of the ability of this card or he may discard top x cards of his deck, put lost souls in play instead. Cannot be negated if used by a demon depicting Satan.
x=# of heros that would've been affected by the first part of this card
Verse:Job something where Satan wants to strike down job and god give him permission to

Wording needs work but I hope you get the concept.
Opponents heros lose all identifiers and our restricted from playing enhancements for three turns. Opponent may discard all of his heros (regardless of protection) instead. Cannot be negated.

I don't know if this wording will work either but this is a little better. I don't like the double alternative for the instead ability it should have one or the other. IMO

Offline Aelec Enitnel

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 330
  • Caleb Lentine R.A.N.G.E.R Guild Member
    • -
    • East Central Region
Re: Cool Orange Idea.
« Reply #2 on: May 14, 2011, 03:42:17 PM »
0
Isn't that a wee bit WAY too powerful?
I'm Back!!!

¡dn sʇɐɥʍ

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Cool Orange Idea.
« Reply #3 on: May 15, 2011, 12:25:48 AM »
0
Isn't that a wee bit WAY too powerful?

Yea, we call it an OP'd card here. I put it like this:
'Place in Opponent's Territory Negate all Identifiers on Heroes and they cannot play Territory Class Enhancements or Weapons. Opponent may Discard X Cards from his/her deck or all Heroes in Territory Instead. Discard after 3 turns. Cannot be Negated.'
And drop the Territory Class so it's not too OP'd.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Cool Orange Idea.
« Reply #4 on: May 15, 2011, 11:37:32 AM »
0
Isn't that a wee bit WAY too powerful?

Yea, we call it an OP'd card here. I put it like this:
'Place in Opponent's Territory Negate all Identifiers on Heroes and they cannot play Territory Class Enhancements or Weapons. Opponent may Discard X Cards from his/her deck or all Heroes in Territory Instead. Discard after 3 turns. Cannot be Negated.'
And drop the Territory Class so it's not too OP'd.

I said Strip because you can't negate identifiers and yes it is supposed to be Op'D so more people use orange.
Life is not a promise but eternity is...

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Cool Orange Idea.
« Reply #5 on: May 15, 2011, 12:15:27 PM »
0
That wouldn't make people use Orange, it'd make them use KoT, maybe PotW and/or SoT, and this card.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Townsend

  • Trade Count: (+28)
  • Sr. Member
  • ****
  • Posts: 630
  • Official member of "The Van"
    • -
    • Midwest Region
Re: Cool Orange Idea.
« Reply #6 on: May 15, 2011, 02:08:31 PM »
0
That wouldn't make people use Orange, it'd make them use KoT, maybe PotW and/or SoT, and this card.
I agree with this. You may want to put an if all your evil characters are demons clause.

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: Cool Orange Idea.
« Reply #7 on: May 15, 2011, 02:41:04 PM »
0
With DBH and EvilSpawn/Evil Armor and 5x stripped in type two? Ouch.

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Cool Orange Idea.
« Reply #8 on: May 15, 2011, 03:45:11 PM »
0
Edit. More suggestions....
Life is not a promise but eternity is...

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Cool Orange Idea.
« Reply #9 on: May 15, 2011, 04:21:13 PM »
0
I would only put that Heroes cannot play any Enhancements that have a class, I would put it as 'and can only play classless enhancements.' (Classless - Does not have a Class, aka not Warrior Class, Weapon Class or Territory Class.)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

  • Guest
  • Trade Count: (0)
Re: Cool Orange Idea.
« Reply #10 on: May 15, 2011, 04:23:33 PM »
0
Enhancements can't be warrior-class anyway. ::)

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Cool Orange Idea.
« Reply #11 on: May 16, 2011, 10:01:52 AM »
0
I was just explaining Classless there.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal