New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: RedemptionAggie on October 12, 2018, 01:40:45 AMQuote from: Reth on October 12, 2018, 01:33:35 AMRegarding Joseph’s Silver Cup:Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.Even if opponent declines the BC he can present an EC later on after JSC was used? Really?
Quote from: Reth on October 12, 2018, 01:33:35 AMRegarding Joseph’s Silver Cup:Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.
Regarding Joseph’s Silver Cup:Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.
Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
Quote from: uthminister [BR] on October 12, 2018, 03:26:29 PMIn choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
Quote from: Josh on October 12, 2018, 04:26:13 PMQuote from: uthminister [BR] on October 12, 2018, 03:26:29 PMIn choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.That's how I was taught or learned at some point. I've never really questioned it.
Battle Phase – Follow these steps in order:a. You may begin a rescue attempt or battle challenge by placing one Hero into the Field of Battle. When the Hero enters battle, activate its special ability (its owner reads the card and follows the directions). If you make a rescue attempt or battle challenge, go to step b. Otherwise, skip to the Discard Phase.b. Your opponent may block your Hero by placing one Evil Character into the Field of Battle. When the Evil Character enters battle, activate its special ability (its owner reads the card and follows the directions).c. Check for initiative (see Determine Initiative p. 15). The player with initiativemay play an enhancement (or pass if allowed). Repeat this step as necessary.d. Resolve the rescue attempt or battle challenge (battle resolution). Note that Dominant cards cannot be played here.1 End of battle (no more enhancements can be played)2 Discard characters in battle that are defeated3 if the Evil Character is defeated, transfer a Lost Soul (if there is one) from the blocker’s Land of Bondage to the rescuer’s Land of Redemption4 Return surviving characters to territory; discard enhancements in the Field of Battle.
but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.
Quote from: Bobbert on October 18, 2018, 02:46:13 PMbut now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.Most likely resulting in more timed-out games.
Quote from: Watchman on October 18, 2018, 03:01:56 PMQuote from: Bobbert on October 18, 2018, 02:46:13 PMbut now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.Most likely resulting in more timed-out games. All the more recent add to battle (or battle extender) cards have been for offense, which makes me think fewer games would time out.