Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: TheHobbit13 on April 23, 2011, 12:45:15 PM
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Assyrian Line-Breaker
10/13 Pale Green wc
Indentifiers- Assyrian, x= # of fortesses opponent has in play
sa- Negate all banding abilties If there is another Assyrian in play you may discard x heroes in an opponent's territory but then discard Assyrian Line-Breaker after battle. Cannot be Negated
Barrage of arrows
territory class
Negate protect abilities on evil fortress discard x of your assyrian evil characters to discard the same number heroes in an opponents territory.
Notes, I want the negate evil forts so that it can get around your own assyrian camp
If Mounted discard x heroes in territory
Glittering Spear
wc- x/x
x= the number of your assyrians in play
Discard this card to discard a hero regardless of protection.
Babylonian Looter
6/7, Crimson, wc
Indentifiers, Babylonian, x is the number of captured heroes
Negate special abilities on sites and fortresses discard x sites, opponent may discard one of his or her fortresses instead.
Babylonian archer
May band to a babylonian. May capture a hero in opponents territory but then discard evil character after battle. Cannot be interrupted
Eygptian Plains-runner
3/1
If another Eygptian is in play draw three cards but then discard Eygptian plains runner at the end of battle. CBN
rah
artifact-idol
sa
x= is the number of heroes over 3 opponent has in play
Upon activation you may discard this card to search discard pile for x Egyptians. You may discard this artifact to add and Egyptian from hand or territory to battle.
Osiris
Artifact Idol
Discard your human evil character Remove all discard piles from the game. Maybe used twice.
Belshazzar
wc crimson 6/6
Discard a Crimon evil in enhancement to capture all heroes in battle regardless of protection. Discard Belshazzar after one battle.
Like zimri instead he captures.
Persian War Elephant
wc
x= is the number of the brigades opponent has in territory
Discard x heroes in a territory, opponent may set them aside instead for two turns
Xerxes
7/3 Brown
x is the number good brigades opponent has in play
First strike. If another persian is in play holder may set aside x heroes in a territory for x turns regardless of protection. CBN.
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I'd add the qualifier "if another Egyptian is in play" to Plainsrunner. Otherwise, he's just another Sabbath Breaker, and doesn't do much for Egyptians.
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I really like line breaker I would personally change his numbers a tad but I love the SA.
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I'd add the qualifier "if another Egyptian is in play" to Plainsrunner. Otherwise, he's just another Sabbath Breaker, and doesn't do much for Egyptians.
okay. More cards to come.
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Actually, have the D3, but he isn't discarded if another Egyptian is play. (Or perhaps in battle)
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For a second I thought the first card was Assyrian linebacker :P
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so did i
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My babs deck would love those babs :)
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I agree w/ the Bab's but u'd have to find verses for most of them unless their reprints.
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All you would need is some generic vers referncing the civ, wouldn't be that hard.
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True...
The barrage of arrows card should not be able to be negated (during battle phase) if used by a character with archer in the title.
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It's already TC...
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True...
Y'know other cards that would be nice would be, like, a DoN for Covenants and Curses.
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Destruction can target covenants and curses if they're being used as an artifact.
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Whoa-wait... It can ???
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Yep
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pics or it can't happen.
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Yep
even though it does say artofact it can
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when did the rules change? cuz it used to be that covenants weren't considered enhancements or aritfacts and that was why they had a lot of discard covenant cards.
The REG says:
Destruction of Nehushtan (Pa)
Type: Grim Reaper • Brigade: None • Ability: None • Class: None • Special Ability: Discard one active Artifact in play. Artifact's ability is negated. • Play As: Discard one Artifact to negate its special ability. • Identifiers: False Religious Practice • Verse: II Kings 18:4 •
The REG says Artifact, are you sure it can do Covenants ???
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Yes, when covenants are being used as artifacts anything that effects artifacts effects them
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Whoa...nice :)
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My brother had the idea for a new SoG:
Son of God
Type: Lamb • Brigade: None • Ability: None • Class: None Special Ability: Rescue any lost soul in play or convert an evil character in opponents territory into a lost soul and put it in your land of redemption. • Identifiers: None • Verse: 1 Samuel 22: 18 •
As unlikely as it is that they would make a new SoG, this does make sense...
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No, it has no disadvantages.
Maybe if you had it like this...
Lamb of God
Type: Good dominant • Brigade: None • Ability: None • Class: None Special Ability: Rescue any lost soul in play or convert an evil character in opponents territory into a lost soul and put it in your land of redemption. • Identifiers: May not be in the same deck as Son of God • Verse: 1 Samuel 22: 18 •
Then it can't be used with NJ
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Nice. Although I don't think anyone would play it instead of Sog\NJ.
Maybe, if it could target an EE in battle...
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Nice. Although I don't think anyone would play it instead of Sog\NJ.
Maybe, if it could target an EE in battle...
Then it becomes another AotL,
There are definitely decks where taking out an EC in territory is preferable to waiting for a combo
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Very true :)
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'nother idea:
Wooden Weapon
Type: Evil Enh. Brigade: Multicolor Ability: 3 \ 2 Class: Weapon Special Ability: May discard evil character to discard a hero in play* Identifiers: None Verse: Numbers 35:1
The verse was just begging to have a card made out of it.
*that might be to strong, I don't know.
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New ideas go in new threads. ;)