Author Topic: Brown support ideas  (Read 3126 times)

Offline CJSports

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Brown support ideas
« on: September 27, 2010, 06:24:12 PM »
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Mine is give it a fortress EC or artifact that says evil enhancements with return in the ability can't be negated, because if no one has noticed they have about five return enhancements.
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Offline hi123

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Re: Brown support ideas
« Reply #1 on: September 27, 2010, 07:02:59 PM »
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Mine is give it a fortress EC or artifact that says evil enhancements with return in the ability can't be negated, because if no one has noticed they have about five return enhancements.
Cannot be negated abilities are to powerful. Make it a cannot be prevented.
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Offline Smokey

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Re: Brown support ideas
« Reply #2 on: September 27, 2010, 07:31:01 PM »
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Because brown is the return theme, not Herods or anything  ::)

browarod

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Re: Brown support ideas
« Reply #3 on: September 27, 2010, 07:47:08 PM »
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Mantle of Leadership
[Artifact]
Evil return abilities cannot be prevented unless a good King is in battle.

Maybe? I dunno >_<

Offline Minister Polarius

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Re: Brown support ideas
« Reply #4 on: September 27, 2010, 11:13:11 PM »
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Brown is plenty good. It's (I think) the only Evil Brigade that hasn't been underused since Priests.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline hi123

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Re: Brown support ideas
« Reply #5 on: September 28, 2010, 07:48:43 AM »
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Brown is  the only Evil Brigade that hasn't been underused since Priests.
Totaly agree there!
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Offline CJSports

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Re: Brown support ideas
« Reply #6 on: September 28, 2010, 04:00:24 PM »
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Brown is plenty good. It's (I think) the only Evil Brigade that hasn't been underused since Priests.
I'll agree brown is good but I haven't seen a brown defense in at least two years. If you have noticed they have about 6 return enhancements so they should either get a play first or cannot be negated return, it could even be a new brown king.
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Offline Red Dragon Thorn

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Re: Brown support ideas
« Reply #7 on: September 28, 2010, 07:18:15 PM »
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They have a play first, Jeering Youths, they also have a character that can Horse up in Mannywood.
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Offline Master_Chi

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Re: Brown support ideas
« Reply #8 on: September 28, 2010, 07:51:43 PM »
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They have a play first, Jeering Youths, they also have a character that can Horse up in Mannywood.

lolwut?
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Offline CJSports

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Re: Brown support ideas
« Reply #9 on: September 28, 2010, 07:52:04 PM »
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Problem is both can be negated no problem.
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Offline CJSports

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Re: Brown support ideas
« Reply #10 on: September 28, 2010, 07:52:52 PM »
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King (manup) Mannessah with 2k
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Offline Master_Chi

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Re: Brown support ideas
« Reply #11 on: September 28, 2010, 07:56:50 PM »
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King (manup) Mannessah with 2k

Ah, thanks. New cards = no clue.  :-\
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Lamborghini_diablo

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Re: Brown support ideas
« Reply #12 on: September 28, 2010, 07:59:54 PM »
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Problem is both can be negated no problem.

Gates of Jerusalem + King Manessah would like to have a word with you.

Offline CJSports

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Re: Brown support ideas
« Reply #13 on: September 28, 2010, 08:34:53 PM »
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Gates of J does nothing on this subject.
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Lamborghini_diablo

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Re: Brown support ideas
« Reply #14 on: September 28, 2010, 08:39:07 PM »
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You sure about that?  :P

Gates of Jerusalem (P)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Protect evil Kings and Queens of Judah in your territory from opponents’ cards. If one blocks, its special ability cannot be negated and you may draw a card. • Identifiers: Play to territory. • Verse: II Chronicles 14:7 • Availability: Promotional cards (2008 Regional Tournament)

King Manasseh (Di)
Type: Evil Char. • Brigade: Pale Green/Brown • Ability: 6 / 6 • Class: Warrior • Special Ability: May band to a demon or magician, or you may discard 2 of your human Evil Characters to return a Hero to owner's hand. • Identifiers: OT Male Human, King & Magician (Judah), Royalty, Fought Earthly Battle • Verse: II Kings 21:6 • Availability: Disciples booster packs ()

Rawrlolsauce!

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Re: Brown support ideas
« Reply #15 on: September 28, 2010, 08:43:05 PM »
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Lambo, just because one is the X of Y does not make him the X of Y. This has many cases that provide precedent (this is redemption, after all).

Offline CJSports

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Re: Brown support ideas
« Reply #16 on: September 28, 2010, 09:04:49 PM »
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I mean that it dosn't help the return part of it, it helps brown but not the return theme cause it only says character abilities.
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Offline Minister Polarius

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Re: Brown support ideas
« Reply #17 on: September 28, 2010, 10:56:30 PM »
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Read Manasseh plox. Just because nobody uses that part of his ability doesn't mean it's not there.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Brown support ideas
« Reply #18 on: September 28, 2010, 11:05:48 PM »
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I've used that part (mainly in T2) or in desperate situations in T1
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Offline The M

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Re: Brown support ideas
« Reply #19 on: September 30, 2010, 08:33:44 PM »
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Mannaseh = PWN!

He has access to 5 battle winners, 2 thousand horses, is protected in territory, has a CBN ability to go with a KOT or any demon or magician you choose and the combinations and possibilities are endless!!!!
(I just sold him. :))
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Offline Smokey

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Re: Brown support ideas
« Reply #20 on: September 30, 2010, 08:46:50 PM »
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He has access to 5 battle winners

He has all the amazing qualities of every character in the game  :o.

Offline The M

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Re: Brown support ideas
« Reply #21 on: September 30, 2010, 09:33:13 PM »
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He has access to 5 battle winners

He has all the amazing qualities of every character in the game  :o.
If that was sarcasm, yes.
but these are all good battle winners (hamans plot, DoU, forgotten history, etc...) and decent decks don't even need to have 5 blocks in a game.
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Offline Master_Chi

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Re: Brown support ideas
« Reply #22 on: October 04, 2010, 11:13:24 AM »
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He has access to 5 battle winners

He has all the amazing qualities of every character in the game  :o.
If that was sarcasm, yes.
but these are all good battle winners (hamans plot, DoU, forgotten history, etc...) and decent decks don't even need to have 5 blocks in a game.

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