Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: CJSports on September 27, 2010, 06:24:12 PM
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Mine is give it a fortress EC or artifact that says evil enhancements with return in the ability can't be negated, because if no one has noticed they have about five return enhancements.
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Mine is give it a fortress EC or artifact that says evil enhancements with return in the ability can't be negated, because if no one has noticed they have about five return enhancements.
Cannot be negated abilities are to powerful. Make it a cannot be prevented.
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Because brown is the return theme, not Herods or anything ::)
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Mantle of Leadership
[Artifact]
Evil return abilities cannot be prevented unless a good King is in battle.
Maybe? I dunno >_<
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Brown is plenty good. It's (I think) the only Evil Brigade that hasn't been underused since Priests.
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Brown is the only Evil Brigade that hasn't been underused since Priests.
Totaly agree there!
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Brown is plenty good. It's (I think) the only Evil Brigade that hasn't been underused since Priests.
I'll agree brown is good but I haven't seen a brown defense in at least two years. If you have noticed they have about 6 return enhancements so they should either get a play first or cannot be negated return, it could even be a new brown king.
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They have a play first, Jeering Youths, they also have a character that can Horse up in Mannywood.
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They have a play first, Jeering Youths, they also have a character that can Horse up in Mannywood.
lolwut?
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Problem is both can be negated no problem.
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King (manup) Mannessah with 2k
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King (manup) Mannessah with 2k
Ah, thanks. New cards = no clue. :-\
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Problem is both can be negated no problem.
Gates of Jerusalem + King Manessah would like to have a word with you.
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Gates of J does nothing on this subject.
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You sure about that? :P
Gates of Jerusalem (P)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Protect evil Kings and Queens of Judah in your territory from opponents’ cards. If one blocks, its special ability cannot be negated and you may draw a card. • Identifiers: Play to territory. • Verse: II Chronicles 14:7 • Availability: Promotional cards (2008 Regional Tournament)
King Manasseh (Di)
Type: Evil Char. • Brigade: Pale Green/Brown • Ability: 6 / 6 • Class: Warrior • Special Ability: May band to a demon or magician, or you may discard 2 of your human Evil Characters to return a Hero to owner's hand. • Identifiers: OT Male Human, King & Magician (Judah), Royalty, Fought Earthly Battle • Verse: II Kings 21:6 • Availability: Disciples booster packs ()
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Lambo, just because one is the X of Y does not make him the X of Y. This has many cases that provide precedent (this is redemption, after all).
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I mean that it dosn't help the return part of it, it helps brown but not the return theme cause it only says character abilities.
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Read Manasseh plox. Just because nobody uses that part of his ability doesn't mean it's not there.
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I've used that part (mainly in T2) or in desperate situations in T1
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Mannaseh = PWN!
He has access to 5 battle winners, 2 thousand horses, is protected in territory, has a CBN ability to go with a KOT or any demon or magician you choose and the combinations and possibilities are endless!!!!
(I just sold him. :))
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He has access to 5 battle winners
He has all the amazing qualities of every character in the game :o.
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He has access to 5 battle winners
He has all the amazing qualities of every character in the game :o.
If that was sarcasm, yes.
but these are all good battle winners (hamans plot, DoU, forgotten history, etc...) and decent decks don't even need to have 5 blocks in a game.
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He has access to 5 battle winners
He has all the amazing qualities of every character in the game :o.
If that was sarcasm, yes.
but these are all good battle winners (hamans plot, DoU, forgotten history, etc...) and decent decks don't even need to have 5 blocks in a game.
Herolite and Heroless bid good day.