New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Gray 6/0 Curse:Discard this card to search opponent's Territory, Hand and Draw Pile for one card that says "Cannot be negated" and remove it from the game. Cannot be negated."The arrogance of your heart has deceived you, you who live in the clefts of the rock, in the loftiness of your dwelling place, who say in your heart, 'Who will bring me down to the earth?' " Obadiah 1:3
Gray 6/0 Curse:Search opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "Cannot be negated" or "Cannot be Interrupted" and remove it from the game. May be used twice."The arrogance of your heart has deceived you, you who live in the clefts of the rock, in the loftiness of your dwelling place, who say in your heart, 'Who will bring me down to the earth?' " Obadiah 1:3
I LOVE THIS CARD. but it kills heroless decks.
Quote from: Ring Wraith on August 04, 2010, 12:56:14 PMI LOVE THIS CARD. but it kills heroless decks. It shouldn't. I put "except Saul/Paul" in the ability. Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical. With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.
Quote from: stefferweffer on August 04, 2010, 01:01:21 PMQuote from: Ring Wraith on August 04, 2010, 12:56:14 PMI LOVE THIS CARD. but it kills heroless decks. It shouldn't. I put "except Saul/Paul" in the ability. Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical. With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.get rid of AoCP and a heroless deck is powerless. or Zeal, for that matter.
Zeal CBN if used by Phineas, son of Eleazer
I actually like the idea behind this card. However, I don't think top decks would add a curse to their deck that could only take out 2 cards maximum (assuming the art didn't get DoN'd, and assuming that there opp even had cards that specifically had the words "Cannot be negated" in their deck).If there were no limit on this curse, so that they do it once every turn, then maybe top decks would include it. There would still be some games where it would be useless, but in other games, it would be powerful enough to make up for that risk.However, that would OP in T2 where you could have 3 of these. Therefore, I would make it multi-colored.
However, that would OP in T2 where you could have 3 of these.
Quote from: Prof Underwood on August 04, 2010, 01:19:40 PMHowever, that would OP in T2 where you could have 3 of these.By T2, do you mean that type where you can have 5x AoCP in the same deck?
Search opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "May not be" OR "Cannot be", followed by "interrupted" OR "negated", and remove it from the game.
Quote from: stefferweffer on August 04, 2010, 08:55:51 AMSearch opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "May not be" OR "Cannot be", followed by "interrupted" OR "negated", and remove it from the game.I love the ability, but I don't like the wording. You could just say "Search for a card with an ability that cannot be negated or cannot be interrupted," couldn't you? I don't think that would be misinterpreted in any way, although it would probably affect dominants, which this version does not.
Orange/Gray 6/0 Curse:Search opponent's Territory, Hand and Draw Pile for one non-Dominant card (except Paul) whose ability is not able to be negated or interrupted, and remove it from the game. Once none of those remain, discard this card.
Thanks. The original version was a "discard this card to...", and people said it was not powerful enough. Then I added twice per game, and people said the same thing. I personally think it should be a twice per game ability, and I will likely change it back to that.
Quote from: stefferweffer on August 04, 2010, 01:01:21 PMQuote from: Ring Wraith on August 04, 2010, 12:56:14 PMI LOVE THIS CARD. but it kills heroless decks. It shouldn't. I put "except Saul/Paul" in the ability. Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical. With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.Heroless is dead, Prof. Alstad proved that at NC regionals