Author Topic: Time of need  (Read 4897 times)

Offline Red Dragon Thorn

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Re: Time of need
« Reply #25 on: March 20, 2012, 07:50:33 PM »
0
My Revamped Water Garden deck is undefeated since the recent rule changes.

SWJ has always been one of my favorite cards in both T1 and T2.

It has won me more games than I can count. I don't need it to win, but lets be honest: The psychological effect of seeing your SoG sitting in set-aside can throw you completely off your game. Additionally, knowing 9 cards that you can't play with makes my job about 10X easier on offence.
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Offline Professoralstad

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Re: Time of need
« Reply #26 on: March 20, 2012, 08:17:18 PM »
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SWJ

 >:(

My Revamped Water Garden deck is undefeated since the recent rule changes.

Not sure what revampments you made to it, but the 2011 version (minus John Earley) is like 2-3 vs. super turtles in games I've used it. So there's that. And no, I will not admit to you being a better player; I don't care what the Redemption BCS says... ::)
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Offline Red Dragon Thorn

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Re: Time of need
« Reply #27 on: March 20, 2012, 08:22:59 PM »
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It's actually changed fairly significantly from that version, but yes, I suspect that Super Turtles will give it some issues.
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Offline megamanlan

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Re: Time of need
« Reply #28 on: March 21, 2012, 10:24:00 AM »
+1
Can we think beyond water jar its worded the way it is for a reason.
I'm trying to think of convoluted and bad combo, but I don't know how to protect cards in my set aside area from shuffle.

EDIT: I guess it could be usable with HSR if your opponent and you are playing identical decks? Lol. I can't think of anything.
Anything that protects from Shuffle will be unaffected by it. Unless the protection has to go to Set-Aside too. I made up a card idea that kicks all Characters out of Set-aside too. I like the idea of hurting SWJ and Di's because mostly a Gardensiples deck seems to focus more on Disciples for Site Access, this would throw Boat back in Deck and harm Angels too, kicking Chamber and all Angels back into deck. I kinda like the idea.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Soundman2

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Re: Time of need
« Reply #29 on: March 22, 2012, 10:49:20 PM »
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Can we think beyond water jar its worded the way it is for a reason.
I'm trying to think of convoluted and bad combo, but I don't know how to protect cards in my set aside area from shuffle.

EDIT: I guess it could be usable with HSR if your opponent and you are playing identical decks? Lol. I can't think of anything.
Anything that protects from Shuffle will be unaffected by it. Unless the protection has to go to Set-Aside too. I made up a card idea that kicks all Characters out of Set-aside too. I like the idea of hurting SWJ and Di's because mostly a Gardensiples deck seems to focus more on Disciples for Site Access, this would throw Boat back in Deck and harm Angels too, kicking Chamber and all Angels back into deck. I kinda like the idea.
Would it also put all the cards in store house back as will?
in the end love wins I can hear the rhythm of the lion of the tribe of judah.He's alive he's coming!

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Re: Time of need
« Reply #30 on: March 22, 2012, 10:52:55 PM »
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Anything that protects from Shuffle will be unaffected by it.
No, that is not true.

 


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