Author Topic: battle axe  (Read 5414 times)

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: battle axe
« Reply #25 on: May 05, 2012, 06:56:31 PM »
0
Just discarding itself is no cost. May as well make it territory-class.

That's...nonsense.  Discarding is a cost...and it is completely in line with every single card with a similar effect.  And you still have to have an eligible WC hero and you still have to enter battle and you still have to discard it.

Show me where this card is more powerful than what is already out there.  It's not.  It is in-line with or less powerful than cards already printed.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: battle axe
« Reply #26 on: May 09, 2012, 01:54:10 PM »
0
It's more powerful because of it's functionality. You can stick it on any of your Heroes and get a free kill next time you attack, then do it again next turn with Soldier's Prayer. The only thing that comes remotely close to that level of power is Axe, and it doesn't work if your opponent has a Site.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: battle axe
« Reply #27 on: May 09, 2012, 02:05:04 PM »
0
The only thing that comes remotely close to that level of power is Axe, and it doesn't work if your opponent has a Site.

Incorrect, there is actually something far more powerful:

Razor

Type: Hero Enh. • Brigade: Green • Ability: 2 / 1 • Class: None • Special Ability: If Isaiah or an Assyrian is in play, discard an opponent's character in battle, or negate and discard a single color Site, Artifact, or evil card in a territory.

You can hit Sites, Artifacts, and evil Fortresses at will with the recursion and HT, and you can also use it as a proper battle-winner.  More versatile, can actually be recurred every turn, has more function, and can still do whatever it wants pre-block.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: battle axe
« Reply #28 on: May 09, 2012, 02:19:46 PM »
0
I've explained to you why that's not the case. First of all, you're using it instead of whatever other Enhancement you could be using or Discarding an EE. It also requires you to eat up your Art slot. Finally, you have to forgo using an Angel to start the band. So there is no "cost," but there is a heavy cost in lost opportunity. And at the end of the day, Razor Discards itself too at the end of battle.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: battle axe
« Reply #29 on: May 09, 2012, 02:23:49 PM »
0
And at the end of the day, Razor Discards itself too at the end of battle.

Right, except then it comes back.  Again, and again, and again.

Every single enhancement and weapon that discards a fortress discards itself.  It is a perfectly balanced cost that has been in the game for all cards with similar abilities.

If you still want to disagree, there's nothing I can do but point you to all of those cards.  I'm not going to agree with you, sorry.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: battle axe
« Reply #30 on: May 10, 2012, 04:24:25 PM »
0
I'm not trying to get you to acknowledge why you're wrong, just laying out the reasons :)
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal