Author Topic: Balanced Lost Soul ideas  (Read 4340 times)

Offline Gohanick

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Balanced Lost Soul ideas
« on: December 07, 2008, 01:43:15 PM »
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Lost Soul
When this card comes into play, each player must discard (or shuffle if you think discard is too powerful) a face down artifact.

Lost Soul
When this card comes into play, you may search your deck or discard pile for an orange brigade evil character and put it in play. May be used once per game.

Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.

Lost Soul
This lost soul doesn't count for deck building purposes. When this card comes into play, you may return a lost soul in discard pile to that player's Land of Bondage. Otherwise, discard this card.

Lost Soul
When this card comes into play, you may convert an O.T. Hero to a brigade color of your choice. Opponent may discard a card of matching Hero's Brigade to negate this.

Lost Soul
Protect this lost soul from rescue by a human if there are not at least two evil cards in play.

Lost Soul
When a human hero begins a rescue attempt, you may search artifact pile for a curse and activate it.


thestrongangel

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Re: Balanced Lost Soul ideas
« Reply #1 on: December 07, 2008, 01:50:58 PM »
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I like most of them, except instead of saying "comes into play", say "when drawn".

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Offline BubbleBoy

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Re: Balanced Lost Soul ideas
« Reply #2 on: December 07, 2008, 02:39:19 PM »
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"Comes into play" makes it so that HT and stuff will still let them use their SA's. I like them. :thumbup: Keep 'em comin'!
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Offline bmc25

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Re: Balanced Lost Soul ideas
« Reply #3 on: December 07, 2008, 03:58:17 PM »
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Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.

That needs to exclude the 2 and 3-liner
Benjamin Campbell

Offline TheKarazyvicePresidentRR

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Re: Balanced Lost Soul ideas
« Reply #4 on: December 08, 2008, 02:12:36 AM »
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I love alll BUT this one.
Quote
Lost Soul
Protect this lost soul from rescue by a human if there are not at least two evil cards in play.
Speed decks + Aocp = :(
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Offline BubbleBoy

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Re: Balanced Lost Soul ideas
« Reply #5 on: December 08, 2008, 07:36:09 AM »
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It only protects from humans, it only works if there are less than two evil cards in play (which is unlikely to happen often, even with AoC), it makes it so that you will almost definitely not use any defense if you use this card, and even if you get to use the SA, it's only one card anyway. :dunno: I don't think it's OP.
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Offline Gohanick

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Re: Balanced Lost Soul ideas
« Reply #6 on: December 08, 2008, 11:29:12 AM »
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you can still have evil cards in play that aren't evil characters

(fortresses, curse, etc)

my idea for creating that lost soul was to protect it in the beginning of the game when people are basically defenseless

Offline The Guardian

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Re: Balanced Lost Soul ideas
« Reply #7 on: December 08, 2008, 02:41:12 PM »
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I really like 2 & 3. 6 has some potential as well.
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Offline TheKarazyvicePresidentRR

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Re: Balanced Lost Soul ideas
« Reply #8 on: December 08, 2008, 04:09:43 PM »
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you can still have evil cards in play that aren't evil characters

(fortresses, curse, etc)

my idea for creating that lost soul was to protect it in the beginning of the game when people are basically defenseless
How bout the first round this card is in play it cannot be rescued? :-p
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Offline BubbleBoy

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Re: Balanced Lost Soul ideas
« Reply #9 on: December 08, 2008, 04:39:26 PM »
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That has already been done, and it isn't very fun, either.
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Offline TheKarazyvicePresidentRR

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Re: Balanced Lost Soul ideas
« Reply #10 on: December 08, 2008, 04:41:32 PM »
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That has already been done, and it isn't very fun, either.
Can't be rescued by a human :-p which is essentially what the ls he proposed does on game openers.
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Offline Minister Polarius

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Re: Balanced Lost Soul ideas
« Reply #11 on: December 11, 2008, 05:02:01 PM »
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I like all of them.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline galadgawyn

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Re: Balanced Lost Soul ideas
« Reply #12 on: December 11, 2008, 08:04:48 PM »
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Quote
Insert Quote
Quote from: Gohanick on December 07, 2008, 06:43:15 PM
Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.


That needs to exclude the 2 and 3-liner

Not anymore.  Due to someone's great suggestion  :laugh: they errated that card so its ability cannot be negated.  So we don't have to include that exception anymore.

Offline TheKarazyvicePresidentRR

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Re: Balanced Lost Soul ideas
« Reply #13 on: December 11, 2008, 08:37:50 PM »
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It isn't in the errata section.
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Offline JSB23

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Re: Balanced Lost Soul ideas
« Reply #14 on: December 11, 2008, 11:58:53 PM »
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I like them all
An unanswered question is infinitely better than an unquestioned answer.

Offline galadgawyn

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Re: Balanced Lost Soul ideas
« Reply #15 on: December 12, 2008, 06:55:06 PM »
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Quote
It isn't in the errata section.

Yeah, it seems like a lot of things haven't been updated.  I wonder if they've all been too busy.  Makes me also wonder if they could get some more help to get things moving.  Not sure how that would work though.  The rule is mentioned in the Reg Updates thread under the Official Rules section.  Here it is:

Quote
Lost Souls cards (2-line and 3-line)
Note: Treat the special ability on the 'Lost Souls’ card as a definition. It explains why the card title is plural. It cannot be negated. The 'Lost Souls' card has the same deck building rules as a Lost Soul with a special ability.

Offline BubbleBoy

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Re: Balanced Lost Soul ideas
« Reply #16 on: December 12, 2008, 06:58:08 PM »
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They should just make a Lost Souls with that in the identifiers.
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Offline galadgawyn

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Re: Balanced Lost Soul ideas
« Reply #17 on: December 12, 2008, 07:00:54 PM »
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You have to have the part about deck building rules being the same as having a special ability.  Otherwise you could put 7 of those in a type 1 deck which would be extremely abusive. 

Offline TheKarazyvicePresidentRR

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Re: Balanced Lost Soul ideas
« Reply #18 on: December 13, 2008, 03:57:43 AM »
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yeah since t2 is limited to 5? Or... would it? 14 2 liners + 5 hormahs....
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