Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Gohanick on December 07, 2008, 01:43:15 PM
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Lost Soul
When this card comes into play, each player must discard (or shuffle if you think discard is too powerful) a face down artifact.
Lost Soul
When this card comes into play, you may search your deck or discard pile for an orange brigade evil character and put it in play. May be used once per game.
Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.
Lost Soul
This lost soul doesn't count for deck building purposes. When this card comes into play, you may return a lost soul in discard pile to that player's Land of Bondage. Otherwise, discard this card.
Lost Soul
When this card comes into play, you may convert an O.T. Hero to a brigade color of your choice. Opponent may discard a card of matching Hero's Brigade to negate this.
Lost Soul
Protect this lost soul from rescue by a human if there are not at least two evil cards in play.
Lost Soul
When a human hero begins a rescue attempt, you may search artifact pile for a curse and activate it.
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I like most of them, except instead of saying "comes into play", say "when drawn".
God Bless,
The Rrulez
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"Comes into play" makes it so that HT and stuff will still let them use their SA's. I like them. :thumbup: Keep 'em comin'!
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Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.
That needs to exclude the 2 and 3-liner
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I love alll BUT this one.
Lost Soul
Protect this lost soul from rescue by a human if there are not at least two evil cards in play.
Speed decks + Aocp = :(
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It only protects from humans, it only works if there are less than two evil cards in play (which is unlikely to happen often, even with AoC), it makes it so that you will almost definitely not use any defense if you use this card, and even if you get to use the SA, it's only one card anyway. :dunno: I don't think it's OP.
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you can still have evil cards in play that aren't evil characters
(fortresses, curse, etc)
my idea for creating that lost soul was to protect it in the beginning of the game when people are basically defenseless
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I really like 2 & 3. 6 has some potential as well.
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you can still have evil cards in play that aren't evil characters
(fortresses, curse, etc)
my idea for creating that lost soul was to protect it in the beginning of the game when people are basically defenseless
How bout the first round this card is in play it cannot be rescued? :-p
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That has already been done, and it isn't very fun, either.
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That has already been done, and it isn't very fun, either.
Can't be rescued by a human :-p which is essentially what the ls he proposed does on game openers.
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I like all of them.
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Insert Quote
Quote from: Gohanick on December 07, 2008, 06:43:15 PM
Lost Soul
The first round this card comes into play, negate all abilities on lost soul cards except this one.
That needs to exclude the 2 and 3-liner
Not anymore. Due to someone's great suggestion :laugh: they errated that card so its ability cannot be negated. So we don't have to include that exception anymore.
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It isn't in the errata section.
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I like them all
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It isn't in the errata section.
Yeah, it seems like a lot of things haven't been updated. I wonder if they've all been too busy. Makes me also wonder if they could get some more help to get things moving. Not sure how that would work though. The rule is mentioned in the Reg Updates thread under the Official Rules section. Here it is:
Lost Souls cards (2-line and 3-line)
Note: Treat the special ability on the 'Lost Souls’ card as a definition. It explains why the card title is plural. It cannot be negated. The 'Lost Souls' card has the same deck building rules as a Lost Soul with a special ability.
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They should just make a Lost Souls with that in the identifiers.
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You have to have the part about deck building rules being the same as having a special ability. Otherwise you could put 7 of those in a type 1 deck which would be extremely abusive.
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yeah since t2 is limited to 5? Or... would it? 14 2 liners + 5 hormahs....