Author Topic: Babylonian Reprints  (Read 4204 times)

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Babylonian Reprints
« on: April 26, 2013, 06:11:09 PM »
+2
Nebuzaradan
Crimson 9/10
WC, Babylonian Commander
May band to Babylonian Forces. Return all but one Hero to Territory. Cannot be Prevented.
II Kings 25:8

Babylonian Forces
Crimson 6/6
WC, Babylonian, Generic
You may search deck for Head Quarters at Riblah and put it in play. After battle, discard a fortress or neutral card (except lost soul cards) regardless of outcome.
II Kings 25:1

Arioch
Crimson 9/8
WC, Babylonian Commander
You may discard a male human in territory to protect all Lost Soul cards from good Dominants this turn. Cannot be Prevented.
Daniel 2:14

Headquarters at Riblah
Evil Fortress
X= # of cards here
You may add one Captured Character per turn to Headquarters of Riblah (limit 5). While occupied protect Babylonians from discard and conversion. Protect Captured Characters held here from Opponent's cards. You may discard this card to draw X.
Same Reference.


« Last Edit: May 13, 2013, 01:40:39 PM by Arrthoa »

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #1 on: April 26, 2013, 06:36:33 PM »
0
As a Babs player I don't see these making it into my T1 defense... T2 much more useful.

With Nebuzaradan I'd use him if he left only one hero in battle. I realize this makes him a lot better but I'd use him if that was the case. I also would move the fortress discard to bab soldiers.

« Last Edit: April 26, 2013, 06:38:46 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

browarod

  • Guest
  • Trade Count: (0)
Re: Babylonian Reprints
« Reply #2 on: April 26, 2013, 06:37:42 PM »
0
Nebuzaradan can discard Lost Souls, yay for lockout! :P

Forces doesn't really need to negate protection since Iron Pan already does that, so maybe give him something more exciting?

I think you could get away with having Arioch only protect from good Doms so that you could still use Burial if you want. ;)

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #3 on: April 26, 2013, 06:41:50 PM »
0
 :offtopic:

Browarod, when are you going to update your profile pic with the new album?
The only reason people get lost in thought is because it's unfamiliar territory.

browarod

  • Guest
  • Trade Count: (0)
Re: Babylonian Reprints
« Reply #4 on: April 26, 2013, 06:46:59 PM »
0
:offtopic:

Browarod, when are you going to update your profile pic with the new album?
Lol, thanks for reminding me. Done and done. :P

Now, back to the cards!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #5 on: April 26, 2013, 06:47:46 PM »
0
Neb now returns all but one Hero.

Forces gained the After Battle  ability that Neb lost

Arioch only protects from good doms now.

browarod

  • Guest
  • Trade Count: (0)
Re: Babylonian Reprints
« Reply #6 on: April 26, 2013, 06:50:15 PM »
0
Me likey. :D

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #7 on: April 26, 2013, 06:52:10 PM »
0
Now those I would play in T1  :D

@Bro (looks good with the blue)
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #8 on: April 26, 2013, 07:09:56 PM »
0
They all were close to being useful so I improved them. Nebzard helps them against the thing they are weakest against: FBTN and FBTNB

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #9 on: April 26, 2013, 07:13:51 PM »
0
Not quite, zard needs to be CBP to handle FBTNB.

Which would be ok because Babs don't have much CBN/CBP
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Babylonian Reprints
« Reply #10 on: April 26, 2013, 07:15:39 PM »
0
The conditional clause is redundant on Neb.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #11 on: April 26, 2013, 07:19:06 PM »
0
The conditional clause is redundant on Neb.
Fixed it.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Babylonian Reprints
« Reply #12 on: April 26, 2013, 07:20:22 PM »
0
Kind of. Everything before "return" in the second sentence could be omitted without changing its meaning.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #13 on: April 26, 2013, 08:33:41 PM »
0
Shortened it like you mentioned.

Anything else need fixing/condensing or anything at all?

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints (Updated with a Site)
« Reply #14 on: April 26, 2013, 09:56:22 PM »
0
I like the idea of a good Babylonian site but it needs a bit of ummf, I mean they have the worst protection fort in the game,
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints (Updated with a Site)
« Reply #15 on: April 26, 2013, 10:06:45 PM »
0
I like the idea of a good Babylonian site but it needs a bit of ummf, I mean they have the worst protection fort in the game,
Decided to improve their protect fort instead. It is probably OP as it is right now

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #16 on: April 26, 2013, 10:24:26 PM »
0
It's powerful but balance it with a cost,
If a captured yada,  Must have 2+ Babs in play, think of something cool :)
« Last Edit: April 26, 2013, 10:32:29 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #17 on: April 26, 2013, 10:49:29 PM »
0
Kept the Protect, but tweaked the rest while keeping it related to captured heroes.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Babylonian Reprints
« Reply #18 on: April 26, 2013, 11:40:36 PM »
0
Blanket protection is super-blah, but there's nothing specifically "wrong" with that.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #19 on: April 27, 2013, 07:31:21 AM »
0
Blanket protection is super-blah, but there's nothing specifically "wrong" with that.
It only protects from discard, like it originally did, and conversion now

Offline jbeers285

  • Trade Count: (+34)
  • Hero Member
  • *****
  • Posts: 3369
  • bravo
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #20 on: April 27, 2013, 09:07:14 AM »
0
I would never under deck a Babylonian to dc a hero I already captured.
What about this?
Headquarters of Riblah
Holds up to X (limit 5) Captured Characters.
You may add one Captured Character per round to Headquarters of Riblah. While occupied protect Babylonians from discard and conversion. Negate "The Hopper" lost soul. Protect Captured Characters held here from Opponent's cards (except Son of God). You may discard this card to draw a card per X.


Now we can shutdown soul gen and potentially create a lock out deck again. This may seem OP'd but you have to get the fort in play an capture a character (or have ur opponent capture one for you) before the fort even works
« Last Edit: April 27, 2013, 09:10:36 AM by jbeers285 »
JMM is a modern day prophet

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #21 on: April 27, 2013, 09:16:02 AM »
0
I would never under deck a Babylonian to dc a hero I already captured.
What about this?
Headquarters of Riblah
Holds up to X (limit 5) Captured Characters.
You may add one Captured Character per round to Headquarters of Riblah. While occupied protect Babylonians from discard and conversion. Negate "The Hopper" lost soul. Protect Captured Characters held here from Opponent's cards (except Son of God). You may discard this card to draw a card per X.


Now we can shutdown soul gen and potentially create a lock out deck again. This may seem OP'd but you have to get the fort in play an capture a character (or have ur opponent capture one for you) before the fort even works

I changed it to this, only took out the Negate the Hopper, you could just use the FBTN soul to do that

Offline jbeers285

  • Trade Count: (+34)
  • Hero Member
  • *****
  • Posts: 3369
  • bravo
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #22 on: April 27, 2013, 09:19:35 AM »
0
Using the FBTN LS hurts you if your trying to lock out. I like the idea of the cost and effect of this fort. The point is to shut down soul gen.
JMM is a modern day prophet

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Babylonian Reprints
« Reply #23 on: April 27, 2013, 09:23:21 AM »
0
If you want to stop soul gen, then put negate self-capture abilities. That way they are left with Hopper and HT for soul gen, and one of those require your opponent to have no souls in their LOB

Offline jbeers285

  • Trade Count: (+34)
  • Hero Member
  • *****
  • Posts: 3369
  • bravo
    • -
    • Northeast Region
Re: Babylonian Reprints
« Reply #24 on: April 27, 2013, 09:25:22 AM »
0
You want them to self capture so you can add the captured character to your fort
JMM is a modern day prophet

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal