Here are some more ideas I have! Plz read and enjoy!
Angels at the End of the World
4/8 Silver Hero
Rev. 7:1, Angel
Negate all Healing and Territory Class Cards while this card is in play. Negate all Sites and Fortresses Effects unless they are occupied, while this card is play.
Ascending Angel
5/5 Silver Hero
Rev. 7:2, Angel, Generic
May band to an Angel. Protect all Sites and Fortresses from Discard or Removal. Cannot be Negated by an Evil Card.
Teaching Elder
3/5 Silver/White Hero
Rev. 7:13, Elder, Angel, Generic
May band to John. If John is banded into battle, Search Opponent's Deck for a Hero or Lost Soul and place it in play, If it is a Hero, John gains that card's effect this turn.
Sealing God's Servants
0/0 Silver Good Enhancement
Rev. 7:3, Set-Aside, X = The number of NT Human Heroes in play.
Set-Aside a Silver Brigade Hero for X turns. While he is set-aside, NT Human Heroes are protected from Capture and Conversion. When he returns, Remove 2 NT Human Heroes from play to protect all NT Human Heroes in play from Discard, Removal and Conversion
144,000 Sealed
1/2 Multi Good Enhancement
Rev. 7:4
Remove this Card from the game to Protect all Israelites in play from Discard, Removal, Conversion. And Evil Characters cannot be Immune to or Ignore Israelites.
A Great Multitude
0/0 Multi Good Enhancement
Rev. 7:9
Band all Heroes into Battle. If more than 3 Brigades are in Battle, Negate all Cards that are not in Battle this turn.
God's Salvation
1/1 Multi Good Enhancement
Rev. 7:10, X = The Number of NT Heroes in Battle
If used by a NT Hero, Convert X Evil Characters to White/Gold Brigade Heroes. Treat those Heroes as Martyrs. And they keep this status while in Play or Discard Pile.
Angels worshipping God
2/3 Silver Good Enhancement
Interrupt the Battle and Reveal a Good Dominant to Protect all Angels from Evil Cards and Opponent must Discard 2 Evil Cards from Hand or Battle. Cannot be Negated if used by a Living Creature or an Elder.
Coming out of the Tribulation
2/3 Silver/Gold Enhancement
Rev. 7:14, X = The Number of NT Heroes in Battle
Select X Humans that have rescued a Lost Soul, Those Humans gain First Strike and Ignore Demons. Activate those Heroes effects now.
Serving God
2/1 Gold/Purple Good Enhancement
Rev. 7:15
Protect Heroes in Battle from Evil Cards this turn. Ignore Demons and Magicians. Cannot be Negated.
Wiping away tears
0/4 Silver Good Enhancement
Rev. 7:17
Interrupt the Battle and Reveal a Good Dominant in hand to Negate all Discard, Removal or Capture Cards this round. Cannot be Negated if a Human is in Battle.
Gods Protection
2/4 Good Silver Covenant
Rev. 7:16, Covenant
When this Card is played, Remove a Hero you control from the game to Protect Heroes from having their Abilities reduced, being Removed from play, or having their effects Negated. Protect your Hand and Deck from Discard by an Opponent.
God's Temple
Multi Good Fortress
Rev. 7:15, Holds any number of Heavenly Artifacts or Covenants.
Negate the effects of Demons, Evil Priests, Pharisees, and Sadducees. NT Priests and Angels cannot be Shuffled or Captured. If a Revelation Angel or Priest is in play, all Revelation Heroes gain First Strike and are unaffected by cards involving Judgement.