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That's a cool idea, but super long.
Quote from: BubbleBoy on May 16, 2010, 07:55:54 PMThat's a cool idea, but super long. I know. I was just throwing out possibilities for cost-effect. I can edit/remove any of them. I wasn't sure what people would think were "fair" costs, without being OP'd.
7 counters: Recur/Search a good dominant (You deserve it for waiting. )
Quote from: BubbleBoy on May 16, 2010, 10:25:05 PM7 counters: Recur/Search a good dominant (You deserve it for waiting. )You better be trolling.
Needs a way to help evil as well. Athenians weren't picky.
My son and I were playing Civilization and came up with this (the cost-effect was still negotiable):Athens MarketplaceGood FortressSet this fortress aside. During upkeep phase, place one marker on this fortress. Once per turn, during preparation phase, holder may remove three markers to search discard pile for a good enhancement, or may remove four markers to return one captured hero to holder's territory, or may remove five markers to convert any human evil character to a hero in brigade of holder's choice, or may remove six markers to search discard pile for an artifact.Acts 17:17 "So Paul was reasoning in the synagogue with the Jews and God-fearing Gentiles, and in the market place every day with those who happened to be present."